110 Video Game Topic Ideas for Essays & Examples

🔝 top 10 video game topics for 2024, 🏆 best video game topic ideas & essay examples, 🎮 good video game research topics, 🕹️ interesting gaming topics to write about, ❓ video game research questions, ✅ simple & easy video game essay topics.

Looking for video game topics for your project? Look no further! Here, we’ve collected excellent essay topics for true gaming enthusiasts. Whether you’re looking for argumentative essay ideas on video games, research topics, or questions for debate, you will find them here.

  • History of Video Game Consoles
  • Myths of Video Game Violence
  • The Global Phenomenon of Esports
  • VR Gaming and Its Future Possibilities
  • How Video Games Influence Cognitive Skills
  • Therapeutic Mental Health Benefits of Video Games
  • Diversity and Gender Representation in Video Games
  • How Multiplayer Games Impact Social Interaction
  • Healthy Gaming Habits Against Video Game Addiction
  • Aesthetic and Narrative Qualities of Artistic Video Games
  • Product Life Cycle & Marketing of Video Game Industry One of the most important advantages of the concept of life cycle can be seen in the sphere of marketing, where if used as a tool it allows adjusting the strategies, including marketing, based on […]
  • Sony and Nintendo in the Video Game Industry The firm has manufactured several generations of the home console since the 1980s, beginning with the Nintendo Entertainment System, the Super Nintendo Entertainment System released in the early 1990s, and the Nintendo 64 that was […]
  • Video Game Effects: Good or Bad? Given the fact that there is indeed a logically sound rationale to such a suggestion, throughout the course of conducting my study, I remained thoroughly observant of the article’s classification-related suggestions, in regards to the […]
  • Video Game Addiction and Maslow’s Hierarchy of Needs As to me, I was interested in video games when I was a child because this industry was at its beginning and almost every pupil was involved in it.
  • Video Game Industry Analysis In 1950, Yamauchi assumed the position of the president in the firm and got on a variety of strategies with the purpose of rationalizing and modernizing the way the firm was controlled.
  • The Monopoly Tycoon Video Game Review The game is stylistically similar to the board game Monopoly, and it can be played both online and offline. It is important to note that the game has a multiplayer feature, which can be played […]
  • The Video Game Industry Evolution The first mention of the creation of such games dates back to the 1940s, but it was in 1952 that Alexander Shafto “Sandy” Douglas officially presented his dissertation at the University of Cambridge. One of […]
  • The NASCAR Video Game Project Management Plan The plan attempts to draw the features and gameplay mechanics by replicating the thought process of a potential player. At this stage, the game should be well-advertised and ready for release.
  • The Motivation of the Video Game Player For instance, the project gave its players the dynamic and fast pace of the game, a vast and detailed map, various locations, several different weapons, and character skins, and this is not all the possibilities.
  • The “Medal of Honor” Video Game Analysis The game is set to depict the Afghanistan invention in 2002 and the battle between the U.S.military and the Taliban. Due to the close resemblance of the game to the Afghanistan war, the game has […]
  • Human Life: Video Game, Simulation, or Reality? Drawing parallels between the real and the virtual world, one can admit the unreality of the existence of the planet and people and compare everything that happens with the simulation in which we are.
  • Does Video Game Violence Lead to Aggression in Children? Among the gaming community, children participate vigorously in absorbing the plethora of entertaining content, including age-restricted ones where the scenes of violence are abundant.
  • A Role-Playing Video Game Ayiti: The Cost of Life This strategy worked but not to the topmost level simply because the burden of the living cost was gradually weighing down the overall income of my family.
  • BioWare Video Game Project Management For example, Dragon Age: Inquisition, the third installment of the company’s flagship series, switched to the Frostbite engine used by most of the EA games and succeeded in delivering the product despite the technical difficulties […]
  • Video Game History: Overview From the 1990s to Nowadays In addition to arcade car behavior, the game was also famous for its beautiful graphics at the time, with each game in the series being a launch title showing the capabilities of the console.
  • FIFA 10 Football Simulation Video Game A lack of consistency is evident in the various versions of this game as FIFA 10 played on a PC lacks the realism that is exhibited when the game is played on XBOX 360 and […]
  • Video Game Delivery Project: Strategic Marketing To initiate strategies in marketing of Video Game, the company will decide to develop a web based application by ABC CORP and this application is customized to meet the requirements of the project. The purpose […]
  • A Video Game Store’s Business Plan The projected cash flow of the cash in the balance sheet will appear positive for the next five years and will show that the company’s profitability in will be good enough pay for operating expenses […]
  • The U.S. Video Game Industry This was also based on the views of the company’s developers who assumed that the technological advantages of the the16-bit system were extremely less than that of the 8-bit system.
  • Video Game Company Against Online Piracy The purpose of the said DRM software is to protect the intellectual rights of the company. The fourth major issue is the encompassing goal of the VGC to end all types of piracy.
  • Twitch.tv and Video Game Streaming Career From this point, in spite of the fact that the Twitch.tv platform can be viewed as belonging to the live-streaming industry, the careers of streamers develop according to the traditional principles of the entertainment business.
  • Nintendo in the Video Game Industry Previously, Atari was a major power to reckon with in the industry but was later toppled by Nintendo. Part of Yamauchi’s vision was to introduce new and cheaper video games in the market than the […]
  • Game designers have the responsibility to design less video game Secondly, the outcome of the video game is unpredictable as compared to movie in which the audience can predict the point at which the story would end thus making the video games more interesting to […]
  • Striving for the Ultimate Knowledge: Eli’s Mission. Video Game Owing to the peculiarities of the movie plot, the game can be shaped in a most intriguing way, with a lot of turns of the plot which lead to the most effective denouement.
  • Analysis of the Counter-Strike Video Game Phenomenon in Computer Gaming
  • Comparison of Three Companies in Video Game Industry; Nintendo, Sony and Microsoft
  • Analysis of Free Will in The Stanley Parable Video Game
  • Analysis of the Effects of Playing a Video Game Used in Computer Science
  • Analysis of the Characteristics and Player Statistics of Bungie’s Video Game Destiny
  • Are Video Games Truly a Game or a Reality?
  • Analysis of the Topic of the Releases in the Video-Game Industry and the Issues of the Violence
  • Analysis of the Rise of the Video Game Empire in Modern Society
  • Two Aspects of Creating a Video Game
  • Analysis of the Third-Person, Console-Based Video Game, The Last of Us
  • Are Users The Next Entrepreneurs? A Case Study On The Video Game Industry
  • Combating Video Game Addiction : A Global Problem
  • Does Playing Video Game Consoles Bring About Plenty of Advantages?
  • Analysis of the Field Work Project and the Topic of a Video Game Community
  • Does Video Game Violence Affect Children?
  • Do Video Games Contribute For Video Game Violence?
  • Is The Video Game Industry an Oligopoly?
  • Is Video Game Violence the Cause of Juvenile Delinquency?
  • Psychological Effects of Video Game Violence on Children
  • What Is the Defining Business and Economic Characteristics of the Video Game Console Industry?
  • Why Play Station 4 and the Xbox One Are the Kings of the Next Generation Video Game Console?
  • What Makes A Video Game Addictive?
  • Competition Among 3 Main Video Game Companies: Nintendo, Sega, And Sony
  • Brief Note On Video Gaming And The Video Game Industry
  • Effects of Television and Video Game Violence on Children and Teenagers
  • Analysis of the Different Genres of Video Game Systems for Children
  • Overview of the Process and Career in Video Game Design
  • Development of the Elder Scrolls Video Game Series
  • Breaking Gender Stereotypes in Traditionally Masculine Sports: The Inclusion of Women in FIFA 16 Video Game
  • Cancer: Video Game and Playing Violent Video
  • Fighting the Online Video Game Wars in China
  • Government Regulation Of Video Game Violence Is Unconstitutional And Unnecessary
  • Japanese video game industry
  • History of the Video Game Industry
  • Microsoft Xbox Entering the World of Video Game
  • The Merchant of Video Games: Adapting the Merchant of Venice into an Adventure Game
  • What Are Some Revolutionary Breakthroughs in the Video Game Industry?
  • What Does It Take To Make It in the Video Games Industry?
  • Why Has the Video Game Industry Exploded Recently?
  • What Is Wrong With the Video Game Industry in This Generation?
  • Is the Video Game Industry Going Downhill?
  • Who Is the Best Voice Actor in the Video Game Industry?
  • What Will Be the Next Breakthrough or “Big Thing” in the Video Game Industry?
  • Is the Video Game Industry in Trouble Right Now?
  • Who Makes More Money: Hollywood or the Video Game Industry?
  • How Has the Coronavirus Impacted the Video Game Industry?
  • What Is the Biggest Missed Opportunity Yet in the Video Game Industry?
  • Does Video Game Violence Induce Negative Affects on Our Youth?
  • What Are the Changes the Video Game Industry Needs?
  • How Large Is the Video Game Industry?
  • Why Is the Video Game Industry in China Dominated by MMOs?
  • Is There a Bubble Forming in the Video Game Industry?
  • What Do Video Game Players Understand That Most People Don’t?
  • How Easy Is It to Make a Video Game?
  • What’s the Best Advice You’ve Received From a Video Game?
  • What Was the First Video Game?
  • What Is the Most Inappropriate Video Game You Know?
  • What Are the Elements of a Good Video Game?
  • How Much Does It Cost to Develop a Video Game?
  • What Can Video Game Consoles Offer You?
  • Why Video Game Addiction Is One of the Urgent Problems Today?
  • How Does Science Create Video Game?
  • How the 1970s Sparked the Video Game Industry?
  • Why Do Video Game Movies Always Fail?
  • What’s the Most Popular Video Game Genre?
  • The Science Behind Brain-Boosting Games
  • How Gaming Reflects and Influences Society
  • How Video Games Participate in Social Justice
  • Pros and Cons of Gamified Fitness and Wellness Apps
  • Gamification, Its Benefits, and Learning Outcomes
  • Virtual Goods in Video Games and Their Real-World Value
  • What Factors Influence Immersion and Player Engagement?
  • Cloud Gaming and the Potential of Streaming Technology
  • Market Trends and Revenue Models of the Video Game Industry
  • Violence, Microtransactions, and Other Ethical Issues in Video Game Development
  • Chicago (A-D)
  • Chicago (N-B)

IvyPanda. (2023, December 27). 110 Video Game Topic Ideas for Essays & Examples. https://ivypanda.com/essays/topic/video-game-essay-topics/

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127 excellent video game research topics for 2023.

video game research topics

Are you looking for the best video game research topics for 2023? We are proud to say that you have arrived at the right place. Our experienced ENL writers and professional editors have just finished creating our brand new list of 127 awesome video game topics for high school and college students. You can use any of our ideas for free – no credits required.

Best Way To Write A Video Game Essay

Before we get to the list of topics, we want to make sure you know how to write a great essay. After all, finding a great topic is just part of the writing process of any custom term papers . Here are some pointers that should help you do a better job on your research paper:

  • Structure your paper properly and always start with an outline. We recommend you use the 5 paragraph essay structure, as it’s extremely versatile.
  • Make sure your grammar and vocabulary are spot-on. Edit your work and polish your writing to make sure you get a top grade.
  • Be careful with quotes and citations. Remember to include all your sources in the References chapter.
  • Always start your paper with a great thesis statement. Dedicate some time to crafting the best one possible.
  • Keep in mind that each body paragraph should start with a clear statement and then support it. Don’t tackle more than one important idea in a paragraph.
  • Make sure you research the topic thoroughly and get accurate data from reputable sources. This is, after all, a research paper.
  • Last, but not least, write in a clean and concise manner. Express your ideas clearly and avoid unnecessary information that would just confuse or bore your readers.

Now that you know what to do and what to avoid when writing the video game research paper, it’s time to take a look at our list of original video game research topics:

Easy Video Game Topics

We will start our list with a selection of easy video game topics that are perfect for students who don’t want to spend too much time on their papers:

  • Talk about your favorite video game
  • What do you like about modern video games?
  • The process behind the creation of a new game
  • Why do you want to become a video game developer?
  • What is a MMORPG video game?
  • Differences between FPS and RPG games
  • Analyze the gaming industry in a country of your choice
  • An in-depth look at cyber sports and video game championships
  • Can playing video games be considered a sport?
  • What makes League of Legends so popular?
  • Research gun violence in modern video games
  • Are the games you play bad for you?
  • Talk about the impact of video games on small children
  • Do video games have any positive effects on you?

Video Games Topic For Every Student

Below, you will find a selection of topics for every student from high school to college. Check out our video games topic for every student list:

  • The psychology behind modern video games
  • Analyze the launch of a popular game
  • How are video games priced?
  • The history of online gaming
  • Games as learning tools
  • Controlling video game addiction
  • Shooters or strategy games?
  • Why you shouldn’t play video games
  • Physical benefits of games

Interesting Video Game Topics To Write About

We know; you want a topic that is both interesting and easy to write about. Take a look at these interesting video game topics to write about:

  • Do violent video games make teens violent?
  • What is the effect of video games on children?
  • What changed my view on video games?
  • Skills that can be improved by playing games
  • Do adults play video games?
  • Research the increase in demand for video games
  • Compare video games in the US and the UK
  • Ethical responsibility in the gaming industry
  • How addictive are role playing video games?

Fun Gaming Topics

Yes, writing a research paper can be fun – if you choose a great topic. Pick any of our fun gaming topics and start writing your paper right away:

  • The entire history of video games
  • Positive effects of video games
  • Android games vs iOS games
  • The Candy Crush popularity
  • Gaming industry careers
  • Genres of video games
  • The technology behind the Xbox 4
  • What causes addiction when it comes to video games?
  • How do games improve learning skills?

Latest News On Video Games

If you want to write about something new, we recommend you take a look at the latest news in video games:

  • Talk about the use of augmented reality in video games in 2023
  • What are incremental console upgrades?
  • An in-depth look at inclusivity in video games
  • Which games are trending in 2023?
  • Most anticipated video games of 2023
  • Latest advances in 3D and SFX effects
  • Talk about the remastered cinematics of Diablo 2 Resurrected
  • Halo Infinite: everything we know so far
  • The clan system in Call of Duty: Vanguard

Informative Gaming Topics To Talk About

Do you want to write an informative paper? No problem, we have a long list of informative gaming topics to talk about right here:

  • Why do people love video games so much?
  • Can video game addiction be treated like substance addiction?
  • Case study: The Elder Scrolls of Oblivion
  • Discuss government regulation of video games in the US
  • Compare and contrast the Xbox and the PlayStation
  • A closer look at the Japanese gaming industry
  • What does it take to become a video game creator?
  • The rise of Android video games
  • Do we really need computer games nowadays?

Video Game Research Paper Topics For High School

Our list of video game research paper topics for high school is unique, so you can safely pick any one of our ideas and write your essay on it:

  • What do modern video games promote?
  • How much time should you spend playing video games?
  • Are video games good or bad for our youth?
  • Talk about how gaming will look 20 years from now
  • Does playing video games make you think more strategic?
  • How important are video games for our society?
  • The importance of video games in treating depression
  • Are games a good way to treat anxiety?
  • Why do people spend so much money on video games?

Best Video Game Research Questions

A question is usually enough to spark your creativity. This is why we have an entire list of the best video game research questions right here:

  • Are video games good for teens?
  • How does video game violence affect children?
  • How will games look 50 years from now?
  • How do games improve our collaborative skills?
  • Why do we love looking at other play video games?
  • How damaging is piracy for the video game industry?
  • Which are more popular, RPGs or FPSs?

Video Games Debate Topics

Are you preparing for a debate and need a great topic? Don’t worry about it; we’ve got your back. Check out these great video games debate topics:

  • Discuss sexism in modern video games
  • Talk about social problems related to video games
  • Virtual reality in future games
  • The important of augmented reality
  • Can a game be educational?
  • What makes games so fun and addictive?
  • Gaming in the classroom in 2023
  • Interesting online gaming experiences
  • Important of games in special education settings

Good Video Game Writing Prompts

Are you looking for some good video game writing prompts that can help you write an intriguing research paper? Here are some of our best ideas:

  • Compare and contrast the top 3 games in the United Kingdom in 2023
  • What are some problems with modern video games?
  • An in-depth look at advanced SFX effects
  • 3D game rendering technologies
  • Discuss online piracy related to video games
  • Maslow’s Hierarchy of Needs: Modern video games
  • How realistic are modern games in 2023?
  • Tackle the violence theme in video games
  • Sony vs. Microsoft: gaming giants battle
  • The link between gaming and violence in teenagers
  • Discuss the addictiveness of video games

Video Games Research Paper Topics For College

Of course, we have a list of video games research paper topics for college students. These are a bit more difficult than the others in our list:

  • Linking video game addiction to substance abuse
  • The use of first person shooter games in military training programs
  • Flight simulation games and their real world applications
  • Games that improve critical thinking skills
  • The minimum age for playing video games
  • Games that improve reaction times
  • Pros and cons of playing assassin video games
  • Debunking the most popular myths about video games
  • Should parents prevent their children from playing video games?
  • The link between video games and cognitive skill improvements

Engaging Video Games Topics

Want to engage your audience right from the start? If you are looking to impress your professor, you might want to give these engaging video games topics a try:

  • The role of a developer in the video game industry
  • How is testing being carried out on video games?
  • Talk about the latest and most advanced video game effects
  • An analysis of the video game industry in 2023
  • Compare the 3 most popular games in the United States in 2023
  • Are online video games more addictive than single-player ones?
  • Discuss about the psychological effects of video games
  • Compare and contrast 3 first person shooter games
  • Improving reaction time in FPS games
  • The effect of video games on education

Video Games Of The Future

Last, but not least, we have a nice compilation of ideas related to video games of the future. Take a look at our innovative ideas and pick the one you like:

  • A closer look at Battlefield 2042
  • Talk about how rendering graphics works in games
  • Advances in graphics planned for games to be released in 2023
  • Innovative graphics in Halo Infinite
  • Discuss 3D game rendering technologies of the future
  • What makes Pragmata a game of the future?
  • The use of artificial intelligence in games in 2023
  • Research the use of virtual reality in future games
  • Discuss real-time rendering in future 3D games
  • An in-depth look at Hytale (to be released in 2023)

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Engineering Research Paper Topics

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107 Video Game Essay Topic Ideas & Examples

Inside This Article

Video games have become a popular form of entertainment for people of all ages. From action-packed shooters to immersive role-playing games, there is a video game out there for everyone. With such a wide variety of games to choose from, it can be overwhelming to decide on a topic for an essay about video games. To help you get started, here are 107 video game essay topic ideas and examples to inspire your writing:

  • The impact of violent video games on children's behavior
  • The evolution of video game graphics over the years
  • The rise of esports and its influence on the gaming industry
  • The benefits of playing video games for cognitive development
  • The representation of gender and race in video games
  • The history of virtual reality gaming
  • The psychology of loot boxes in video games
  • The role of music in enhancing the gaming experience
  • The ethics of video game journalism
  • The impact of video game addiction on mental health
  • The cultural significance of video game franchises like Mario and Pokemon
  • The future of cloud gaming and streaming services
  • The role of storytelling in video games
  • The influence of video games on popular culture
  • The relationship between video games and education
  • The impact of video game censorship on creative expression
  • The portrayal of mental health issues in video games
  • The role of social media in video game marketing
  • The history of video game consoles
  • The impact of online multiplayer games on social interaction
  • The evolution of game mechanics in the survival horror genre
  • The representation of LGBTQ+ characters in video games
  • The influence of Japanese culture on video game aesthetics
  • The role of nostalgia in the popularity of retro gaming
  • The impact of microtransactions on player experience
  • The relationship between video games and violence in society
  • The role of artificial intelligence in game development
  • The impact of video game streaming platforms like Twitch
  • The representation of disability in video games
  • The influence of game design on player engagement
  • The evolution of mobile gaming
  • The role of virtual economies in online multiplayer games
  • The impact of video game sound design on immersion
  • The portrayal of mental illness in video games
  • The influence of Eastern philosophy on game narratives
  • The role of user-generated content in game communities
  • The impact of fan culture on video game development
  • The representation of indigenous cultures in video games
  • The influence of literature on game storytelling
  • The role of game difficulty in player satisfaction
  • The impact of video game piracy on the industry
  • The portrayal of war in military shooter games
  • The relationship between video games and sports
  • The influence of board games on video game design
  • The role of player choice in game narratives
  • The impact of virtual reality on therapy and rehabilitation
  • The representation of historical events in video games
  • The influence of film on game aesthetics
  • The role of gender stereotypes in video game marketing
  • The impact of game mods on player creativity
  • The portrayal of mental health professionals in video games
  • The influence of tabletop role-playing games on video game mechanics
  • The role of game mechanics in promoting teamwork and cooperation
  • The impact of game development crunch on industry workers
  • The representation of animals in video games
  • The influence of science fiction on game narratives
  • The role of player agency in game storytelling
  • The impact of game difficulty on player motivation
  • The portrayal of addiction in video games
  • The influence of mythology on game aesthetics
  • The role of puzzles in game design
  • The impact of game reviews on player purchasing decisions
  • The representation of mental illness in horror games
  • The influence of architecture on game environments
  • The role of game soundtracks in enhancing the player experience
  • The impact of game tutorials on player learning
  • The portrayal of robots and AI in video games
  • The influence of fashion on character design in games
  • The role of humor in game narratives
  • The impact of game localization on cultural representation
  • The representation of environmental issues in video games
  • The influence of psychology on game design
  • The role of game narratives in exploring complex themes
  • The impact of game communities on player engagement
  • The portrayal of mental health struggles in indie games
  • The influence of mythology on game storytelling
  • The role of player feedback in game development
  • The impact of game accessibility on player inclusivity
  • The representation of gender identity in video games
  • The influence of surrealism on game aesthetics
  • The role of morality systems in game narratives
  • The impact of game tutorials on player retention
  • The portrayal of mental health professionals in horror games
  • The influence of psychology on game narratives
  • The role of player choice in shaping game outcomes
  • The impact of game aesthetics on player immersion
  • The representation of LGBTQ+ relationships in video games
  • The role of environmental storytelling in game design
  • The impact of game streaming on player engagement
  • The portrayal of mental illness in puzzle games
  • The role of player feedback in shaping game development
  • The impact of game aesthetics on player perception
  • The representation of LGBTQ+ characters in horror games
  • The influence of film noir on game narratives
  • The role of environmental storytelling in shaping game worlds
  • The impact of game tutorials on player skill progression
  • The portrayal of mental illness in narrative-driven games
  • The influence of science fiction on game aesthetics
  • The role of player choice in determining game endings
  • The impact of game aesthetics on player emotional response
  • The representation of LGBTQ+ relationships in indie games
  • The influence of literature on game design
  • The role of environmental storytelling in immersive game worlds
  • The impact of game streaming on player community building
  • The portrayal of mental health struggles in interactive fiction games

Whether you are writing a research paper, a critical analysis, or a personal reflection on video games, these topics provide a diverse range of ideas to explore. From examining the psychological effects of gaming to analyzing the cultural significance of game narratives, there is no shortage of fascinating topics to delve into. So, pick a topic that interests you and start exploring the world of video games through the lens of your essay. Happy writing!

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research topics for video games

117 Original Video Game Research Topics That Are Very Cool

video game research topics

Stop wasting your time searching all over the Internet for unique video game research topics! You can find 117 original video game topic ideas right here on this page. And yes, you can use these topics for free without even having to give us any credit. In fact, we have just finished updating the list of topics for 2023. This means that you will be able to find dozens of unique topic ideas that will give you an advantage over your classmates. In addition to the interesting topics, we also have 7 helpful tips, tricks and advice on how to write a video game essay or research paper faster. Let’s get started!

Finishing Your Video Game Essay On Time

However, finding excellent video game topics quickly is not enough, especially when you are on a tight deadline. There are many other things you can do to finish your paper on time. To make sure you complete the assignment on time, you should follow our tips, tricks and advice.

Start early. Give yourself enough time to research and write your essay. Don’t wait until the last possible minute to start writing the paper. Make sure you understand the requirements and scope of your essay topic. Stay focused and avoid wasting your limited time. Break down the task. Divide the essay into smaller parts, such as researching, outlining, writing, and editing. This will help you manage your time better and avoid being overwhelmed. Create a timeline. Develop a timeline that includes all the various things you need to do to write the paper and set a deadline for each one. Prioritize. Determine which parts of the paper are most important and work on them first. Make effective use of your energy. Use credible (primary) sources. This way you won’t have to go back and correct various parts of the paper due to problems with your sources. Create an outline of your essay before you start. This will help you organize your thoughts and save time by avoiding the need to revise and rearrange your work later.

Now that you know how to be more efficient, it’s time to give you some topics that will help you write an exceptional paper in no time:

Easy Video Games Topics

Don’t want to spend too much time writing the essay? No problem, just choose one of our easy video games topics:

  • The history and evolution of video games.
  • The positive effects of video games on children.
  • The impact of video game violence on society.
  • The benefits of playing video games for cognitive development.
  • The use of video games in education and training.
  • The role of video games in promoting physical activity.
  • The psychology of video game addiction and its effects.
  • The influence of video games on culture and society.
  • The future of virtual reality in video games.
  • The use of video games as a treatment for mental health issues.
  • The ethical considerations of video game development and production.

Interesting Video Game Topics To Write About

Our experts have put together a list of the most interesting video game topics to write about. Check out the list below:

  • Gender representation and diversity in video games.
  • The impact of esports on the gaming industry.
  • The relationship between video games and storytelling.
  • Cultural significance of popular video game franchises.
  • The role of video games in socialization and relationships.
  • The effects of streaming on the gaming culture.
  • The potential negative effects of excessive video game playing.
  • The use of video games in medical treatment.
  • The evolution of game design and mechanics in video games.
  • The impact of the video game industry on local economies.

Current Gaming Topics

If you want to talk about topics that are relevant today, you can simply select one of our current gaming topics. You can find them right here:

  • The rise of esports and professional gaming leagues
  • The ongoing debate around video game addiction
  • The impact of the COVID-19 pandemic on the gaming industry
  • Loot boxes and micro transactions: controversies
  • The increasing popularity of mobile gaming
  • The emergence of cloud gaming platforms
  • The debate around video game violence and its effects
  • The role of gaming in learning
  • The rise of indie game developers and their impact
  • Talk about augmented reality in gaming in 2023
  • The importance of inclusivity in gaming

Video Game Research Paper Topics

Writing a research paper on a topic related to video games doesn’t have to be difficult. Here are some simple video game research paper topics:

  • The impact of video games on problem-solving skills
  • Violent video games and aggressive behavior
  • Using video games for teaching in the classroom in 2023
  • The influence of video game design on player engagement
  • The impact of online gaming communities on social interaction
  • The role of video games in promoting physical activity
  • The potential for video games to enhance mental health
  • The effects of video games on attention span
  • The use of video games in therapy
  • Video game addiction and compulsive behavior

Video Game Research Questions

We have some of the most thought-provoking video game research questions on the Internet right here for you:

  • How do different game design elements impact player attitude?
  • What is the role of video games in shaping cultural identity?
  • How do different types of video games affect spatial reasoning skills?
  • What is the relationship between video games and creativity?
  • How do video games impact risk-taking behavior?
  • What is the impact of video games on academic performance?
  • How do video games affect emotional intelligence?
  • How can video games be used to promote sustainability?
  • What is the impact of video game marketing on consumer behavior?
  • How do video games impact racial stereotypes in society?
  • What ethical considerations should be taken into account when designing video games?

video game research topics

Video Game Writing Prompts

Don’t know what to write the essay about? Don’t worry about it; we’ve got your back. Check out these video game writing prompts:

  • Write a short story based on the world of “The Elder Scrolls. Skyrim.”
  • Imagine a new planet for the “Mass Effect” series and describe it.
  • Write a fanfiction piece that explores the backstory of “Overwatch” hero, Soldier. 76.
  • Create a character in “Fallout 4” and write a journal entry from their perspective.
  • Write a screenplay for a movie based on “The Last of Us.”
  • Develop a new quest line for “World of Warcraft” and outline the story.
  • Write a short story that takes place in the universe of “Halo.”
  • Imagine an alternate ending to “BioShock Infinite” and write it out.
  • Create a poem inspired by the themes and imagery of “Journey.”
  • Write a story set in the post-apocalyptic world of “Horizon Zero Dawn.”
  • Develop a backstory for the character of Clementine in “The Walking Dead” game series.

Video Games Debate Topics

Preparing for a heated debate? You need a good topic, of course. Check out these interesting video games debate topics:

  • Are video games really a form of art?
  • Is the portrayal of violence in video games harmful?
  • Are loot boxes and micro transactions in video games ethical?
  • Is it fair for video games to include difficulty levels in 2023?
  • Are video games responsible for addiction and compulsive behavior?
  • Should video games be used as a tool for educational purposes?
  • Is it appropriate to censor or ban video games?
  • Should video game companies be held accountable for their content?
  • Is the portrayal of women in video games sexist?
  • Are remastered video games worth the investment?
  • Is streaming video games on platforms like Twitch a viable career?

Informative Gaming Topics To Talk About

If you’re looking for some informative gaming topics to talk about, you’re in luck. We have some for you:

  • The evolution of gaming technology and graphics
  • The rise of esports and competitive gaming
  • The history and influence of classic video game franchises
  • The future of virtual and augmented reality gaming
  • The psychology of video game addiction and how to combat it
  • The cultural significance and representation in video games
  • The intersection of music and gaming, including video game soundtracks
  • The rise of mobile gaming and its influence on the gaming market
  • The history and impact of multiplayer gaming and online communities
  • The design and development process of creating a video game

Engaging Topic Ideas Related To Video Games

These unique, engaging topic ideas related to video games will surely win you some bonus points from you professor:

  • Write a script for a TV show set in the world of “Assassin’s Creed.”
  • Create a new playable character for “Street Fighter” and describe their moves and backstory.
  • Write a novella that explores the mystery of “Firewatch.”
  • Develop a plot for a new “Red Dead Redemption” DLC.
  • Write a short story inspired by the characters of “Life is Strange.”
  • Imagine a 2023 sequel to “Breath of the Wild” and outline the plot.
  • Write a screenplay for a movie based on “Half-Life.”
  • Create a new creature for the world of “Monster Hunter” and describe its behavior and habitat.
  • Write a story that takes place in the world of “Dark Souls.”
  • Develop a new puzzle game concept and describe its gameplay and mechanics.
  • Write a fanfiction piece that explores the relationship between Ellie and Dina in “The Last of Us Part II.”

Fun Video Game Topic Ideas

Writing a paper on a fun topic is a sure way to get noticed. Take a look at some of these fun video game topic ideas:

  • Rank the best video game soundtracks in games from 2020 to 2023
  • Discuss the funniest video game glitches and bugs
  • Explore the history of video game consoles and their evolution
  • Create the ultimate video game character (talk about their abilities)
  • Choose the most iconic video game weapons and discuss their uses
  • Debate the best video game crossover events
  • Examine the most impressive speedruns in video game history
  • Identify the most challenging video game bosses and discuss strategies to beat them
  • Rank the most immersive video game worlds and environments
  • Celebrate the most memorable moments in video game history.

Best Video Games Topic Ideas

Want to write your paper on an original topic idea? Below you can find what we consider to be some of the best video games topic ideas:

  • The use of video games in advertising and marketing in 2023
  • The history and impact of gaming consoles on the industry
  • The role of video games in fostering creativity and imagination
  • The history and impact of speedrunning on the gaming community and industry
  • The ethics of video game content and censorship
  • The history and impact of arcade games on gaming culture
  • The impact of video games on spatial reasoning and navigation skills
  • The psychology of character development and player identification in video games
  • The role of video games in exploring and experiencing new cultures and worlds
  • The impact of video games on decision-making abilities
  • The history and impact of gaming conventions on the industry and community

No matter what topic you’ve chosen, our professional writers ready to write a research paper for you. Just hire a professional writer and  buy a research paper to easly get a good grade. 

Get Affordable Video Game Research Paper Help

Our team of experts is ready to jump in and give you the most affordable video game research paper help online. No more googling “ write my research paper ” anymore! Get a high quality custom essay or research paper for any class in as little as 3 hours. High school, college and university students can count on us to impress their teachers with outstanding papers on a wide variety of subjects and topics. Get reliable writing help using our secure platform and improve your GPA in no time. Our writers have extensive experience writing compelling academic content that any professor will appreciate. If you are a student who wants to get more free time every week, leave the essay writing to us. So, if you need some more original video games research paper topics or if you want to get a good essay written for you today, contact our team.

What are some gaming topics? Some more interesting gaming topics could be ideas like: psychological affect of games on young children (can also work for psychology term paper writing), developments in gaming software and design, the impact early video games have had on the gaming world today, or a look over important personalities in gaming. Can I get help writing my video games paper? Yes! It is always advisable to ask for help if you are struggling. Even a seemingly fun and interesting topic like video gaming can become overwhelming and a challenge to write about. So you can definitely get online paper writing help while you yourself enjoy playing games instead of writing about them! What is the biggest problem in the gaming industry? There are a few major problems in the gaming industry, however the most current and important one at the moment is labor conditions and economic compensation for gaming industry workers. Gaming is a difficult industry where professionals are constantly working over average hours.

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Science Connected Magazine

How Video Games Are Making Research Fun

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Gamification and citizen science meet when research projects create video games to make data collection and analysis fun.

The SciStarter Blog

By Nathaniel Scharping

While we might imagine a scientist as a chemist concocting substances in a lab, or a biologist diving with sea creatures, the reality is often far more mundane. Much of science involves collecting and analyzing data, and that process isn’t always very exciting. Think counting bacteria in a petri dish, or noting if two stars look alike in an image of the Milky Way.

But a number of research projects have found a way to buck that trend and turn the grinding work of data collection and analysis into something fun, even rewarding. By creating games that bake the process of data collection into their mechanics, players can contribute data and even uncover new insights just by playing along. Gamification, along with the growing movement known as citizen science, which invites volunteers to take part in real science research, is, in its own way, reshaping what it means to do science.

Gamifying Science

Games that pair citizen science with rewarding play are probing treatments for cancer, helping to cure Alzheimer’s, probing the foundations of language and more. Not only are the games made to be fun, but they address a prevailing issue among crowdsourcing projects: the dropoff rate. Citizen science games tackle the problem with game mechanics that allow players to uncover valuable data through the simple act of playing, keeping them engaged. The results can be striking: Volunteers with the citizen science game Stall Catchers were able to process 50 times as much data as scientists working alone. And research in The Lancet on citizen science volunteers playing the game Cell Slider found that the players were more than 90 percent accurate in classifying images of tumors, nearing the accuracy of trained pathologists.

“The concept is for the player, without actually knowing the background of the problem, without knowing the science of the problem, to be able to do something that helps solve the problem,” says Jay Halderman, the vice president of  BALANCED Media |Technology , a video game company that’s created multiple citizen science video games.

The studio’s most recent game is a pattern-matching challenge called Rocks & Runes . Players place cartoon bombs on a board filled with brightly-colored runes, with the goal of destroying rocks and matching runes together. The game might feel familiar to anyone who’s ever played Candy Crush, and it takes all of five minutes to get the hang of.

Screenshot of Rocks & Runes gameplay

But beneath the bursts of color and flurries of point multipliers, players’ decisions are actually sorting through data from FDA-approved drug compounds to identify those that might be useful against multiple-drug-resistant chemotherapy. By eliminating rocks with bombs, players are virtually eliminating the ineffective properties of existing drugs and pointing machine learning algorithms toward more useful compounds, helping to sift out promising candidates from thousands of drugs.

Still, a player doesn’t even need to know the potential scientific benefits to enjoy the game. Adding enough reward to the gameplay to keep players interested in the game itself is a fundamental goal when designing citizen science games, says Nathan Bowden, a senior game designer at BALANCED Media|Technology.

“Everything we do, we’re trying to look at it through the lens of ‘is this fun?’” he says.

The designers often draw from existing video game archetypes — pattern matching, first-person shooters and more — when looking for inspiration. Sometimes the real challenge is simply finding the right paradigm for a particular dataset or scientific problem, Bowden says. When designing Wiley Wizard , a game that works with the same dataset as Rocks & Runes, the designers played around with half a dozen different game ideas before settling on one, a spooky cartoon world where a wizard fights ghosts.

“There’s just so many different ways you can encapsulate one piece of research into a single mechanic,” Bowden says.

Games With an Open Canvas

Another citizen science game, Glyph , takes a different approach. Instead of creating rigid rules or a defined path of gameplay, the project, which studies and compares alphabets from around the world, instead offers players a nearly blank slate.

The simple game asks players to come up with a set of rules to differentiate letters from alphabets around the world. The goal, says Olivier Morin , one of the game’s creators and a researcher at the Max Planck Institute for Geoanthropology in Jena, Germany, is to develop a kind of grammar of letter shapes that the researchers can use to study how letters have evolved and how the shapes of letters affect our cognition. The researchers could have paid participants to do the work, like other lab experiments often do, Morin says. But by gamifying the process of data collection, he hopes they’ll be able to reach people who are much more creatively involved in the process, and more likely to come up with unique solutions.

“We need creative players who want to push the boundaries of the game and create unique kinds of data we could never gather in an experiment,” Morin says.

Players get points for coming up with rules for classifying the shapes of letters (think: these are all round, these all have a vertical line), with extra points if they’re the first-ever person to propose a particular rule. The response so far has been encouraging, Morin says, with a few thousand players from around the world. That’s ideal for a small game like theirs, he says, where the real goal is to reach people who might be highly interested in the challenge. Their top player right now has more than 60,000 points, which represents weeks of gameplay.

“That person really spent weeks trying to devise the most elegant, intelligible but innovative classification she could think of to make sense of letter shapes,” Morin says. “There’s no way a paid participant would do that in a few hours.”

Screenshot of Omega Cluster gameplay.

At Balanced Media, the designers have been exploring other ways to entice players to participate, including creating games that can be played inside live Twitch streams, which allow gamers to broadcast matches and interact. They created a new game styled like the classic “Asteroids” arcade game that can be played between matches right on Twitch. Players must separate matter from antimatter by drawing a straight line across the screen, a simple task that helps sort the same drug compound data as Rocks & Runes and Wiley Wizard.

Other citizen science games offer even more ways to get involved. The popular Stall Catchers game asks players to find “stalls,” or blocked blood vessels, in images of mouse brains to advance Alzheimer’s research. And in the iPad game NeMO- Net , players classify corals to help train an algorithm that’s watching over the health of coral reefs around the world.

There may be even more ways for gamers to do citizen science soon. Or, to put it another way, we may soon have even more fun citizen science games. The technology and infrastructure supporting the video game industry continues to grow, unlocking new capabilities and audiences as it does so.

“It’s giving us more and more opportunities for ways to present these things to a player,” Bowden says. “That’s incredibly exciting, the potential there.”

Want to try some for yourself? Find dozens of citizen science games on SciStarter .

Do video games affect your mood? Read more about Video Gaming Disorder and Mental Health .

About the Author

Nate is a science writer and editor who has reported everywhere from particle colliders to archaeological digs. He’s also a cofounder of Lunaris Creative, an agency focused on scientific storytelling for brands and nonprofits. You can find clips of his work at nathanielscharping.com.

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Articles on Video games

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research topics for video games

Game changer: A labour group in Québec is pushing for a province-wide video game workers’ union

Michael Iantorno , Concordia University

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Fallout: an expertly crafted TV adaptation that manages to incorporate some of the best elements of gameplay

Peter Howell , University of Portsmouth

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Video games at work? It sounds fun, but there are ethical risks

Nick Butler , Stockholm University and Sverre Spoelstra , Lund University

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Could a video game developer win the Nobel Prize for Literature?

Andrés Porras Chaves , IE University

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Video games like Snufkin: Melody of Moominvalley can inspire players to look after nature

Elliot Honeybun-Arnolda , University of East Anglia and Lucas Friche , Université de Lorraine

research topics for video games

I created a ‘cosy game’ – and learned how they can change players’ lives

Adam Jerrett , University of Portsmouth

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Playing Snufkin: Melody of Moominvalley is a reminder of Tove Jansson’s environmental message

Esme Miskimmin , University of Liverpool

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Anyone can play Tetris, but architects, engineers and animators alike use the math concepts underlying the game

Leah McCoy , Wake Forest University

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The video game industry is booming. Why are there so many layoffs?

Kenzie Gordon , University of Alberta ; Jennifer R. Whitson , University of Waterloo ; Johanna Weststar , Western University , and Sean Gouglas , University of Alberta

research topics for video games

60% of Australian English teachers think video games are a ‘legitimate’ text to study. But only 15% have used one

Amanda Gutierrez , Australian Catholic University ; Kathy Mills , Australian Catholic University ; Laura Scholes , Australian Catholic University , and Luke Rowe , Australian Catholic University

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From besting Tetris AI to epic speedruns – inside gaming’s most thrilling feats

James Dawes , Macalester College

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Why we should take competitive video games more seriously

Thomas Burelli , L’Université d’Ottawa/University of Ottawa ; Haoran Liu , L’Université d’Ottawa/University of Ottawa , and Marie Dykukha , L’Université d’Ottawa/University of Ottawa

research topics for video games

Vacuuming, moving house, unpacking are boring in real life – so why is doing them in a video game so fun?

Lesley Speed , Federation University Australia

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E3: why the world’s biggest video game event just closed for good – and what’s next for the industry

Theo Tzanidis , University of the West of Scotland

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Buying indie video games over the holidays can help make the industry more ethical and fair

Sarah Stang , Brock University

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Baldurs Gate 3 wins game of the year at 2023’s Game Awards – an expert review

Emma Joy Reay , University of Southampton

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Microsoft’s ban on third-party controllers on the Xbox excludes some disabled gamers from using the device

Juan Escobar-Lamanna , Western University

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All the video games shortlisted for the 2023 Game Awards – reviewed by experts

Theo Tzanidis , University of the West of Scotland ; Adam Jerrett , University of Portsmouth ; David Stevenson , Trinity College Dublin ; Emma Joy Reay , University of Southampton ; Henryk Haniewicz , University of Southampton , and Michael Samuel , University of Bristol

research topics for video games

‘Baldur’s Gate 3’ became the surprise hit of 2023 by upending conventional wisdom about what gives video games broad appeal

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The Legend of Zelda film: past adaptations have gotten Link’s character wrong

José Blázquez , Bournemouth University

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Video Game Genres and Advancing Quantitative Video Game Research with the Genre Diversity Score

  • Published: 24 October 2020
  • Volume 9 , pages 401–420, ( 2020 )

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  • Rebecca Sevin   ORCID: orcid.org/0000-0003-4360-4464 1 &
  • Whitney DeCamp   ORCID: orcid.org/0000-0002-4044-2220 1  

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Quantitative research on video games often reduces participants’ gaming experience to how much time they spend playing video games. Although appropriate in some instances, it often fails to capture aspects of the video game experience. Studies that only use time as a means of establishing expertise in gaming fail to capture how much a player is involved in different types of video storytelling, game rules and mechanics, social experiences online and/or offline, and many other aspects. Only using time as a measurement also introduces a bias against women, as they typically have less leisure time overall, reducing the time they might spend playing video games. The current study proposes and tests a novel measure for gauging participants’ experience with video games that includes their experience with various game genres in addition to time dedicated to playing games. The “genre diversity score” presented in this paper provides a better understanding of an individual’s experience with gaming as a whole while still providing a metric that can be used in quantitative research. To demonstrate the usefulness of this measure it is compared to measures of time spent playing, the use of a PC for gaming, and casual/non-casual gaming. The analyses indicate that the genre diversity score outperforms other gaming measures in various tests of predictive power making a case for it to be used in future quantitative or mixed methods studies on gaming.

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Female Gamers’ Experience of Online Harassment and Social Support in Online Gaming: A Qualitative Study

Data availability.

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The coding used for this study is available upon request.

The difference in free-time is an important consideration here because of the cross-sectional nature of this study. The measures used refer to current video game use, but cumulative lifetime use would also be relevant in how video game exposure might affect various outcomes, and that might not be reflected in current use. Additionally, there may be other purposes for which an enthusiasm-focused measure is more appropriate (i.e., an investigation of the effects of interest or attitudes rather than actual exposure).

A separate set of analyses (not shown, but available upon request) used the same models as in Tables  2 – 4 , but with the ideal scores and ideal hours substituted in for the original measures. In them, ideal genre diversity is consistently the strongest predictor across the models, but the amount of explained variance is slightly lower than in the original models. This suggests that the ideal measure is no better than the actual measure and additionally, ideal hours per week is a significant predictor even after controlling for other measures in these models, but remains relatively weak in comparison to genre diversity and using a PC, suggesting again that it is not a suitable measure by itself.

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Kardefelt-Winther, D. (2014). The moderating role of psychosocial well-being on the relationship between escapism and excessive online gaming. Computers in Human Behavior, 38, 68–74.

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Lenhart, A., Kahne, J., Middaugh, E., MacGill, A., Evans, C., Mitak, J. (2008). Teens, video games and civics: Teens gaming experiences are diverse and include significant social interaction and civic engagement . Retrieved from https://files.eric.ed.gov/fulltext/ED525058.pdf

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Markey, P. M., & Ferguson, C. J. (2017). Moral combat: Why the war on violent video games is wrong . Dallas: BenBella Books Inc.

Mattingly, M. J., & Sayer, L. C. (2006). Under pressure: Gender differences in the relationship between free time and feeling rushed. Journal of Marriage and Family, 68 (1), 205–221.

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Sevin, R., & DeCamp, W. (2016). From playing to programming: The effect of video game play on confidence with computers and an interest in computer science. Sociological Research Online, 21 (3), 14–23.

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Rebecca Sevin & Whitney DeCamp

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Questions used for genre diversity score construct.

(Q1) In the past 6 months, how often have you played the following types of games?

(1) Casual games such as Solitaire, Angry Birds, mobile games, Facebook games, etc.

(2) Arcade / Retro games such as Pac Man, early Super Mario or Sonic games, Galaga, etc.

(3) Group Entertainment such as Kinect Sports, Rock Band, Wii sports, etc.

(4) Role playing style games (RPGs) such as Final Fantasy, Skyrim, Fallout, Mass Effect, etc.

(5) Simulation style games such as Flight Simulator, The Sims, Sim City, etc.

(6) Action games, games which focus on game play, such as God of War, Grand Theft Auto, etc.

(7) Adventure games, games with a focus on story, such as Myst, Assassin’s Creed, Uncharted, Silent Hill etc.

(8) Strategy games such as Civilizations, Warhammer, StarCraft etc.

(9) Racing games such as Forza, Mario Kart, Burnout, Need for Speed, etc.

(10) Independent games such as Bastion, Super Meat Boy, Limbo, Braid, etc.

(11) Shooter style games such as Halo, Modern Warfare, Call of Duty, Left 4 Dead, etc.

(12) Massively Multiplayer Online (MMO) style games such as World of Warcraft, Guild Wars, etc.

(13) Realistic Sports games, such as Madden, FIFA, etc.

(14) Fighting games such as Tekken, Soul Caliber, Super Smash Brothers, etc.

(15) Other genre not listed: __________________.

(16) Other genre not listed: __________________.

Responses for each genre: (a) Never / have not heard of this genre, (b) Rarely ever, (c) A few times a month, (d) Several times a month, (e) A few times a week, (f) Roughly every other day, (g) Daily or almost every day.

(Q2) On a scale of 1 to 5, where 1 is “no interest” and 5 is “very strong interest,” how interested are you playing the following types of games if time and money were not an issue?

[Same list of 16 genres as above].

Responses for each genre: (a) No interest (1), (b) Very little interest (2), (c) Some interest (3), (d) Strong interest (4), (e) Very strong interest (5).

About this article

Sevin, R., DeCamp, W. Video Game Genres and Advancing Quantitative Video Game Research with the Genre Diversity Score. Comput Game J 9 , 401–420 (2020). https://doi.org/10.1007/s40869-020-00115-3

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Received : 28 July 2020

Accepted : 14 October 2020

Published : 24 October 2020

Issue Date : December 2020

DOI : https://doi.org/10.1007/s40869-020-00115-3

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Video Games for Impact: Design Projects That Can Change the Way We Think

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About this Research Topic

Video games are a popular form of entertainment across several age and cultural groups that is gaining increasing attention in recent years. However, their impact on players' attitudes and behaviors is often overlooked. This call aims to explore the concept of "video games for impact" and present design projects that can change the way we think. Games for impact, as it was introduced as an award category of the Games Awards and as an Academic Consortium launched at the White House Office of Science and Technology Policy (OSTP) in the US, represents an exciting new frontier in game design, since it focuses on implemented games and their results. One key factor in the effectiveness of video games for impact is the use of persuasive design elements, such as storytelling, characters, and gameplay mechanics, that are carefully crafted to influence players' attitudes and behaviors. Another important factor is the potential for players to emotionally connect with the game's message and relate to its characters. This emotional connection can lead to increased empathy and understanding of the issues being addressed in the game and may motivate players to take action in their own lives. There are many ways through which a video game might have a big impact on the community of both players and designers, and this edited volume aspires to collect game design projects that have the potential to change the way we think about and experience games. Main issues include: - The theory behind video games of impact, including how they can be used to promote behaviors, and challenge negative stereotypes and biases. - Case studies of video games that have already achieved an impact and identify key design elements that contribute to their effectiveness. For example, the game "Never Alone" successfully managed to introduce the Inupiat culture to the public, using interesting mechanics and collaborative game design. - Design elements that can be used to achieve a desired impact e.g., social, or environmental issues and the potential impact of these design projects on the gaming industry and society as a whole. - Discussions on the methodological issues of games evaluation and impact assessment. What are the requirements and design principles for a comprehensive scientific methodology for the evaluation of games for impact? What kind of challenges are we facing and what kind of tools do we have at our disposal? Therefore, we are inviting the submissions of original papers focused on, but not exclusively, the following topics: - The impact of video game design elements, such as narrative, character development, and gameplay mechanics, on players' attitudes and behaviors - The effectiveness of video games in changing players' attitudes and behaviors - Inclusion and representation in video games - Games and game design projects aimed at introducing new forms of narrative, new narrative tropes and storytelling techniques. - The role of games and game design projects that tackle important societal issues, e.g., promoting diversity, inclusion, and challenging stereotypes and biases. - Games as culture mediators - Game projects that experiment with new equipment and technologies that could make a difference. - Games and game design projects with artistic value. - Serious games that affect attitudes and behaviors, challenges and opportunities of designing video games for educational purposes. - Interviews from aspiring game creators. - Reviews of games for impact. Possible submission types include empirical studies, theoretical contributions and game analysis. All submissions will be peer-reviewed.

Keywords : Video games for impact, Attitudes and behaviors, Game design elements, Serious Games, Narrative and storytelling

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122 Video Games Research Paper Topics For Students

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Oct 6, 2022 | Topics

Video games are a big part of our lives, just like political science, and they have been since the early days. Even with all that gaming available to us, there’s still something about a classic game that keeps us coming back for more. This is why we’ve decided to put together a list of 100 video game research paper topics.

The best video games research paper topics are those you’re passionate about. If you know how to write a video games research paper , it needs to be something that interests you and inspires you to write. The more the topic interests and inspires you, the easier it will be for you to write a good one.

When selecting your topic, make sure it’s something that has enough information available on it so that there is no need for any additional research beyond what has already been done on the subject matter.

Video Games Argumentative Essay Topics For Students

Best Video Games Research Paper Topics

  • The History of Video Games
  • How Video Games Affect the Brain
  • The Psychology Behind Video Games
  • Why Do We Play Video Games?
  • How to Make Money with Your Gaming Skills
  • How to Improve Your Gaming Skills
  • What Makes a Good Game?
  • How to Choose the Right Gaming Computer
  • How to Clean Your PC and Keep It Running Smoothly
  • The Psychology of Video Game Design Masturbation: Let’s Talk About It
  • The Psychology of Gaming Addiction
  • How to Improve Your Gaming Skills What Makes a Good Game?

Interesting Video Games Research Paper Topics

  • The Impact of Video Games on Children’s Development
  • The Effects of Violent Video Games on the Brain
  • How Does a Gamer’s Body Impact Their Gaming Experience?
  • How Do Gamers Use Interactive Fiction to Explore Human Nature?
  • How Does Video Games Impact the Brain?
  • How Do Children Use Video Games to Explore Social Issues?
  • Can Video Games Change Society for the Better?
  • How Do Mobile Apps Affect Our Lives as a Whole?
  • How Do Video Games Affect Our Emotions?
  • What Is the Relationship Between Video Games and Social Media?
  • Can Video Games Help People With Special Needs ?
  • How Does Technology Affect our Brain Health?

Simple Video Games Research Paper Topics

  • Simple Video Games – A Definition and Explanation
  • How to Create Your Own Game
  • The Way Children Play Video Games Nowadays and Their Favorite Types of Games.
  • What is the Most Popular Type of Game?
  • Who Creates These Games?
  • What is the Difference Between Video Games and Real Life?
  • How Are Video Games Used in Education?
  • Can Video Games Be Addictive?
  • What are the Effects of Violent Video Games on Children’s Behavior?
  • How Do You Feel About Video Games?
  • What is the Future of Video Games?
  • What Can Be Done to Reduce the Amount of Time Kids Spend Playing Video Games?
  • How Do We Know If a Child Is Too Addicted to Playing Video Games?
  • Should Children Play Violent Video Games?
  • Are Any Benefits of Playing Violent Video Games on Children’s Behavior and Learning Abilities?

Controversial Video Games Research Paper Topics

  • Video Games and Violence
  • Video Games and Addiction
  • Video Games in the Classroom
  • The Effects of Violent Video Games on Children and Adolescents
  • Obesity, Diabetes, Cancer, and Heart Disease as a Result of Game Play
  • How to Make You’re Playing Time More Productive With These Tips From Experts
  • Benefits of Gaming: Why Gamers Can Be Happier Than Non-Gamers
  • Why is Playing Video Games Good for Your Mental Health?
  • Does Technology Destroy Creativity?: How to Avoid Becoming a Cyber Zombie?
  • How to Use Video Games to Improve Your Self-Esteem?
  • How Can You Avoid Becoming Addicted To Video Games?:
  • The Benefits of Playing Video Games
  • 10 Ways Gaming Can Make You Smarter
  • Why It’s Important To Maintain A Healthy Diet While Playing Video Games
  • Is Gaming Bad For Your Eyes?
  • How To Become More Productive By Playing Video Games
  • How to Make Your Playing Time More Productive

Compare and Contrast Video Games Research Paper Topics

  • Compare and contrast the stories of two video games based on the same universe
  • Compare and contrast different types of mini-games in video games
  • Compare and contrast the game design styles of two different developers (for example, Nintendo vs Sega)
  • Which video game series improved gameplay over its sequels? Explain your reasoning with examples from each title in the series.
  • Which video game series has the best story?
  • Which video game world do you think is most likely to be real? Why?
  • Compare and contrast the gameplay of two different video games within the same genre.
  • Which video game is better? Why?
  • Which video game has the best story? Why?
  • Which video game is more fun to play? Why?
  • Compare and contrast different types of mini-games in video games.
  • Which game developer do you think creates better games? Why?
  • Compare augmented reality with virtual reality in gaming

Video Games Research Paper Topics for Kids

  • Video Game Addiction: Is it a Real Problem?
  • The History of Video Games, Past and Present
  • The Benefits of Playing Video Games to Children’s Development
  • How to Choose the Best Educational Toys for Your Child’s Development
  • Video Games Research Paper Topics for Middle School
  • How to play video games?
  • What are the best video games of 2020?
  • What is the difference between online and offline gaming?
  • How to make your own video game?
  • What are the popular gaming trends in 2020? *Top 10 Video Game Trends In The United States Of America*
  • What is a pirated game and how can we avoid it when playing online video games or downloading apps on our phones/tablets/laptops etc.?
  • Why did I lose my score while playing Mario Kart 8 Deluxe on Nintendo Switch?

Video Games Research Paper Topics for High School

  • Video Games Are a Waste of Time.
  • What is the Best Gaming Platform?
  • Which is Your Favorite Game and Why?
  • Discuss the Benefits of Having a Gaming Console in the Home.
  • Do You Have an Xbox, PlayStation or Wii? Why Didn’t You Choose The Other One?
  • Video Games Are A Great Way to Socialize. How Do They Help You Connect With Friends and Family Members?
  • What Are Your Favorite Types of Video Games?
  • What Are Some Fun Things You Have Done While Playing Video Games?
  • What Does Your Family Say About Your Gaming Habits? How Do They Feel About It?
  • What Would You Tell Someone Who Doesn’t Understand Why You Play Video Games?

Video Games Research Paper Topics for College

  • Video Game Violence and Its Effects on Children
  • The Role of Women in the Video Game Industry
  • How Technology is Affecting Our Relationship with Games
  • The History of Video Game Development
  • Why Do People Play Violent Games?
  • How Technology Is Changing Our Relationship with Games
  • The Role of computer games and its impacts on Society
  • How Do People Interact with Each Other and the Environment in a Virtual World?
  • The Effect of Violent Video Games on Youth
  • What Are the Benefits of Playing Video Games?

Video Games Research Paper Questions

  • What was the first video game ever made? What made it so special at that time?
  • How have different generations of gamers interacted with different types of technology over time (e.g., arcades vs consoles) or even between generations (e.g., Millennials vs Generation Z)?
  • What is the biggest video game ever made?
  • How does playing video games affect your brain?
  • What are some of the most important technological advancements in gaming over time?
  • How have different cultures worldwide responded to new types of technology, such as video games?
  • What is the history behind classic games like Pac-Man, Space Invaders and Donkey Kong?

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This article lists some of the best research paper topics for kids, middle school and high school students. These topics will help students better understand video games and write a good essay on this topic. Choosing your topic wisely before you start writing is important, as it can make or break your research paper. So, if you are looking for some interesting ideas, we have covered them all here!

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Video Games

  • Introduction
  • Video Games Resources in USC Libraries
  • Video Games Scholarship
  • Online Resources

Christine Preimesberger

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The purpose of this Libguide is to consolidate resources for game design students, staff, and faculty. Since, the USC Game Design major covers a wide variety of subjects this guide will touch on the various intersecting disciplines within the major.

Acknowledgements

Matthew Coopilton

The Presidential Sustainability Solutions Fellow at Interactive Media Division in the Cinema School. They are currently working on researching and creating interactive media focused on climate change.They provided guidance on the content and format of the LibGuide specifically on the sections regarding resources outside of USC and tabletop games.

Richard Lemarchand

An associate professor of the Interactive Media & Games Division in the USC School of Cinematic Arts. He was also a lead game designer for Naughty Dog on the Uncharted series, a contributor to games published by Crystal Dynamics, the curator to the GDC microtalks, and the author of " A Playful Production Process (for Game Designers and Everyone) ". He provided overall guidance for the format and content of the LibGuide, especially the Video Game Scholarship section. He also connected me with Professor Russworm and Matthew Coopilton.

TreaAndrea M. Russworm

A Professor of the Interactive Media & Games Division in the Cinema School. She is also the editor of  Power Play: Games, Politics, Culture, director of the Radical Play Game Design Lab, and contributing writer and editor to various books, films, journals, movies, and television. She provided guidance for the overall format and content of the LibGuide especially the Video Game scholarship section and the Online Resource section.

Billy Smith

The Library Assistant Manager of the Cinema Library. He provided the excel sheet listing the library's video game collection and information on the Cinema Library's policies.

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  • Last Updated: May 3, 2024 2:57 PM
  • URL: https://libguides.usc.edu/c.php?g=1366070

Library Resources for Doing Scholarly Research on Video Games

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So you are writing a research paper about video games but aren't sure where to begin? Since video games are a new medium of art that requires an interdisciplinary approach to conducting research, databases that draw on many different publications can equip students and scholars with the tools they need to succeed.

Before you begin exploring databases, here are a few useful tips:

  • For quick, targeted results,  search by abstract instead of by keyword or by title. In an academic paper, the abstract is a brief summary of what the paper or study is about. Searching by abstract will give you a list of all the articles that discuss video games in the summary, so it will help you narrow down more quickly whether or not the article will be useful to you.
  • Use full-text filters to only get results where the entire article is available for you to read.
  • For the most scholarly results, use peer-reviewed filters to find only articles vetted by experts in the field.

Recommended Databases

Note that some of these databases are accessible from home with a library card while others can only be used onsite at an NYPL location.

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For those new to academia/scholarly research, EBSCO's Academic Search is a staple in libraries nearly everywhere to conduct general research. It is a good starting point to see the current literature out there for any paper, in this case, gaming scholarship. However, just typing in "video games" alone in the search will lead you to over 300,000 results; how do you narrow it down? As mentioned above, use limiters such as peer-reviewed/full text enabled for high-quality articles that you can read fully. Other available search limiters are "magazines" (think video game magazines) and "company" (e.g. if you want to research a specific video game company such as Capcom or Square Enix). Academic Search is good if you want to study video games in terms of education, how to utilize them in a teaching setting, in the workplace, and more. 

Business Source Complete

If you are interested in researching video games from a business point of view, then EBSCO's Business Source Complete is the database for you. Here you will find SWOT (Strength, Weakness, Opportunities, Threats) analyses of gaming companies, research about NFTs (Non-Fungible Tokens), virtual and augmented reality, video games, and more. 

JSTOR (accessible from home with a library card)

Similar to Academic Search, JSTOR is a staple in many libraries and is a good area to conduct initial research while trying to figure out what you want your paper to be about. Typing "video games" alone in the search bar will net you more than 50,000+ scholarly articles about the popular entertainment medium. You can narrow your research to video games in Military Studies, Library Science, Political Science, and much more. 

"Can video games help alleviate seasonal depression?"

"Do violent video games cause behavioral problems in adolescents?" 

"Does Cognitive Dissonance explain the Console Wars?" 

"Does causing chaos in Grand Theft Auto correlate to causing chaos in real life?"

EBSCO's PsycINFO is useful if you are interested in studying video games in terms of the realm of psychology, and have ever pondered one of the above questions. You can find articles about video game addiction, aggression in players, mental health, personality development, and more.

Project Muse

This resource is a general favorite for anything art or media related, with tons of scholarly, peer-reviewed articles about video games including articles on diversity in video games, video games and the ecosystem, video games and civic development, and more. When starting research on video games, this database is highly recommended to be your number one starting point when trying to figure out what your paper is going to be about.  

Sage Knowledge

Sage is a good starting point if you want to read reference/textbook material about video games and gamification. In Sage you will find authoritative encyclopedias and handbooks that will help any gaming scholar in the beginning stages of their research. Some interesting encyclopedias that feature a chapter in video games are Death and the Human Experience, Out-of-School Learning, Communication Research Methods, and many more. 

Additional resources:

  • Our  LibGuides page will point you to themed research guides of Library resources. For example, if you wanted to create a video game about a time-traveling librarian that takes place in New York City in the 1800s, looking at local history and newspapers may be something you want to do. If you know the research you want to do requires in-depth assistance, it's encouraged to make an appointment with a librarian . 
  • This list of Fellowships around the city and at NYPL may be of interest to scholars. 
  • Our Interlibrary Services and Documents is also a service for scholars to utilize if you need an article or not owned by the Library. You can also use interlibrary loan for video games as well. 
  • Flipster  is a magazine database accessible with your library card that includes video game magazines.
  • Finally, an external resource, the Internet Archive , has all kinds of old-school video games you can play, as well as gaming manuals and much more. Anyone who needs primary sources will find this very useful. 

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  • Our Official List of Great Video Game Essay Topics

Content our official list of great video game essay topics

Any essay that you write should be well-written, accurate, and interesting to your audience. That begins with finding a great topic for your essay. Check out our list of the best essay topic ideas. You should be able to write a great essay about gaming with one of these topics. If you struggle with it, you can always order a custom essay on video games.

Topics on Social Issues

The topic of video games comes up quite frequently when various social topics are being discussed. If you are taking classes such as sociology, public health, political science, or journalism, your essay might focus on the many social issues relating to video games. Writing essays on violence in games is always an option, but there are others as well. Here are a few topic ideas:

Persuasive Essays Related to Social Issues

  • Do Violent Games Cause Behavior Problems?
  • Convince readers, in an essay about violence in games, that the average person will not be affected in a negative way.
  • Should video game rating systems be more stringent?
  • Are parents ultimately responsible for what their kids play?
  • As a society, do we unfairly blame video games when we should be focusing on personal responsibility?

Narrative Essays on Video Games And Their Impact on Society

  • Write about a video game that you played as a child that was too violent for you
  • Have you ever been addicted to online gaming? What was that like.
  • Talk about an incident of harassment that you witnessed when playing online video games.
  • Write essays on violence in gaming and the impact of that in early dating relationships

Expository Essays on The Social Impact of Video Gaming

  • Write a  short essay  on the impact of video gaming on health and wellness
  • Compose a research paper that addresses the effects of allowing young children to do violent video games
  • Write a case study about a young adult who has never been exposed to video games vs. one who has been

General Essay Ideas That Relate to Social Issues

  • What should be done about sexism in gaming?
  • How can the gaming industry become more inclusive as a whole?
  • Why is sex and violence such a common theme in video games?
  • Does early exposure to video games impact the ability of children to self-regulate?
  • What are the biggest social problems related to gaming?

Video Game Essay Topics New Technology

If you are an avid gamer, you probably keep up with the latest technologies, reading specialized magazines, and eagerly await the latest and greatest releases. You may have even been part of a beta testing new things or involved in open source gaming projects. Most importantly, you likely have lots of knowledge and opinions on gaming technology. Check out these essay ideas:

Persuasive Essays on Gaming Technology

  • Will virtual reality impact video game technology or is it simply a fad?
  • Which release is causing the most buzz?
  • Streaming will replace consoles, yes or no?

Expository Essay Ideas on Gaming Technology

  • Pick an up and coming technology and explain how it works
  • Explain the history and development behind an upcoming technological advancement in video tech
  • Discuss the trend of gamers as designers

Other Video Technology Essay Ideas

  • Write a compare contrast essay on virtual reality in gaming vs. augmented reality
  • Write a review of a new gaming system that you have recently tried out.

Topics About Educational Games

Persuasive Essays on Video Games in Education

  • Should children spend more time focusing on lectures and hands-on work than gaming?
  • Argue which educational video game parents of toddlers should choose
  • Video games have no place in education. Argue a side
  • Is gaming a possible solution when dealing with disengaged students?

Expository Essay Ideas For Gaming in Education

  • Explain how gaming is used in special education
  • Describe the features that make a game educational vs. entertainment
  • Research and explain the process educators use to integrate gaming into the classroom

Other Educational Essay Ideas

  • Review the most popular educational games that have been released this year
  • Write a paper about the differences between educational games today vs. 10 or 20 years ago
  • Write a case study about a school that incorporated gaming into their classrooms    

Essay Topics For Passionate Gamers

If you don’t find anything that interests you above, don’t fret. You can still improve your writing skills while expressing your passions for gaming. If you have an interest in gaming, you have many options when it comes to writing essays. This is especially true when it comes to classes where you have a bit more flexibility in your writing assignments. Check out these topic ideas:

  • Write a descriptive essay about the first gaming experience you have had
  • What are your predictions about the future of console gaming
  • What is the funniest thing that happened to you in an online gaming experience
  • What 10 worst things that impact the world of video gaming be opinionated!
  • Compare and contrast the first release of a video game with the most current
  • If you could invent a video game, what would it look like
  • Write a review of the most popular game available today

Remember that you must balance your passion for the topic of gaming with good writing skills and factual knowledge. You will still have to research, cite your sources, and do the other work that goes into writing a good paper. As always, if you need help with a gaming essay remember that we are available to help as we are top essay writing service . Happy gaming!

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The MIT Game Lab has a long history of innovative research that spans game culture to design practice. Below are some highlights of our work. See specific pages in the pull down menu for more detailed information on some of them.

Games & Colonialism

2017-: mikael jakobsson (co-pi), mary flanagan (co-pi).

What does the history of colonialism-themed board games look like, and what can it tell us about the situation today? What does it mean to present these historical moments in such a lavish form and then let these artifacts serve as centerpieces to gather around for social interaction at board game cafes, meetups, and conventions? This greater project includes Playing Oppression , a forthcoming book to be published by MIT Press; Orderly Adventures, in which we play and analyze games with colonialist themes; and Creating Counter-Colonial Games, a series of workshops to prototype games through cultural engagement with people affected by the colonialist endeavor.

Diversity and Inclusion in Esports and Gaming

2015-: t.l. taylor.

Launched in 2015, AnyKey was co-founded by Dr. T.L. Taylor and Dr. Morgan Romine (with support from Intel and ESL) with the goal of building a more inclusive and accessible esports world for all. Since that inception, AnyKey has become the leading advocacy organization for inclusion and diversity in competitive gaming & live streaming. It now operates as a non-profit and Dr. Taylor has transitioned from being the Director of Research to Chair of the Advisory Board.

Playful Augmented Reality Audio Design Exploration

2018-2019: mikael jakobsson & philip tan.

The focus of this project was to explore the potential of audio augmented reality (AR) technology through design research methodology, particularly exploratory prototyping. Going into this, we understood that location-based audio AR allows the potential for telling stories using the players lived world, through innovative use of the affordances of mobile phone devices, particularly GPS. We also considered audio AR as a means of playing with sound and music. Utilizing the accelerometers of the Bose AR glasses and connected mobile device, body movement can be linked to the players’ own music collection or a music generation engine.

Our work culminated in the discovery of what we are calling locomotion-based gameplay, a modification to the assumptions that occur when considering location- based gameplay. From our explorative work, locomotion-based gameplay arises from the affordances and limitations of current audio AR technology. It considers a person’s movement through space as important, more so than their precise location. Locomotion also implies whole body movement through gestures including the nod of a head and the tap of a toe, not just the vector of movement on a map. These gestures are ephemeral and contain multiple meanings dependent on context and mood. We believe more work in discovering this style of gameplay would be fruitful, for purposes of art and entertainment, for education and tourism, and other currently unforeseen use cases.

Intimate Worlds: Reading for Intimate Affects in Contemporary Video Games

2016-2018: kaelan doyle-myerscough (s.m., comparative media studies, 2018).

When we think of pleasures to be found in video games, we often talk about power, control, agency, and fun. But to center these pleasures is to privilege certain stories, players, actions and possibility spaces. This thesis uses the framework of intimacy to closely examine three games for their capacity to create pleasure in vulnerability, the loss of control, dependence on others, and precarity.

Drawing from Deleuzian affect theory and feminist, queer and posthuman theorists, I read for intimate affects in the formal, aesthetic, proprioceptive and structural elements of Overwatch , The Last Guardian and The Legend of Zelda: Breath of the Wild . Ultimately, I argue two points: that video games have a unique capacity to generate intimate affects, and that my games of choice push us to rethink our assumptions about what constitutes intimacy more broadly.

When All You Have is a Banhammer: The Social and Communicative Work of Volunteer Moderators

2016-2018: claudia lo (s.m., comparative media studies, 2018).

The popular understanding of moderation online is that moderation is inherently reactive, where moderators see and then react to content generated by users, typically by removing it; in order to understand the work already being performed by moderators, we need to expand our understanding of what that work entails. Drawing upon interviews, participant observation, and my own experiences as a volunteer community moderator on Reddit, I propose that a significant portion of work performed by volunteer moderators is social and communicative in nature. Even the chosen case studies of large-scale esports events on Twitch, where the most visible and intense tasks given to volunteer moderators consists of reacting and removing user-generated chat messages, exposes faults in the reactive model of moderation. A better appreciation of the full scope of moderation work will be vital in guiding future research, design, and development efforts in this field.

Recasting Player Two

2016-2017: mikael jakobsson, claudia lo, kaelan doyle myerscough, richard eberhardt & dozens of game designers from near and far.

The game development industry is currently on a mission to include “non-gamers” in local co-op games. Within the development community and among players, these games are said to have a “girlfriend mode.” Developers often cast player one as an expert player in their own image, while player two is a projection of antiquated gender stereotypes who has less agency and control over their play experience. This type of interaction would be better described as mansplaining in motion. This project consists of a series of workshops with participants from the game development community, where we not just discuss and spread awareness of what is problematic with current games and development practices, but work together in creating better alternatives.

OpenRelativity

2012-2016: gerd kortemeyer, philip tan, zach sherin, ryan cheu, & steven schirra.

OpenRelativity is an open-source toolkit to simulate effects of special relativity by varying the speed of light, developed to help people create, test, and share experiments to explore the effects of special relativity. Developed by the MIT Game Lab, it contains open-source code for public use with the free and paid versions of the Unity engine. The toolkit was developed during the creation of the game A Slower Speed of Light.

Gender and Systems of Warm Interaction in Digital Games

2014-2016: kyrie caldwell (s.m., comparative media studies, 2016).

This thesis considers the ways in which digital game mechanics (interactive inputs) contribute to games’ worldbuilding. In particular, this work is concerned with the replication and reinforcement of problematic gender roles through game mechanics that express positive (“warm”) interactions between characters, namely healing, protection, and building relationships. Characters who are women and girls are often associated with physical weakness, nature-based magic, and nurturing (or absent) personalities, whereas characters who are men and boys often protect women through physical combat, heal through medical means, and keep an emotional distance from others. Relationships built through game mechanics rely on one-sided agency and potential that renders lovers and friends as characters who exist to support the player character in achieving the primary goals of the game. Even warm interactions in games carry negative, even potentially violent and oppressive, representations and that there is thusly a need for design interventions on the mechanical level to mitigate violence in game worlds and the reinforcement of negative real world stereotypes.

E-sports Broadcasting

2014-2015: jesse sell (s.m., comparative media studies, 2015).

Situating e-sports broadcasting within the larger sports media industrial complex, discussing e-sportscasters, and investigating the economics behind the growing e-sports industry. E-sports, often referred to as competitive or professional gaming, stands as a prime example of the merger of work and play. A growing body of literature has started focusing on this pastime turned profession. As more professionals enter the scene and audiences continue to grow, e-sports broadcasters look towards older models of broadcasting to inform their own style. This reapplication of former conventions stands in contrast to the trends in the larger sports media trajectory. E-sports broadcasting is largely informed by traditional sports broadcasting, yet remains unable to fully capture the success of the global sports industry. On-air talent, once informed solely by traditional sportscasters are now looking to their fellow e-sportscasters to create something new. Revenue streams which form the foundation of the sports industry are making their way into e-sports but not in the way that one might expect.

MIT Overseer: Improving Observer Experience in Starcraft 2

2013-2015: philip tan & nick mohr.

The MIT Overseer project aims to provide casters with real-time graphics to help them tell the story of a game while it is in progress. We are trying out several different ways of displaying what happened in the past of a single game and anticipating what might happen in the near future.

Subversive Game Design and Meaningful Conflict

2012-2013: konstantin mitgutsch & steven schirra.

Movers & Shakers is used as a research tool to explore how a social component influences experiences in serious games. In addition subversive game design elements are implemented in the game to foster the players’ thinking process and to get them out of unquestioned routines. In the game the players are challenged to give up their prior egoistic goals to reach their common goal – to save the world. In a nutshell, the game shifts from a competitive to a collaborational gameplay – once the players start communicating.

Playstyle Motivation Explorations

2012-2013: todd harper.

Across game genres and communities, there are as many styles of play as there are players, from the highly competitive “powergamer” to the MMO fan who’s content to just take in the scenery and everything in between. Fugue is a game that asks: what are some of the motivations behind these styles? Do players reflect themselves — or a desired projection of the self — through playstyle? Or does the shape and context of the game itself direct such decisions? In order to explore these questions, we created a small, controlled gamespace that gives players an opportunity to express themselves via play.

Procedural Puzzles as a Design Tool for Games

2011-2013: alec thomson, clara fernández-vara.

Puzzledice is a set of tools and programming libraries for procedurally generating puzzles for a wide variety of games. These tools, developed by Alec Thomson at the MIT Game Lab from 2011-2013, are the result of multiple iterations of research and were used to develop Stranded in Singapore during the 2011 summer session of the Singapore-MIT GAMBIT Game Lab. Puzzledice is the result of research into how general purpose procedural puzzles can be used as a tool by game designers. These tools were designed to meet the following three goals: Solvability, Generality, and Usability.

Televisual Sports Videogames

2012-2013: abe stein (s.m., comparative media studies, 2013).

Over the three decade long history of sports videogame development, design conventions have lead to the emergence of a new sports game genre: the televisual sports videogames. These games, which usually simulate major professional or college sports, look and sound like television, and they use televised sports as a reference point for players. This thesis takes a critical look at how these televisual sports videogames are situated in the broader sports media industrial complex of North America, while also considering how the televisual design of these games is meaningful for fans of sports. Specifically, the text looks at how sports videogames reflect or reinforce dominant ideologies of hegemonic sports culture. Building on critical theories in sports studies, and through critical close readings of videogame texts, this thesis explores the relationship between sports television production, and sports videogames, with a focus on features that are found in both. Features such as introductory sequences, audio commentary, in-game advertising, news tickers, and instant replay are all commonly found in both sports television and sports videogames.

Purposeful Games for Social Change

2011-2012: konstantin mitgutsch & narda alvarado.

“ Purposeful Games for Social Change ” is a list of serious games designed to foster social change/justice or to raise awareness. This list was created in order to create the Purposeful Games Framework , a tool used to assess the cohesiveness in design of serious games.

Singapore-MIT GAMBIT Game Lab

The Singapore-MIT GAMBIT Game Lab was a six-year research initiative that addressed important challenges faced by the global digital game research community and industry, with a core focus on identifying and solving research problems using a multi-disciplinary approach that can be applied by Singapore’s digital game industry. The Singapore-MIT GAMBIT Game Lab focused on building collaborations between Singapore institutions of higher learning and several MIT departments to accomplish both research and development.

Research topics explored included artificial intelligence, game design, computer graphics and animation, character design, procedurally generated content, interactive fiction, narrative design, and video game production. Game prototypes were made for these research topics during the GAMBIT summer internship program, many of which won international recognition at festivals like IndieCade and the Independent Games Festivals held at GDC and GDC China, as well as academic conferences such as Meaningful Play and Foundations of Digital Games.

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Teens and Video Games Today

85% of u.s. teens say they play video games, and about four-in-ten do so daily. teens see both positive and negative sides of video games – from problem-solving and making friends to harassment and sleep loss, table of contents.

  • Who plays video games?
  • How often do teens play video games?
  • What devices do teens play video games on?
  • Social media use among gamers
  • Teen views on how much they play video games and efforts to cut back
  • Are teens social with others through video games?
  • Do teens think video games positively or negatively impact their lives?
  • Why do teens play video games?
  • Bullying and violence in video games
  • Appendix A: Detailed charts
  • Acknowledgments
  • Methodology

An image of teens competing in a video game tournament at the Portland Public Library in Maine in 2018. (Ben McCanna/Portland Press Herald via Getty Images)

Pew Research Center conducted this analysis to better understand teens’ use of and experiences with video games.

The Center conducted an online survey of 1,453 U.S. teens from Sept. 26 to Oct. 23, 2023, through Ipsos. Ipsos recruited the teens via their parents, who were part of its KnowledgePanel . The KnowledgePanel is a probability-based web panel recruited primarily through national, random sampling of residential addresses. The survey was weighted to be representative of U.S. teens ages 13 to 17 who live with their parents by age, gender, race and ethnicity, household income, and other categories.

This research was reviewed and approved by an external institutional review board (IRB), Advarra, an independent committee of experts specializing in helping to protect the rights of research participants.

Here are the questions used for this analysis , along with responses, and  its methodology .

There are long-standing debates about the impact of video games on youth. Some credit them for helping young people form friendships and teaching them about teamwork and problem-solving . Others say video games expose teenagers to violent content, negatively impact their sleep and can even lead to addiction.

With this in mind, Pew Research Center surveyed 1,423 U.S. teens ages 13 to 17 about their own video game habits – from how often they play to the friends they’ve made and whether it gets in the way of them doing well in school or getting a good night’s sleep. 1

Key findings from the survey

  • Video games as a part of daily teen life: 85% of U.S. teens report playing video games, and 41% say they play them at least once a day. Four-in-ten identify as a gamer.
  • Gaming as a social experience: 72% of teens who play video games say that a reason why they play them is to spend time with others. And some have even made a friend online from playing them – 47% of teen video game players say they’ve done this.
  • Helpful with problem-solving, less so for sleep: Over half of teens who play video games say it has helped their problem-solving skills, but 41% also say it has hurt their sleep.
  • Bullying is a problem: 80% of all teens think harassment over video games is a problem for people their age. And 41% of those who play them say they’ve been called an offensive name when playing.
  • Boys’ and girls’ experiences differ: Most teen boys and girls play video games, but larger shares of boys identify as gamers (62% vs. 17%) and play every day (61% vs. 22%). Boys who play them are also more likely to experience positive things from it, like making friends, and more troubling things like harassment.

Jump to read about: Who plays video games | Socializing over video games | Views about video games’ impact | Harassment and violence in video games      

A bar chart showing that 85% of teens play video games, and 4 in 10 identify as gamers

Playing video games is widespread among teens. The vast majority of U.S. teens (85%) say they play them. Just 15% say they never do, according to the survey conducted Sept. 26-Oct. 23, 2023.

In addition to asking whether teens play video games, we also wanted to learn whether they consider themselves gamers. Overall, four-in-ten U.S. teens think of themselves as gamers. Just under half of teens (45%) play video games but do not think of themselves as gamers.

A bar chart showing that Most teen boys and girls play video games, but boys are far more likely to identify as gamers

Nearly all boys (97%) say they play video games, compared with about three-quarters of teen girls. There is a substantial gap by gender in whether teens identify as gamers: 62% of teen boys do, compared with 17% of girls. 2

By gender and age

Younger teen girls are more likely than older girls to say they play video games: 81% of girls ages 13 to 14 compared with 67% of those ages 15 to 17. But among boys, nearly all play video games regardless of age. 

Similar shares of teens play video games across different racial and ethnic groups and among those who live in households with different annual incomes. Go to Appendix A for more detail on which teens play video games and which teens identify as gamers.

A flow chart showing How we asked teens in our survey if they play video games and identify as gamers by first asking who plays video games and then who identifies as a gamer

We also asked teens how often they play video games. About four-in-ten U.S. teens say they play video games daily, including 23% who do so several times a day.

A bar chart showing that About 6 in 10 teen boys play video games daily

Another 22% say they play several times a week, while 21% play them about once a week or less.

Teen boys are far more likely than girls to say they play video games daily (61% vs. 22%). They are also much more likely to say they play them several times a day (36% vs. 11%).

By whether someone identifies as a gamer

About seven-in-ten teens who identify as gamers (71%) say they play video games daily. This drops to 30% among those who play them but aren’t gamers.

By household income

Roughly half of teens living in households with an annual income of less than $30,000 (53%) say they play video games at least daily. This is higher than those in households with an annual income of $30,000 to $74,999 (42%) and $75,000 or more (39%).

Go to Appendix A to see more details about who plays video games and identifies as a gamer by gender, age, race and ethnicity, and household income.

A bar chart showing that Most teens play video games on a console or smartphone, 24% do so on a virtual reality headset

Most teens play video games on a gaming console or a smartphone. When asked about five devices, most teens report playing video games on a gaming console (73%), such as PlayStation, Switch or Xbox. And 70% do so on a smartphone. Fewer – though still sizable shares – play them on each of the following:

  • 49% say they play them on a desktop or laptop computer
  • 33% do so on a tablet  
  • 24% play them on a virtual reality (VR) headset such as Oculus, Meta Quest or PlayStation VR

Many teens play video games on multiple devices. About a quarter of teens (27%) do so on at least four of the five devices asked about, and about half (49%) play on two or three of them. Just 8% play video games on one device.

A dot plot showing that Teen boys are more likely than girls to play video games on all devices except tablets

Teen boys are more likely than girls to play video games on four of the five devices asked about – all expect tablets. For instance, roughly nine-in-ten teen boys say they ever play video games on a gaming console, compared with 57% of girls. Equal shares of teen boys and girls play them on tablets.  

Teens who consider themselves gamers are more likely than those who play video games but aren’t gamers to play on a gaming console (95% vs. 78%), desktop or laptop computer (72% vs. 45%) or a virtual reality (VR) headset (39% vs. 19%). Similar shares of both groups play them on smartphones and tablets.

A dot plot showing that Teen gamers are far more likely to use Discord and Twitch than other teens

One way that teens engage with others about video games is through online platforms. And our survey findings show that teen gamers stand out for their use of two online platforms that are known for their gaming communities – Discord and Twitch :

  • 44% of teen gamers say they use Discord, far higher than video game players who don’t identify as gamers or those who use the platform but do not play video games at all. About three-in-ten teens overall (28%) use Discord.
  • 30% of teens gamers say they use Twitch. About one-in-ten other teens or fewer say the same; 17% of teens overall use the platform.

Previous Center research shows that U.S. teens use online platforms at high rates .

A bar chart showing that Teens most commonly say they spend the right amount of time playing video games

Teens largely say they spend the right amount of time playing video games. When asked about how much time they spend playing them, the largest share of teens (58%) say they spend the right amount of time. Far fewer feel they spend too much (14%) or too little (13%) time playing them.

Teen boys are more likely than girls to say they spend too much time playing video games (22% vs. 6%).

By race and ethnicity

Black (17%) and Hispanic (18%) teens are about twice as likely than White teens (8%) to say they spend too little time playing video games. 3

A quarter of teens who consider themselves gamers say they spend too much time playing video games, compared with 9% of those who play video games but don’t identify as gamers. Teen gamers are also less likely to think they spend too little time playing them (19% vs. 10%).

A bar chart showing that About 4 in 10 teens have cut back on how much they play video games

Fewer than half of teens have reduced how much they play video games. About four-in-ten (38%) say they have ever chosen to cut back on the amount of time they spend playing them. A majority (61%) report that they have not cut back at all.

This share is on par with findings about whether teenagers have cut back with their screen time – on social media or their smartphone.

Although boys are more likely to say they play video games too much, boys and girls are on par for whether they have ever cut back. About four-in-ten teen boys (39%) and girls (38%) say that they have ever cut back.

And gamers are as likely to say they have cut back as those who play video games but don’t identify as gamers (39% and 41%).

A chart showing that 89% of teens who play video games do so with others; about half or 47% made a friend through them

A main goal of our survey was to ask teens about their own experiences playing video games. For this section of the report, we focus on teens who say they play video games.

Socializing with others is a key part of the video game experience. Most teens who play video games do so with others, and some have developed friendships through them.

About nine-in-ten teen video game players (89%) say they play them with other people, in person or online. Far fewer (11%) play them only on their own.

Additionally, about half (47%) report that they have ever made a friend online because of a video game they both play. This equals 40% of all U.S. teens who have made a friend online because of a video game.

These experiences vary by:  

A bar chart showing that Teen boys who play video games are more likely than girls to make friends over video games

  • Gender: Most teen boy and girl video game players play them with others, though it’s more common among boys (94% vs. 82%). Boys who play video games are much more likely to say they have made a friend online because of a video game (56% vs. 35%).
  • Race and ethnicity: Black (55%) and Hispanic (53%) teen video game players are more likely than White teen video game players (43%) to say they have made a friend online because of them.
  • Whether someone identifies as a gamer: Nearly all teen gamers report playing video games with others (98%). Fewer – though still most – of those who play video games but aren’t gamers (81%) also play them with others. And about seven-in-ten (68%) say they have made a friend online because of a video game, compared with 29% of those who play them but don’t identify as gamers.

A bar chart showing that More than half of teens who play video games say it helps their problem-solving skills, but many say it negatively impacts the amount of sleep they get

Teens who play video games are particularly likely to say video games help their problem-solving skills. More than half of teens who play video games (56%) say this.

Additionally, more think that video games help, rather than hurt, three other parts of their lives that the survey asked about. Among teens who play video games:

  • Roughly half (47%) say it has helped their friendships
  • 41% say it has helped how they work with others
  • 32% say it has helped their mental health

No more than 7% say playing video games has hurt any of these.

More teens who play video games say it hurts, rather than helps, their sleep. Among these teens, 41% say it has hurt how much sleep they get, while just 5% say it helps. And small shares say playing video games has impacted how well they do in school in either a positive or a negative way.

Still, many teens who play video games think playing them doesn’t have much an impact in any of these areas. For instance, at least six-in-ten teens who play video games say it has neither a positive nor a negative impact on their mental health (60%) or their school performance (72%). Fewer (41%) say this of their problem-solving skills.

A dot plot showing that Boys who play video games are more likely than girls to think it helps friendships, problem-solving, ability to work with others

Teen boys who play video games are more likely than girls to think playing them has helped their problem-solving skills, friendships and ability to work with others. For instance, 55% of teen boys who play video games say this has helped their friendships, compared with 35% of teen girls.

As for ways that it may hurt their lives, boys who play them are more likely than girls to say that it has hurt the amount of sleep they get (45% vs. 37%) and how well they do in school (21% vs. 11%). 

Teens who consider themselves gamers are more likely than those who aren’t gamers but play video games to say video games have helped their friendships (60% vs. 35%), ability to work with others (52% vs. 32%), problem-solving skills (66% vs. 47%) and mental health (41% vs. 24%).

Gamers, though, are somewhat more likely to say playing them hurt their sleep (48% vs. 36%) and how well they do in school (20% vs. 14%).

By whether teens play too much, too little or the right amount

Teens who report playing video games too much stand out for thinking video games have hurt their sleep and school performance. Two-thirds of these teens say it has hurt the amount of sleep they get, and 39% say it hurt their schoolwork. Far fewer of those who say they play the right amount (38%) or too little (32%) say it has hurt their sleep, or say it hurt their schoolwork (12% and 16%).

A bar chart showing that Most common reason teens play video games is entertainment

Teens who play video games say they largely do so to be entertained. And many also play them to be social with and interact with others. Teens who play video games were asked about four reasons why they play video games. Among those who play video games:

  • Nearly all say fun or entertainment is a major or minor reason why they play video games – with a large majority (87%) saying it’s a major reason.
  • Roughly three-quarters say spending time with others is a reason, and two-thirds say this of competing with others. Roughly three-in-ten say each is a major reason.
  • Fewer – 50% – see learning something as a reason, with just 13% saying it’s a major reason.

While entertainment is by far the most common reason given by teens who play video games, differences emerge across groups in why they play video games.

A bar chart showing that Teen gamers are especially likely to say spending time and competing with others are reasons why they play

Teens who identify as gamers are particularly likely to say each is major reason, especially when it comes to competing against others. About four-in-ten gamers (43%) say this is a major reason, compared with 13% of those who play video games but aren’t gamers.

Teen boys who play video games are more likely than girls to say competing (36% vs. 15%), spending time with others (36% vs. 27%) and entertainment (90% vs. 83%) are major reasons they play video games.

Black and Hispanic teens who play video games are more likely than White teens to say that learning new things and competing against others are major reasons they play them. For instance, 29% of Black teen video game players say learning something new is a major reason, higher than 17% of Hispanic teen video game players. Both are higher than the 7% of White teen video game players who say the same.

Teens who play video games and live in lower-income households are especially likely to say competing against others and learning new things are major reasons. For instance, four-in-ten teen video game players who live in households with an annual income of less than $30,000 say competing against others is a major reason they play. This is higher than among those in households with annual incomes of $30,000 to $74,999 (29%) and $75,000 or more (23%).

Cyberbullying can happen in many online environments, but many teens encounter this in the video game world.

Our survey finds that name-calling is a relatively common feature of video game life – especially for boys. Roughly four-in-ten teen video game players (43%) say they have been harassed or bullied while playing a video game in one of three ways: 

A bar chart showing that About half of teen boys who play video games say they have been called an offensive name while playing

  • 41% have been called an offensive name
  • 12% have been physically threatened
  • 8% have been sent unwanted sexually explicit things

Teen boys are particularly likely to say they have been called an offensive name. About half of teen boys who play video games (48%) say this has happened while playing them, compared with about a third of girls (32%). And they are somewhat more likely than girls to have been physically threatened (15% vs. 9%).

Teen gamers are more likely than those who play video games but aren’t gamers to say they been called and offensive name (53% vs. 30%), been physically threatened (17% vs. 8%) and sent unwanted sexually explicit things (10% vs. 6%).

A pie chart showing that Most teens say that bullying while playing video games is a problem for people their age

Teens – regardless of whether they’ve had these experiences – think bullying is a problem in gaming. Eight-in-ten U.S. teens say that when it comes to video games, harassment and bullying is a problem for people their age. This includes 29% who say it is a major problem.

It’s common for teens to think harassment while playing video games is a problem, but girls are somewhat more likely than boys to say it’s a major problem (33% vs. 25%).

There have also been decades-long debates about how violent video games can influence youth behavior , if at all – such as by encouraging or desensitizing them to violence. We wanted to get a sense of how commonly violence shows up in the video games teens are playing.

A bar chart showing that About 7 in 10 teen boys who play video games say there is violence in at least some of the games they play

Just over half of teens who play video games (56%) say at least some of the games they play contain violence. This includes 16% who say it’s in all or most of the games they play.

Teen boys who play video games are far more likely than girls to say that at least some of the games they play contain violence (69% vs. 37%).

About three-quarters of teen gamers (73%) say that at least some of the games they play contain violence, compared with 40% among video game players who aren’t gamers.   

  • Throughout this report, “teens” refers to those ages 13 to 17. ↩
  • Previous Center research of U.S. adults shows that men are more likely than women to identify as gamers – especially the youngest adults. ↩
  • There were not enough Asian American respondents in the sample to be broken out into a separate analysis. As always, their responses are incorporated into the general population figures throughout the report. ↩

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The Emily Blaster game inspired by Tomorrow, and Tomorrow, and Tomorrow by Gabrielle Zevin.

Five of the best books about video games

Generations have now grown up with games, but they have long been linked to science fiction and are now the subject of histories, too. Here are five of the best

T here is a lingering misconception about video games that they exist entirely in their own sealed subculture, utterly untranslatable to books or movies. But this has never been the case: in the 80s and 90s, games (and by extension, virtual worlds) became a major theme of cyberpunk fiction, from the jacked-in hacker dystopia of William Gibson’s Neuromancer to the narcotic alternative reality of Jeff Noon’s Vurt.

Video game history and culture have also been widely explored in book form, whether that was the How to Beat Pac-Man manuals of the 1980s or current investigations of the game development process by journalists such as Jason Schreier and Tom Bissell. Avid gamers and utter newcomers alike will learn much about video games and our modern digital world from these five books.

Masters of Doom by David Kushner

An experienced New York Times and Rolling Stone journalist, Kushner brought keen reporting skills and cultural nous to this examination of seminal 1993 shooter Doom and the young men who made it. Masters of Doom captures the haphazard and anarchic process behind game development in the 1990s – the late nights, the pizza, the questionable personal hygiene – but it’s also a thrilling and emotional story about inspiration, friendship and, yes, creative genius.

Tomorrow, and Tomorrow, and Tomorrow by Gabrielle Zevin

A surprise bestseller following its publication in 2022, Zevin’s beautiful and gripping novel follows a trio of young game designers fulfilling their dreams and falling apart in the process. Although there is plenty of accurate detail about making games, this is really a novel about love, care and inspiration, which just happens to take place in a development studio.

Invasion of the Space Invaders by Martin Amis

First published in 1982 and cruelly out of print for many years (a close friend of mine is still racked with guilt for stealing a copy from his local library), this bizarre artefact is an examination of the dawning arcade culture written with Amis’s droll, deadpan wit and detached intelligence. A one-time games addict himself, the author relays his experiences in sleazy New York coin-op palaces as well as providing hints and tips on beating the best titles of the era. Now available in a modern edition filled with historical photos and screenshots, it’s an absolute delight.

Gamish by Edward Ross

Video game histories can often be somewhat insular and workmanlike, overlooking the cultural impact of the medium while obsessing about games console release timelines. Gamish is different – an accessible and fascinating graphic history written and illustrated by comic book artist Ross. It gathers all the landmark moments, but also ponders what games mean to players and the wider world, as well as the issues around sexism and representation that still haunt the industry and its fanbase.

Reamde by Neal Stephenson

An absolutely vast labyrinthine techno-thriller, Reamde rockets around the world from Idaho to Cambridge to Taiwan, recruiting an army of hackers, misfits and criminals en route. It mostly concerns an online massively multiplayer game named T-Rain, which becomes infected with the eponymous computer virus to devastating effect. Combining trenchant observations on computer culture and the socio-political weirdness of the digital era inside a rollicking page-turner, Reamde is to games what Infinite Jest is to tennis.

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Watch CBS News

Video games help and harm U.S. teens — leading to both friendships and bullying, Pew survey says

By Cara Tabachnick

May 9, 2024 / 8:00 AM EDT / CBS News

Video games are where U.S. teens form friendships — but also where a majority say they experience bullying and name-calling, a Pew survey released Thursday found.

More than 1,400 teens from ages 13-17 participated in the survey last fall, answering questions on various aspects of  their relationship with video games . Some of the results are to be expected. For instance, a large majority of teens in the U.S. — more than 85% — play video games.

But other topics weren't so clear cut and painted a more complex picture of how teens viewed their experience. Survey participants reported video games were how they had fun and made friends, despite also reporting bullying, harassment and name-calling. But even with those issues, they still wanted to continue playing, saying gaming also helped them with their problem-solving skills and even their mental health. 

Competition Begins In National Video Game Event

Most teens said they play video games for fun or "entertainment reasons," with around three-quarters saying they play to spend time with others. They said they don't see the games as harmful to themselves or their lifestyle, even though 40% said it hurt their sleep. 

Some 58% of respondents said they felt they played the right amount of video games. 

There were also stark differences in how different genders said they respond to and engage with video games.

Teen boys play video games far more often than girls — and almost two-thirds play them daily — with the activity making up a large portion of their social lives. More than half of the teen boys said video games helped them make friends, compared to 35% of girls surveyed. 

Black and Latino teens said they made friends at a higher rate than White teens, and the numbers jumped even higher for those who considered themselves gamers. 

Even with all the friendships made, about half of teen boys said they've been called offensive names while playing, with about a third of girls reporting the same. Eight in 10 said that bullying is an issue in video games and about one-third of the teens surveyed said it's a major problem.

Cara Tabachnick is a news editor and journalist at CBSNews.com. Cara began her career on the crime beat at Newsday. She has written for Marie Claire, The Washington Post and The Wall Street Journal. She reports on justice and human rights issues. Contact her at [email protected]

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  25. Teens and Video Games Today

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  27. Friendships, problem-solving: How video games are helping U.S ...

    Teenage gamers say video games help them build problem-solving skills, make friends and collaborate — but they also admit to problems like bad sleep habits and cyberbullying, a new Pew Research Center survey finds.. Why it matters: While moral panic over video games and violence are (mostly) behind us, it's still critical to understand how games are affecting young minds — both for good ...

  28. Video games help and harm U.S. teens

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