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Copy constructors and copy assignment operators (C++)

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Starting in C++11, two kinds of assignment are supported in the language: copy assignment and move assignment . In this article "assignment" means copy assignment unless explicitly stated otherwise. For information about move assignment, see Move Constructors and Move Assignment Operators (C++) .

Both the assignment operation and the initialization operation cause objects to be copied.

Assignment : When one object's value is assigned to another object, the first object is copied to the second object. So, this code copies the value of b into a :

Initialization : Initialization occurs when you declare a new object, when you pass function arguments by value, or when you return by value from a function.

You can define the semantics of "copy" for objects of class type. For example, consider this code:

The preceding code could mean "copy the contents of FILE1.DAT to FILE2.DAT" or it could mean "ignore FILE2.DAT and make b a second handle to FILE1.DAT." You must attach appropriate copying semantics to each class, as follows:

Use an assignment operator operator= that returns a reference to the class type and takes one parameter that's passed by const reference—for example ClassName& operator=(const ClassName& x); .

Use the copy constructor.

If you don't declare a copy constructor, the compiler generates a member-wise copy constructor for you. Similarly, if you don't declare a copy assignment operator, the compiler generates a member-wise copy assignment operator for you. Declaring a copy constructor doesn't suppress the compiler-generated copy assignment operator, and vice-versa. If you implement either one, we recommend that you implement the other one, too. When you implement both, the meaning of the code is clear.

The copy constructor takes an argument of type ClassName& , where ClassName is the name of the class. For example:

Make the type of the copy constructor's argument const ClassName& whenever possible. This prevents the copy constructor from accidentally changing the copied object. It also lets you copy from const objects.

Compiler generated copy constructors

Compiler-generated copy constructors, like user-defined copy constructors, have a single argument of type "reference to class-name ." An exception is when all base classes and member classes have copy constructors declared as taking a single argument of type const class-name & . In such a case, the compiler-generated copy constructor's argument is also const .

When the argument type to the copy constructor isn't const , initialization by copying a const object generates an error. The reverse isn't true: If the argument is const , you can initialize by copying an object that's not const .

Compiler-generated assignment operators follow the same pattern for const . They take a single argument of type ClassName& unless the assignment operators in all base and member classes take arguments of type const ClassName& . In this case, the generated assignment operator for the class takes a const argument.

When virtual base classes are initialized by copy constructors, whether compiler-generated or user-defined, they're initialized only once: at the point when they are constructed.

The implications are similar to the copy constructor. When the argument type isn't const , assignment from a const object generates an error. The reverse isn't true: If a const value is assigned to a value that's not const , the assignment succeeds.

For more information about overloaded assignment operators, see Assignment .

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aggregate initialization

Initializes an aggregate from braced-init-list

[ edit ] Syntax

[ edit ] explanation.

Aggregate initialization is a form of list-initialization , which initializes aggregates

An aggregate is an object of the type that is one of the following

  • class type (typically, struct or union ), that has
  • no private or protected members
  • no user-provided constructors
  • no base classes
  • no virtual member functions
  • no brace-or-equal initializers for non-static members

The effects of aggregate initialization are:

  • Each array element or non-static class member, in order of array subscript/appearance in the class definition, is copy-initialized from the corresponding clause of the initializer list.
  • If the initializer clause is an expression, implicit conversions are allowed, except (since C++11) if they are narrowing (as in list-initialization ).
  • If the initializer clause is a nested braced-init-list, the corresponding class member is itself an aggregate: aggregate initialization is recursive.
  • If the object is an array of unknown size, and the supplied brace-enclosed initializer list has n clauses, the size of the array is n
  • Static data members and anonymous bit-fields are skipped during aggregate initialization.
  • If the number of initializer clauses exceeds the number of members to initialize, the program is ill-formed (compiler error)
  • If the number of initializer clauses is less than the number of members, the remaining members are initialized by empty lists, which performs value-initialization . If a member of a reference type is one of these remaining members, the program is ill-formed (references cannot be value-initialized)
  • If the aggregate initialization uses the form with the equal sign ( T a = { args.. } ), the braces around the nested initializer lists may be elided (omitted), in which case, as many initializer clauses as necessary are used to initialize every member or element of the corresponding subaggregate, and the subsequent initializer clauses are used to initialize the following members of the object. However, if the object has a sub-aggregate without any members (an empty struct, or a struct holding only static members), brace elision is not allowed, and an empty nested list {} must be used.
  • When a union is initialized by aggregate initialization, only its first non-static data members is initialized.

[ edit ] Notes

Until C++11, narrowing conversions were permitted in aggregate initialization, but they are no longer allowed.

Until C++11, aggregate initialization could not be used in a constructor initializer list due to syntax restrictions.

[ edit ] Example

[ edit ] see also.

  • list initialization

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GCC compiling. Member with constructor not allowed in anonymous aggregate. #156

@lewa-j

lewa-j commented Mar 31, 2019

@JulioJerez

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cppreference.com

Union declaration.

A union is a special class type that can hold only one of its non-static data members at a time.

[ edit ] Syntax

The class specifier for a union declaration is similar to class or struct declaration:

A union can have member functions (including constructors and destructors), but not virtual functions.

A union cannot have base classes and cannot be used as a base class.

A union cannot have non-static data members of reference types.

Just like in struct declaration, the default member access in a union is public .

[ edit ] Explanation

The union is at least as big as necessary to hold its largest data member, but is usually not larger. The other data members are intended to be allocated in the same bytes as part of that largest member. The details of that allocation are implementation-defined, except that all non-static data members have the same address. It is undefined behavior to read from the member of the union that wasn't most recently written. Many compilers implement, as a non-standard language extension, the ability to read inactive members of a union.

Possible output:

Each member is allocated as if it is the only member of the class.

If two union members are standard-layout types, it's well-defined to examine their common subsequence on any compiler.

[ edit ] Member lifetime

The lifetime of a union member begins when the member is made active. If another member was active previously, its lifetime ends.

When active member of a union is switched by an assignment expression of the form E1 = E2 that uses either the built-in assignment operator or a trivial assignment operator, for each union member X that appears in the member access and array subscript subexpressions of E1 that is not a class with non-trivial or deleted default constructors, if modification of X would have undefined behavior under type aliasing rules, an object of the type of X is implicitly created in the nominated storage; no initialization is performed and the beginning of its lifetime is sequenced after the value computation of the left and right operands and before the assignment.

Trivial move constructor, move assignment operator, (since C++11) copy constructor and copy assignment operator of union types copy object representations. If the source and the destination are not the same object, these special member functions start lifetime of every object (except for objects that are neither subobjects of the destination nor of implicit-lifetime type ) nested in the destination corresponding to the one nested in the source before the copy is performed. Otherwise, they do nothing. Two union objects have the same corresponding active member (if any) after construction or assignment via trivial special functions.

[ edit ] Anonymous unions

An anonymous union is an unnamed union definition that does not simultaneously define any variables (including objects of the union type, references, or pointers to the union).

Anonymous unions have further restrictions: they cannot have member functions, cannot have static data members, and all their data members must be public. The only declarations allowed are non-static data members and static_assert declarations (since C++11) .

Members of an anonymous union are injected in the enclosing scope (and must not conflict with other names declared there).

Namespace-scope anonymous unions must be declared static unless they appear in an unnamed namespace.

[ edit ] Union-like classes

A union-like class is either a union, or a (non-union) class that has at least one anonymous union as a member. A union-like class has a set of variant members :

  • the non-static data members of its member anonymous unions;
  • in addition, if the union-like class is a union, its non-static data members that are not anonymous unions.

Union-like classes can be used to implement tagged union .

[ edit ] Defect reports

The following behavior-changing defect reports were applied retroactively to previously published C++ standards.

[ edit ] See also

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Re: [C++ PATCH] Fix implicit assignment operators with anonymous aggregates

  • To : Jason Merrill <jason at redhat dot com>
  • Subject : Re: [C++ PATCH] Fix implicit assignment operators with anonymous aggregates
  • From : Jakub Jelinek <jakub at redhat dot com>
  • Date : Wed, 21 Mar 2001 10:33:48 -0500
  • Cc : mark at codesourcery dot com, gcc-patches at gcc dot gnu dot org
  • References : < [email protected] > < [email protected] >
  • Reply-To : Jakub Jelinek <jakub at redhat dot com>
  • From: Jason Merrill
  • From: Jakub Jelinek

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COMMENTS

  1. constructor/copy/deconstructor not allowed in anonymous aggregate

    Description: This file contains the 26 defined functions for our operating system. as well as helper functions for out virtual machine. Souce code for the functions can be. found in the VirtualMachine.cpp file. */. #ifndef VIRTUALMACHINE. #define VIRTUALMACHINE. #include <list>. #include <cstdio>.

  2. GCC Debugging/g++/Errors

    member 'DATA_MEMBER' with destructor not allowed in anonymous aggregate; member 'DATA_MEMBER' with copy assignment operator not allowed in anonymous aggregate; a class or struct is missing a name: struct {// error, no name int bar;}; a header file has a class or struct with a name already used inside ifndef, define statements;

  3. Copy assignment operator

    the copy assignment operator selected for every non-static class type (or array of class type) member of T is trivial. A trivial copy assignment operator makes a copy of the object representation as if by std::memmove. All data types compatible with the C language (POD types) are trivially copy-assignable.

  4. std::string not working in anonymous uni

    member `std::string variable::<anonymous union>::stringValue' with constructor not allowed in union member `std:: ... stringValue' with copy assignment operator not allowed in union : can somebody explain why please? Last edited on helios. Unlike C, C++ doesn't allow non-basic types in unions. ...

  5. C++ Atomics in union: ::<unnamed union>::<unnamed struct ...

    Copy link Collaborator. mratsim ... impl' with constructor not allowed in anonymous aggregate 75 | struct {PledgeImpl impl; | ^~~~ The text was updated successfully, but these errors were encountered: All reactions. mratsim added C++ Code ... operator= is implicitly deleted because the default definition would be ill-formed #13093.

  6. Copy assignment operator

    The copy assignment operator is called whenever selected by overload resolution, e.g. when an object appears on the left side of an assignment expression. Implicitly-declared copy assignment operator If no user-defined copy assignment operators are provided for a class type ( struct , class , or union

  7. Copy assignment operator

    The copy assignment operator selected for every non-static class type (or array of class type) memeber of T is trivial. A trivial copy assignment operator makes a copy of the object representation as if by std::memmove. All data types compatible with the C language (POD types) are trivially copy-assignable.

  8. anonymous union with an anonymous struct

    Hi Wang P, I have verified the test case on Linux. And yes I can reproduce the issue you reported. However, even G++ has the same error, without C++11.Adding C++ 11, g++ still have some errors (less), but ICPC can pass the test case.

  9. Copy constructors and copy assignment operators (C++)

    Use an assignment operator operator= that returns a reference to the class type and takes one parameter that's passed by const reference—for example ClassName& operator=(const ClassName& x);. Use the copy constructor. If you don't declare a copy constructor, the compiler generates a member-wise copy constructor for you.

  10. Aggregate initialization

    Notes. An aggregate class or array may include non-aggregate public bases (since C++17), members, or elements, which are initialized as described above (e.g. copy-initialization from the corresponding initializer clause).. Until C++11, narrowing conversions were permitted in aggregate initialization, but they are no longer allowed.

  11. Copy Assignment Operator

    The copy assignment operator is called whenever selected by overload resolution, e.g. when an object appears on the left side of an assignment expression.. Implicitly-declared copy assignment operator. If no user-defined copy assignment operators are provided for a class type (struct, class, or union), the compiler will always declare one as an inline public member of the class.

  12. Copy assignment operator

    Copy assignment operator A copy assignment operator of class T is a non-template non-static member function with the name operator= that takes exactly one parameter of type T, T&, const T&, volatile T&, or const volatile T&. For a type to be CopyAssignable, it must have a public copy assignment operator. Syntax class_name & class_name :: operator= ( class_name ) (1) class_name & class_name ...

  13. Lambda expressions (since C++11)

    The lambda expression is a prvalue expression of unique unnamed non-union non-aggregate non-structural class type, known as closure type, ... The copy assignment operator is defined as deleted (and the move assignment operator is not declared). ... not allowed CWG 1612: C++11 members of anonymous unions could be captured not allowed CWG 1722:

  14. Unnamed Fields (Using the GNU Compiler Collection (GCC))

    The compiler gives errors for such constructs. Unless -fms-extensions is used, the unnamed field must be a structure or union definition without a tag (for example, ' struct { int a; }; '). If -fms-extensions is used, the field may also be a definition with a tag such as ' struct foo { int a; }; ', a reference to a previously defined ...

  15. aggregate initialization

    Explanation. Aggregate initialization is a form of list-initialization, which initializes aggregates. An aggregate is an object of the type that is one of the following. array type. class type (typically, struct or union ), that has. no private or protected members. no user-provided constructors.

  16. GCC compiling. Member with constructor not allowed in anonymous aggregate

    Member with constructor not allowed in anonymous aggregate. #156. Closed lewa-j opened this issue Mar 31, 2019 · 2 comments Closed GCC compiling. Member with constructor not allowed in anonymous aggregate. ... Copy link lewa-j commented Mar 31, 2019. Tested on GCC 8.1 on Windows x86_64 via MinGW-w64 and GCC 4.9 on Android Arm.

  17. constructor not allowed in anonymous aggregate, string in struct

    1. Your issue is that string has a user-declared constructor which is not allowed in an aggregate (such as an unnamed struct) as it is a non-POD type. If you gave the struct a name it should fix your issue. For example make it a non-aggregate: struct data. {.

  18. Union declaration

    Trivial move constructor, move assignment operator, (since C++11) copy constructor and copy assignment operator of union types copy object representations. If the source and the destination are not the same object, these special member functions start lifetime of every object (except for objects that are neither subobjects of the destination nor of implicit-lifetime type) nested in the ...

  19. Re: [C++ PATCH] Fix implicit assignment operators with anonymous aggregates

    The problem is that > > fixup_anonymous_aggr removes the assignment operator method, but > > build_modify_expr requires it, so it dies on anonymous union's operator= not > > being accessible. > > I think I'd rather handle this in build_modify_expr; it should be a simple > matter of an additional test to avoid going to build_opfncall. > > > For ...