unit 4 programming assignment 2 tournament

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NEW ARRIVAL! A Complete Scheme of Work Resource for the

Level 3 BTEC IT Unit 2 Exam Parts A and B

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"an excellent 'out of the box' resource."

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unit 4 programming assignment 2 tournament

The BTEC Unit 5 Programming Unit is a mandatory unit for all certification levels from the Foundation Diploma upwards. Here is a complete 40 Lesson scheme of work for the Unit 4 Specification. The Scheme of Work includes over 170 exercises and activities covering Learning Aims A, B and C . Also included is a brand new scenario that students can use to practice the coursework for Learning Aims B and C before attempting the actual Assignment, as well as detailed programs with source code for your students to Analyse. The Scheme of Work is available in Python, C# and VB.NET The resources include:

Learning Aim A - lessons covering all specification content and theory including: • Computational Thinking And Skills. • Uses of Software Applications. • Features and Characteristics of Programming Languages. • Constructs and Techniques and Their Implementation in Different Languages. • Principles of Logic Applied to Program Design. • Quality of Software Applications. • 80+ differentiated programming activities with answers in code and pseudocode. • Class tasks covering logic principles, computational thinking and features of programming languages. • Examples of programming constructs are given in C#, Python and VB.NET for each language. • Each resource includes two different 900+ line programs with explanatory notes, for students to analyse for Learning Aim A M&D criteria. • The C# resource has an Inventory Manager written in C# and an Adaptive Maths Quiz program written in Python. • The Python resource has an Adaptive Maths Quiz program written in Python and an Inventory Manager program written in C#. • The VB.NET resource has a Student Grade Tracking program written in VB.NET and Adaptive Maths Quiz Program written in Python. Learning Aim B - lessons covering all specification and theory content of: • The Software Development Life Cycle. • Problem Definition Statements. • Software Features. • Program testing. All of these are based around a​ new scenario for students where they can identify  the problem definition statements and key software features including: • How to identify alternate solutions with design documentation suggested Answers. • How to get design feedback and improve design documentation. • How to design algorithms in pseudocode and flowcharts. • Creating a test plan from a given scenario. • Student Worksheets for all class tasks. Learning Aim C - lessons cover all specification and theory content including: • A code solution for the sample scenario. • Answers for carrying out a test plan. • How to optimise a program from testing, feedback and documentation. • Examples of optimised code. • How to carry out a code review and evaluation.

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Each lesson includes: • A teacher presentation with learning objectives, lesson content and end of lesson review. • A range of class tasks, from worked examples to discussion activities. • Student Worksheets for all class tasks. • Suggested answers for the class tasks to encourage and promote discussion and further learning. • Resource links to relevant websites and videos that can be used in lesson.​

Also included is a full outline Scheme of Work for all suggested 40 lessons, which includes: • Learning objectives. • Lesson overview. • Assessment opportunities. • EDI considerations. • Homework suggestions. • A format that can be used for SLT inspections.

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TheComputingTutor is pleased to announce the release of a full worked model Answer for the BTEC IT Unit 4 Programming Assignment 2. This is a full worked answer for "The Event Booking System" Pearson AAB, including Procedures and Functions, If Else statements, While loops, Single and 2 Dimensional arrays, local and global variables and validation functions.  The solution is available in Python, C# and VB.NET languages  as a basic console application and has been fully commented to aid understanding. The C# and VB.NET solutions also include some limited Object Orientated Programming. There is also a full Windows Forms GUI Event Driven solution written in VB.NET. This can be ported to C# and Tkinter if there is sufficient interest. In addition there is a Teacher Guide showing how the program is put together, that includes a flowchart as well as any design decision and assumptions. You will have full access to the sheet and the source code  so you can see how it works and then use this to help guide your students.

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Mr. Matthew McDermott, Teacher of ICT, City of Portsmouth College, Hampshire

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The Unit 04 Assignments are relatively straightforward, except that there is a lot of content to cover which could get missed. As part of the RQF BTEC assessment procedures, assessors are not allowed to give students a list of tasks to cover to achieve a grade once the assignment is running. This means that learners can often forget to include key pieces of evidence, or to not provide evidence in the right format. TheComputingTutor is pleased to announce the release of a full set of Assignment Resources for the Edexel BTEC IT UNIT 4 - Programming. The resources are: • A full set of Student Guide Assignment Resources for Learning Aims A, B and C. • A Teacher presentation showing your students how to approach each of the Learning Aims. • A Teacher resource document, with suggested hints and ideas for Unit delivery and how to structure the assignment content as well as group ideas for software programs. • An editable PowerPoint and a printable PDF for each Student Guide. • Separate Student Guides for Pass, Merit and Distinction criteria. • A tracking sheet for your students to monitor their own progress based on COMPLETE, IN PROGRESS and NOT STARTED for all tasks

Please note: this is not a theory resource; this resource focuses entirely on how to answer all the Assignment tasks. Theory content is covered in the associated Scheme of Work.

​Each Student Guide covers all the marking requirements for Pass criteria for Learning Aims A, B and C as well as showing extensive opportunities for where to include Merit and Distinction criteria evidence. The Student Guides are ideal for weaker candidates, or students struggling to organise their work, as it gives a simple, easy to follow checklist of all required Assignment criteria. Each guide has references on every page to where the required content is covered in the 2016 Authorised Pearson textbook as well as continual assessment opportunities so students can identify the areas they are struggling with so you can support them where allowed. You can use these Assignment resources for individual students who are finding the Assignment procedure challenging, or you can give the Guides to your entire group before they start each Assignment - the choice is yours.  The Student Guides only contain the required Assignment content headings, the actual theory content taught is entirely down to you. You have full control of each PowerPoint, so you can edit the slides and move them around to suit your teaching and the needs of your classroom. These resources will help your learners to know exactly what they have to do to independently achieve their grades.

The thoroughly organised and consistent Scheme of Work including teaching resources was a godsend. "

Mr. Alan Sinclair-Brown, Computing and Business Lecturer, Brooklands College, Surrey

Documents included in the teaching resource sample download include: • 3x Teaching presentations, 1 each for Learning Aims A, B and C. • 3x Students Guides, 1 each for Learning Aims A, B and C as an editable PowerPoint. • 3x Students Guides, 1 each for Learning Aims A, B and C as a read only PDF. • 2x Student Checklists for Learning Aim A and Learning Aim B&C. • 1x Student Tracking Document. • 1x Teacher Notes with ideas and information about Unit Delivery. Documents in the code sample include: • 1x Technical Information about the Code Solution. • 1x Code Solution with screenshots and sample code. Documents in the scheme of work include: • 8x Teaching presentations, 6 for learning aim A, 1 for Learning Aim B and 1 for Learning Aim C. • 8x Student Worksheets. • 8x Suggested answers. • A sample of the 2 programs and their technical documentation for Learning Aim A. • A sample of the example program used to prepare for Learning Aims B and C. To view a free sample of all files available for the following resources click on the links below.

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Btec National Level 3 IT Unit 4 Programming: Learning Aim B2

Btec National Level 3 IT Unit 4 Programming: Learning Aim B2

Subject: Computing

Age range: 16+

Resource type: Visual aid/Display

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Last updated

20 January 2020

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pptx, 241.07 KB

B2 Software solutions design • Problem definition statements, to include: intended users, full summary of the problem to be solved, constraints, benefits, nature of interactivity, complexity of problem. • Purpose and any other requirements as defined in a client brief. • Features of software: o description of main program tasks, input and output formats o diagrammatic illustrations, to include screen layouts, user interfaces, navigation o algorithms and processing stages, to include flowcharts, pseudocode and events o data structures o data storage o control structures o data validation o error handling and reporting. • Choice of language. • List of pre-defined programs and/or code snippets. • List of ready-made and/or original assets such as a digital animation, digital graphic, digital audio and video. • Feedback from others to help refine alternative design ideas/prototypes and make decisions. • Test plan with test data to include typical, extreme and erroneous data. • Technical and design constraints, e.g. connectivity, memory storage, programming languages.

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COMMENTS

  1. Unit 4

    ve self-management was not applicable. If the project would've been done by more than one person, then these would be required. This document contains a description of the tournament system, evaluation, code snippets for the tournament system that is needed for assignment 2, design (flowchart), optimization, and also test logs.

  2. Unit 4

    Unit 4 - programming assignment 2 example distinction (contains C++ code snippets) Programming Assignment 2. Tournament event system. Make a dice roll function, that would determine team event pick que. It will generate random values from 2 to 12 (two dices) for each team. It will bubble sort the teams. in an array to make a que for teams to ...

  3. Unit 4 Programming Final Summative Assessment Assignment 2

    4/B Review the design with others to identify and inform improvements to the proposed solution 4/C Produce a computer program that meets client requirements. 4/C. Review the extent to which the final computer program meets client requirements. Sources of information to support you with this Assignment. Programming tutorials: tutorialspoint/sdlc ...

  4. BTEC IT Unit 4 Resources

    TheComputingTutor is pleased to announce the release of a full set of Assignment Resources for the Edexel BTEC IT UNIT 4 - Programming. The resources are: • A full set of Student Guide Assignment Resources for Learning Aims A, B and C. • A Teacher presentation showing your students how to approach each of the Learning Aims.

  5. Unit 4

    Task 1 Design and develop Produce a design for the tournament scoring system application including clear and effective diagrams, illustrations and algorithm designs. You will produce a design report in which you will: discuss software development life cycle stages, considering what areas of design and development. should happen in which stages.

  6. Unit 4 Programming Assignment 2 Design Documentation Plus Program Code

    docx, 396.51 KBdocx, 9.66 KB. This is Assignment 2 for Unit 4 Programming. IT meets all the distinction Criteria allowing for an overall Distinction Grade. This assignment will also include the code that is necessary for passing this unit attached to it. Use the layout of the design documentation and the code itself to achieve a Distinction ...

  7. Unit 4

    BTEC Assignment Brief Qualification Pearson BTEC Level 3 National Foundation Diploma in Information Technology Unit number and title Unit 4: Programming Learning aim(s) (For NQF only) B: Design a software solution to meet client requirements C: Develop a software solution to meet client requirements Assignment title Programming Development Assessor Derron Blount Issue date 3 rd May 2022 Hand ...

  8. Btec National Level 3 IT Unit 4 Programming: Learning Aim B2

    Btec National Level 3 IT Unit 4 Programming: Learning Aim B2. Subject: Computing. Age range: 16+. Resource type: Visual aid/Display. File previews. pptx, 241.07 KB. B2 Software solutions design. • Problem definition statements, to include: intended users, full summary of the problem to. be solved, constraints, benefits, nature of ...

  9. Unit 4

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  10. Programming Assignment Exp 1

    UNIT 4 - PROGRAMMING ASSIGNMENT A A1 - COMPUTATIONAL THINKING 'Computational thinking' is the term used to describe the use of computers to help us solve a problem. It does this by using different ways of solving the problem and the way it needs to be tackled in order to be understood. These can be presented and shown in a way a computer ...

  11. Unit 4 Programming Learning Aims B C version 1 20 Jan 2020.docx

    View Unit 4 Programming Learning Aims B_C version 1 20 Jan 2020.docx from AA 1BTEC Assignment Brief Unit number and title Pearson BTEC International Level 3 Technology Pearson BTEC International ... Unit 4 Assignment 2 Section B and C1 (1) (2) (1).docx. St Edmund Campion Secondary School ... The college will be running a tournament for students ...

  12. Unit 4 assignment 2 breaking down.docx

    Unit 4 assignment 2 Create: Start welcome to Tournament are you playing in a team or alone? If in team ( team need 5 members) and ask please enter all your 5 member names If individual ask( please enter your name) Select 1 sport only Please select on which sport you want to enter (Soccer. Basketball. Tennis. Baseball. Golf. Running.

  13. Unit 4: Programming

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  14. Unit 4

    BTEC Assignment Brief Qualification Pearson BTEC Level 3 National Foundation Diploma in Information Technology Unit number and title Unit 4: Programming Learning aim(s) (For NQF only) B: Design a software solution to meet client requirements Assignment title Programming Design Assessor Justin Mall Issue date 18 th November 2022 Hand in deadline 16 th January 2023 Vocational Scenario or Context ...

  15. Unit 4 Assignment 2

    BTEC Business Unit 4 Assignment 2. Module. BTEC Business (btec) 61 Documents. Students shared 61 documents in this course. University Leicester College. Academic year: 2022/2023. Uploaded by: Anonymous Student. This document has been uploaded by a student, just like you, who decided to remain anonymous.

  16. Unit 4

    BTEC Assignment Brief Qualification Pearson BTEC Level 3 National Foundation Diploma in Information Technology Unit number and title Unit 4: Programming Learning aim(s) (For NQF only) A: Examine the computational thinking skills and principles of computer programming Assignment title Concepts of Programming Assessor Amaka Ekwo Issue date 14 th September 2020 Hand in deadline 2 nd October 2020 ...

  17. Unit 4

    BTEC Assignment Brief Qualification Pearson BTEC Level 3 National Foundation Diploma in Information Technology Unit number and title Unit 4: Programming Learning aim(s) (For NQF only) B: Design a software solution to meet client requirements C: Develop a software solution to meet client requirements Assignment title Programming Development Assessor Andrew Baldwin Issue date Monday 26 April ...

  18. Programming Assignment 2

    Unit 4 - Programming Assignment 2 £10.99 Add to cart Quickly navigate to. Preview. Preview; Seller; Reviews; Written for; Document information; Related courses; You are looking at an old document. These documents are newer: BTEC L3 Unit 4 - Programming Part B and C Unit 4 Programming Assignment 2 (Learning Aim B and C) (All Criteria Met) ...