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  1. How virtual reality is helping scientists make new discoveries about

    recent research on virtual reality

  2. Infographic: The History and Future of Augmented & Virtual Reality

    recent research on virtual reality

  3. 7 virtual & augmented reality application areas boosted by 5G deployment

    recent research on virtual reality

  4. VR Research & Projects

    recent research on virtual reality

  5. History of VR (Infographic)

    recent research on virtual reality

  6. Benefits of Using virtual and Augmented Reality for Business in pandemic

    recent research on virtual reality

COMMENTS

  1. Virtual Reality News -- ScienceDaily

    Let It Flow: Recreating Water Flow for Virtual Reality. Sep. 20, 2023 — A research team has harnessed the power of deep reinforcement learning to replicate the flow of water when disturbed. The ...

  2. Why scientists are delving into the virtual world

    Why scientists are delving into the virtual world. Virtual-reality software and headsets are increasingly being used by researchers to form deeper collaborations or work remotely. In Stephen ...

  3. Augmented reality and virtual reality displays: emerging ...

    With rapid advances in high-speed communication and computation, augmented reality (AR) and virtual reality (VR) are emerging as next-generation display platforms for deeper human-digital ...

  4. How Virtual Reality Technology Has Changed Our Lives: An Overview of

    Social virtual reality also provides a new way for people to connect over long distances. Virtual spaces can be created in a VR environment and allow users to interact with each other in a realistic setting; users can have realistic avatars and talk to each other as if they were face-to-face . This method of communication can be as effective as ...

  5. Using AI to create better virtual reality experiences

    At its core, this research confronts the fact that current augmented and virtual reality displays only show 2D images to each of the viewer's eyes, instead of 3D - or holographic - images ...

  6. Recent advances in virtual reality and psychology: Introduction to the

    This editorial introduces the current Special Issue of Translational Issues in Psychological Science which provides novel research findings and perspectives on the use of Virtual Reality (VR) for psychological applications. The variety of topics presented in this themed issue underscore the broad applicability (and potential value) of VR technology for addressing the diverse challenges that ...

  7. Virtual reality News, Research and Analysis

    Virtual reality has negative side effects - new research shows that can be a problem in the workplace. Alexis Souchet, University of Southern California. Trading in PC monitors for VR headsets ...

  8. The Past, Present, and Future of Virtual and Augmented Reality Research

    Virtual reality research is very young and changing with time, but the top-10 authors in this field have made fundamentally significant contributions as pioneers in VR and taking it beyond a mere technological development. ... Recent progress in virtual reality exposure therapy for phobias: a systematic review. Curr. Psychiatry Rep. 19: 42. 10. ...

  9. Home

    Overview. Virtual Reality is a multidisciplinary journal that publishes original research on Virtual, Augmented, and Mixed Reality. Established in 1995, the journal accepts submissions on real-time visualization, graphics, and applications as well as the development and evaluation of systems, tools, techniques, and software that advance the field.

  10. Enhancing learning and retention with distinctive virtual reality

    The recent Cognitive Affective Theory of Immersive Learning ... Smith, S. A. Virtual reality in episodic memory research: a review. Psychon. Bull. Rev. 26, 1213-1237 (2019).

  11. Visualization in virtual reality: a systematic review

    Rapidly growing virtual reality (VR) technologies and techniques have gained importance over the past few years, and academics and practitioners have been searching for efficient visualizations in VR. To date, the emphasis has been on the employment of game technologies. Despite the growing interest and potential, visualization studies have lacked a common baseline in the transition period of ...

  12. Full article: Past, Present, and Future: Editorial on Virtual Reality

    Introduction. Virtual Reality (VR) originated as early as the 1950s and experienced some degree of popular enthusiasm in the late 1980s and 1990s (Mandall, Citation 2013, p. 304).Originally conceptualized as a digital space that individuals could access using computer equipment (Lanier, Citation 1992; Rheingold, Citation 1991), the term "VR" is often used for several technological mediums ...

  13. Better, Virtually: the Past, Present, and Future of Virtual Reality

    Virtual reality (VR) is an immersive technology capable of creating a powerful, perceptual illusion of being present in a virtual environment. VR technology has been used in cognitive behavior therapy since the 1990s and accumulated an impressive evidence base, yet with the recent release of consumer VR platforms came a true paradigm shift in the capabilities and scalability of VR for mental ...

  14. Leading Virtual Reality (VR) and Augmented Reality (AR) in Education

    Recent research has shown that virtual reality systems may also assist educators in overcoming typical discipline-based constraints, and extended reality (XR) technologies (Morimoto et al., 2022) such as VR and AR can promise significant value to the learning process (Guray & Kismet, 2023). Therefore, this article justifies the need to ...

  15. The Metaverse in 2040

    Extended reality (XR) is an umbrella term to cover all of the various forms of computer-altered reality. For some experts and technologists, other terms fall under the XR umbrella: Virtual reality (VR) completely immerses people in a digital setting. These settings can be created as fully synthetic computer-generated content, they can be made of real-world content (set in actual 360-degree ...

  16. Social Interaction With Agents and Avatars in Immersive Virtual

    Immersive virtual reality technologies are used in a wide range of fields such as training, education, health, and research. Many of these applications include virtual humans that are classified into avatars and agents. An overview of the applications and the advantages of immersive virtual reality and virtual humans is presented in this survey, as well as the basic concepts and terminology.

  17. An Analysis of Physiological and Psychological Responses in Virtual

    Abstract: Recent research has focused on the effectiveness of Virtual Reality (VR) in games as a more immersive method of interaction. However, there is a lack of robust analysis of the physiological effects between VR and flatscreen (FS) gaming. This paper introduces the first systematic comparison and analysis of emotional and physiological responses to commercially available games in VR and ...

  18. Full article: Virtual Reality in education: supporting new learning

    Introduction. VR is one of the most studied emerging innovative technologies used in several fields of education such as medical training, military training and architectural design learning (Cipresso et al., Citation 2018), VR applications have gained popularity in education research due to their positive impact on motivation, increased time on-task, memory retention and enjoyment (Kavanagh ...

  19. Integrating virtual reality in qualitative research methods: Making a

    Virtual reality (VR) is still very much a niche technology despite its increasing popularity since recent years. ... The challenges of exploring a new research landscape. British Journal of Psychology 109(3): 395-417. Crossref. PubMed. Google Scholar. Park JY, Ha R-Y, Ryu V, et al. (2013) Effects of color temperature and brightness on ...

  20. Eye Tracking in Virtual Reality: a Broad Review of ...

    Eye tracking is becoming increasingly available in head-mounted virtual reality displays with various headsets with integrated eye trackers already commercially available. The applications of eye tracking in virtual reality are highly diversified and span multiple disciplines. As a result, the number of peer-reviewed publications that study eye tracking applications has surged in recent years ...

  21. New Research Finds Virtual Reality Can Help Treat Anxiety

    New research published in JMIR Mental Health has found that virtual reality (VR) can be useful in the treatment of anxiety and depression. Virtual reality can be used effectively to augment and ...

  22. Virtual reality as a clinical tool in mental health research and

    Abstract. Virtual reality (VR) is a potentially powerful technology for enhancing assessment in mental health. At any time or place, individuals can be transported into immersive and interactive virtual worlds that are fully controlled by the researcher or clinician. This capability is central to recent interest in how VR might be harnessed in ...

  23. An innovative mixed light field technique for immersive projection

    Your source for the latest research news. ... the journal IEEE Transactions on Visualization and Computer Graphics and will be presented at the31stIEEE Conference on Virtual Reality and 3D ...

  24. Frontiers in Virtual Reality

    Understanding and Improving the 'Self' Using Immersive Virtual Reality. Sameer Kishore. Nishtha Lamba. Domna Banakou. Sofia Seinfeld. 8,145 views. 5 articles. An exciting new journal in its field which advances our understanding of extended reality to develop new technologies and find applications for society.

  25. Virtual reality: A new track in psychological research

    Abstract. One major challenge of social interaction research is to achieve high experimental control over social interactions to allow for rigorous scientific reasoning. Virtual reality ( VR) promises this level of control. Pan and Hamilton guide us with a detailed review on existing and future possibilities and challenges of using VR for ...

  26. Vulnerability in virtual reality systems identified

    Virtual reality systems allow users to interact in a virtual world—one where virtually anything imaginable is possible. In this new effort, the research team imagined a scenario where hackers could add an app to a user's VR headset that tricks users into behaving in ways that could reveal sensitive information to the hackers.. The idea behind the app is that it could add a layer between the ...

  27. Virtual-reality applications give science a new dimension

    Virtual- and augmented-reality tools allow researchers to view and share data as never before. But so far, they remain largely the tools of early adopters.

  28. Immersive virtual reality for extending the potential of building

    Now more than ever, there is a strong need for digital transformation in AEC. The improvement in the accessibility of consumer-based head-mounted displays (HMD) is attracting different entertainment and research fields to immersive virtual reality (VR) applications. Building Information Modeling (BIM) is known as a promising technology in AEC.

  29. 'Point and Select: Effects of Multimodal Feedback on Text Entry

    "The current study examined the effects of visual, auditory, and haptic feedback on VR text entry performance and perceived mental workload across two experiments. In Experiment 1, the feedback was presented as users were pointing from one key to another, dubbed pointing feedback. ... In Experiment 2, the feedback was provided when users selected the keys by pressing the trigger on the ...

  30. Frontiers

    The advent of virtual reality (VR) and augmented reality (AR) technologies has initiated a paradigm shift in the domain of medical education and training. This umbrella review meticulously deconstructs and synthesizes the extensive contributions of these technologies, examining their potential to significantly elevate learner performance ...