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Developing Math Reasoning In Elementary School And Beyond: The Mathematical Skills Required And How To Teach Them

Developing math reasoning skills in elementary school is crucial to succeed in developing a math mastery approach to learning which will support development through to middle school and high school. Students need strong applied reasoning alongside their math skills to be able to succeed – there’s no point in memorizing a theorem if you don’t know when to use it!

The Ultimate Guide to Problem Solving Techniques

Help your students to develop their problem solving skills with this free worksheet.

My approach to elementary school level math teaching and learning is that it should be about exploring, reasoning and challenging thinking, rather than learning rote/abstract rules for calculations and facts.

Though I recognize that fluency in math and memorizing key number facts is essential in elementary school mathematics to acquire the basics – these are the prerequisite skills that ought to be used and applied in real life contexts.

To succeed on standardized tests, it is clear that children require deep knowledge of facts and mathematical concepts. Moreover, they need to be able to use and apply these facts to a range of contexts, and different types of word problems , including the more complex multi-step and two-step word problems

What is reasoning in math?

Let’s start with the definition of math reasoning. Reasoning in math is the process of applying logical and critical thinking to a mathematical problem in order to make connections to work out the correct strategy to use (and as importantly, not to use) in reaching a solution.

Reasoning is sometimes seen as the glue that bonds students’ mathematical skills together; it’s also seen as bridging the gap between fluency and problem solving, allowing students to use their fluency to accurately carry out problem solving.

In my opinion, it is only when we teach children to reason and give them the freedom to look for different strategies when faced with an unfamiliar context that we are really teaching mathematics in elementary school.

There are two different types of reasoning: inductive reasoning and deductive reasoning. 

Inductive reasoning is also called bottom-up logic. When using inductive reasoning, people come to a conclusion based on observations. However, their conclusion may or may not be factual. For example, a student may observe that the following set of numbers is divisible by 4: 12, 36, 40, 48. They also notice that each of the numbers in the set are even. Therefore, they conclude that all even numbers are divisible by 4. This, however, is false. 

Deductive reasoning is also called top-down logic and works the opposite way of inductive reasoning. When using deductive reasoning, people use known facts in order to reach a conclusion. For example, a student may be trying to determine if all even numbers are divisible by 4. They may use the examples 22 / 4 and 30 / 4 to prove that not all even numbers are divisible by 4. This makes deductive reasoning more reliable.

Why focus teaching and learning on reasoning?

Logical reasoning requires metacognition (thinking about thinking) . It influences behavior and attitudes through greater engagement, requesting appropriate help (self-regulation) and seeking conceptual understanding.

Reasoning promotes these traits because it requires children to use their mathematical vocabulary . In short, reasoning requires a lot of active talk.

It is worth mentioning that with reasoning, active listening is equally important and if done right can also ensure increased learning autonomy for students.

The theory behind mathematical reasoning in elementary school

The infographic (below) from Helen Drury cleverly details what should underpin a mathematics teaching and learning syllabus. It’s a good starting point when you’re thinking about your mathematics curriculum in the context of fluency reasoning and problem solving .

John bee reasoning and problem solving 1

I’ve also been very influenced by the Five Principles of Extraordinary Math Teaching by Dan Finkel

These are as follows, and are a great starting point to developing math reasoning at the elementary school level

1. Start math lessons with a question

2. Students need to wonder and struggle

3. You are not the answer key

4. Say yes to your students original ideas (but not yes to methodical answers)

See also this free guide to elementary math problem solving and reasoning techniques .

How to make reasoning central to math lessons in elementary school

Pose lesson objectives as questions to elementary school children..

A  ‘light bulb’ idea from my own teaching and learning was to redesign learning objectives, fashioning them into a question for learning. Instead of ‘to identify multiples of a number’, for example, I’ll use ‘why is a square number a square number?’. Another example is: instead of ‘to use ratio to describe the relationship between two quantities,’ we can ask students ‘in a recipe, if the ratio of sugar to flour is 3:5, what does that mean?’

Phrasing LOs as a question instantly engages and enthuses children, they wonder what the answer is. It also ensures that they show their reasoning in a model or image when they answer.

In this instance – interestingly – children knew the process to calculate square numbers but could not articulate or mathematically reason why it worked until after the session.

It seems denying children answers allows them time to use their thinking skills, struggle and learn.

Ban the word ‘yes’ in math lessons

One of the simplest strategies I have found to make reasoning inseparable from mathematical learning is to ban the word ‘yes’ from the classroom.

Instead, asking children to reason their thoughts and explain why they think they are right can allow for greater learning gains and depth of understanding. Admittedly, this is still a work in progress and easier said than done.

To facilitate this, I always tell my children that I am not the answer key.

Using my example of square numbers, I allowed children time to struggle and wrestle with my question without providing an answer or giving hints. Instead, I questioned the students to unpack understanding at the beginning of the lesson and brought together mathematical ideas during a whole class discussion.

After a short discussion on how children might show or visualize a square number we began to show a model using arrays, like below:

John bee reasoning and problem solving 2 1

The children working at greater depth were encouraged to consider cubed numbers and show how they might be represented using multi-link cubes without any input from me. This made sure links were made between math concepts, mathematical vocabulary, and learning.

Use ‘sometimes, always, never’ classroom activities

A ‘sometimes, always, never’ activity is another great way to foster reasoning and problem-solving skills. Take the image below:

John bee reasoning and problem solving 3 1

Here, children are first required to sort the fraction statements into always, sometimes or never being true. The next day, they are moved on to the lesson with the title phrased as a question. So not ‘to identify patterns’, but ‘how does this pattern work?’ with a pattern already presented on the board.

The children, instantly engaged, begin conjecturing, making predictions and thinking about the next patterns in the sequence (this lesson was actually inspired by an Nrich activity- a math education project run by the University of Cambridge) .

5 tips for developing mathematical reasoning in the elementary school

While small changes will not provide the framework you need to properly embed reasoning in the classroom when implemented alongside ideas such as those mentioned above. These tips can help instill greater depth in math in your class for all ability levels.

1. Start lessons with a question.

2. Start lessons with a provocative mathematical statement or mind bender and challenge your class to provide the mathematical proof. Examples include: 

  • “N will always = N” 
  •  “Multiples of 9 always have the digital sum of 9”.
  • “When multiplying decimals the number of decimals places in the answer will be the total number of decimal places in the two numbers being multiplied. (For example, the answer to 2.5 x 3.21, will have 3 decimal places.)”
  • “A square is always a rectangle, but a rectangle is not always a square.”

3. Present answers to exam questions as a puzzle to generate discussion and make connections. They can use their repertoire of math skills to explore the relationships between the numbers – does the line signify addition, subtraction, multiplication, etc. Puzzles could even be presented on a simple number line. When framed like this, children like to ‘come up’ with what the question could be:

John bee reasoning and problem solving 4 1

4. Grouping children in threes is the magic number when working through problems. Child one talks through the problem. Child two writes down everybody’s reasoning. Child three actively listens and watches.

5. Include reasoning prompting posters around the classroom. The image below, for example, can be useful to children who are starting to formulate thoughts, predictions and assertions.

John Bee reasoning and problem solving 6

Your students will need an in-depth understanding of facts and concepts to truly succeed. Plus, they will need to be able to use and apply that knowledge to a range of contexts and in classroom discussion, in workbooks and in homework. As such, it’s clear that we need to provide them with a strong foundation of reasoning skills to give them their very best shot at the assessments they must face.

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Ultimate Guide to Metacognition [FREE]

Looking for a summary on metacognition in relation to math teaching and learning?

Check out this guide featuring practical examples, tips and strategies to successfully embed metacognition across your school to accelerate math growth.

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Is mathematical reasoning important to study?

Table of Contents

January 18, 2021

Reading Time: 9 minutes

Introduction

The purpose of mathematics is not just to earn grades. Students who wish to aim high in life need to figure out their purpose. Broadly speaking, Mathematics is implemented in every sphere of life. Nowadays, organizations require measurable input and output for performance assessment, and career outcomes are not based on qualitative or verbal feedback.

Students need to gear up and prepare for a future that will depend solely on mathematics. The evolution of newer technologies like data science will bring a renewed emphasis on Mathematics.   

Concept of brain hemispheres between logic and creativity.

Mathematical reasoning, on the other hand, helps individuals build mathematical critical thinking and logical reasoning. A lack of mathematical reasoning skills may reflect not just in mathematics performance but also in Physics, Chemistry, or Economics.

In the subsequent sections, we will try to understand What is Mathematical reasoning and what are the basic terms used in mathematical reasoning. We will also have a look at different types of mathematical reasoning and go through mathematical reasoning questions and answers.

Later in the article, we will look at a few Frequently Asked Questions with solutions to solidify the idea behind learning mathematical reasoning.

  • The importance of developing mathematical thinking in children
  • Logical Reasoning: Topics, Examples, Syllabus, Questions
  • Slow Learners

Here is a downloadable PDF. After downloading, you will be able to read 'Mathematical Reasoning’ offline at your convenience and as many times as you want. Click on the download button to explore them.

What is Mathematical Reasoning?

Mathematical reasoning is a critical skill that enables students to analyze a given hypothesis without any reference to a particular context or meaning. In layman's words, when a scientific inquiry or statement is examined, the reasoning is not based on an individual's opinion. Derivations and proofs require a factual and scientific basis. 

Mathematical critical thinking and logical reasoning are important skills that are required to solve maths reasoning questions. 

When we learn literature, we follow certain rules of grammar. Likewise, there are certain rules and parts of a scientific hypothesis. It is important to note that most books and texts written on mathematical reasoning follow scientific grammar or relevant terminologies and notations.

What are the basic terms used in Mathematical Reasoning?

In this section, the basic terminologies associated with Mathematical reasoning are discussed.

Any sentence in mathematics which follows the following rules is a statement.

A sentence needs to be either true or false but not both to be considered a mathematically accepted statement.

Any sentence which is either imperative or interrogative or exclamatory cannot be considered a mathematically validated statement. 

A Sentence containing one or many variables is termed an open statement. An open statement can become a statement if the variables present in the sentence are replaced by definite values

Example: The distance from the center of a circle to any point on the circumference of the circle is equal. 

Conjunction and Disjunction

Whenever statements are joined to make a new statement and all the conditions need to be fulfilled, it is a Conjunction. ‘And’, ‘with’ are commonly used to join such statements.

Whenever statements are joined to make a new statement and only one of the conditions needs to be fulfilled, it is a Disjunction. ‘Or’, ‘But’ are commonly used to join such statements.

The conjunction is true only if the original statements are found to be true. The conjunction is false if the original statement or statements are found to be false.

The conjunction is true if only one statement is found to be true. The conjunction is false if none of the original statements are found to be true.

Example: Square is a polygon and a parallelogram can also be a square.

These are a few mathematical terminologies that will help you comprehend and apply mathematical reasoning. These terms will also help you solve and understand reasoning questions.

What are the types of mathematical reasoning?

Inductive reasoning.

Inductive reasoning is based on observations and not any hypothesis. If any phenomena are observed for n number of times, it can be generalized. This generalization is based on observation and therefore it may be false. Inductive reasoning is a logical guess which can be backed up by using valid reasons.

Image of engineering objects on workplace top view.construction concept. engineering tools.vintage tone retro filter effect,soft focus(selective focus)

This type of reasoning is not used in geometry, for instance, one may observe a few right triangles and conclude all triangles to be right triangles. Therefore, other mathematical tools are used to prove geometrical results. An example of inductive reasoning will help elucidate the concept.

Example of Inductive Reasoning:

Statement:  I picked a ball from the bag and it happens to be a red ball. I picked a second red ball. A third ball from the bag is also red. Therefore, all the balls in the bag are red.

Reasoning : All the balls picked up from the bag are red. Therefore, we can say all the balls are red. This is an example of inductive reasoning where existing data is analyzed to come to a general conclusion.

Deductive Reasoning

Deductive reasoning is based on the exact opposite principles of induction. Unlike Inductive reasoning, Deductive reasoning is not based on simple generalizations. A Hypothesis is required or a statement that has to be true under specified conditions for deductive reasoning to be valid. In the case of Inductive reasoning, the conclusion may be false but Deductive reasoning is true in all cases.

Teacher helping student to construct a right angled triangle

Therefore, Deductive reading is used for geometrical and mathematical proofs. The following example will simplify the concepts discussed in this section.

Example of Deductive Reasoning:

Statement:  The sum of angles in a triangle is always equal to 180° and ABC is a Triangle.

Reasoning:  Here in the given statement we are considering two hypotheses, where the sum of angles in a triangle is said to be 180° and ABC is a triangle. Based on the given hypotheses we deduce that the sum of angles of ABC is 180°.

Abductive Reasoning

Abductive reasoning is a modified version of Inductive Reasoning and takes a more practical approach. In the case of inductive reasoning, the data or observation is complete but in real situations, most of the data is not available at the time of making a decision.

A student constructing objects on the paper

So based on the data and its availability, the conclusion may vary and reasoning may change.   

Example of Abductive Reasoning:

Statement: The heights of four students studying in a class were found to be 160cm, 162cm, 163 cm, 167 cm respectively. The measuring scale available had the least count of 1cm. 

Reasoning : As per the data and hypotheses available at the time of observation, the average height comes out to be 163cm. But once a new measuring scale was installed the least count was found to be 0.1 cm and the recorded height of students changed. This also impacted the Average height which came to be 63.8 cm. 

As discussed in this section, reasoning techniques are categorized in three major sections. An understanding of Inductive, Abductive and Deductive reasoning will help you solve any reasoning question. It is important to identify the reasoning technique which has to be used to solve a question from examination point of view. 

What are the types of reasoning statements?

Reasoning statements in mathematics are broadly classified into three types:

Simple Statements

Compound Statements

If-Then Statements

We will look into each type of reasoning statement along with their examples.

If the truth value of a statement or proposition does not directly depend on another statement, it is a simple statement. In other words, a simple statement should not be composed of simpler statements.

Therefore a simple statement can never be broken down into simpler statements. It is easiest to work with simple statements and direct reasoning approach can be implemented. A few examples have been provided to clear the concept of simple statements. 

Example 1: Square is a parallelogram.   

Reasoning: There are no modifiers in the given statement. Therefore we can say that the given statement is simple. 

Compound Statement

In simple words, the combination of simple statements is a compound statement. Therefore, such statements are made of either two or more simple statements joined together by connectives like 'and', 'or'.

A variety of connectives can be used instead of the two connectives as mentioned. These statements are crucial for Deduction reasoning in Mathematics. Have a look at the detailed example below for a better understanding:

Example 1: We have taken two simple statements that can be joined together by the use of a connector.

Statement 1:  Parallel lines do not intersect.

Statement 2: Transversal lines make equal alternate angles with parallel lines

Compound Statement:  Parallel lines do not intersect and Transversal lines make equal alternate angles with parallel lines.

Example 2: In this example, a compound statement is being dissected into its simple statement components. 

Compound Statement:  Triangle has three sides and the square has four sides.

The Simple Statements for this statement is:

Statement 1:  Triangle has three sides.

Statement 2:  The square has four sides. 

If-then Statement

Conditional statements where a hypothesis is followed by a conclusion are known as the If-then statement. If the hypothesis is true and the conclusion is false then the conditional statement is false. Likewise, if the hypothesis is false the whole statement is false.

Example 1: If 40% population is female then 60% population is male.

Reasoning: Here the 40% female is the hypothesis and if that condition is met then the conclusion is satisfying.

Sample Mathematical Reasoning Questions With Answers

Now that we have an understanding of Mathematical Reasoning and the various terminologies and reasoning associated, we will go through two sample questions with an explanation to understand maths and reasoning in depth.

Q1. Look at this series: 12, 10, 13, 11, 14, 12, … What number should come next?

A. 15 B. 16 C. 13 D. 10

Answer: Option D.

Explanation: First, 2 is subtracted, then 3 is added therefore when 3 is added to 12 it becomes 15. This is an example of an alternating number of subtraction series.

Q2. SQUARE:PERIMETER::CIRCLE :?

A.RADIUS B. CHORD C. SECTOR D. CIRCUMFERENCE

Answer: D.CIRCUMFERENCE. 

Explanation:  The boundary of a square is given by its perimeter just as the boundary of a circle is given by circumference.

Most kids study mathematics for the sake of grades. That will improve grades temporarily but cause great damage in the longer run. Kids need to ask questions to understand how a particular concept is being used. If children do not understand the concepts in their initial days, they will struggle at a later stage.

Practice Proofs

Proofs will help Children Ideate their own set of techniques to understand complex problems. Students need to focus on Geometry Proofs, results, and maths reasoning questions.

Cuemath Activities

Some kids do need additional support and tools. Sometimes kids underperform in mathematics due to stress and fear of bad grades. Such kids are unable to ask questions in class and eventually start lagging. Cuemath provides a customized learning journey for such kids.

The most basic concepts are cleared and corrected. Individual attention by professional Mathematics Teachers helps them cope better. Once a child gains confidence, mathematics is a cakewalk. 

Begin teaching mathematical reasoning at an early age to avoid struggling with it at a later stage. Children need to understand the principles of mathematics rather than mugging up proofs and theorems.

This will help them solve higher-order problems and develop mathematical aptitude. Over time you will find your child solving complex problems on their own without much intervention or assistance. 

About Cuemath

Cuemath, a student-friendly mathematics and coding platform, conducts regular  Online Classes  for academics and skill-development, and their Mental Math App, on both  iOS  and  Android , is a one-stop solution for kids to develop multiple skills. Understand the Cuemath fee structure and sign up for a free trial.

Frequently asked questions (FAQs)

What is a fallacy in mathematical reasoning.

Fallacy refers to errors in hypotheses caused due to logical inaccuracy.

Why is mathematical reasoning important?

Students have the potential to solve higher-order thinking questions which are frequently asked in competitive examinations. But a lack of mathematical reasoning skills may render their potential. Encouragement is needed to develop a student's natural inclination to strive for purpose and meaning.

The reasoning is the most fundamental and essential tool of mathematics. It helps one understand and justify mathematical theorems. A good grip in reasoning will help students apply the concepts they learn in the classroom. 

What are the two types of fallacy?

The two types of fallacies are as follows:

Formal fallacy: When the relationship between premises and conclusion is not valid or when premises are unsound, Formal fallacies are created.

Informal Fallacy: Misuse of language and evidence is classified as an Informal fallacy.

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Fluency, reasoning and problem solving in primary maths

Primary maths, australia and new zealand, tes resources team.

Primary Maths, Maths Mastery, Fluency, Reasoning, Problem Solving, Ks1 Maths,ks2 Maths, White Rose Maths Hub, Mathematics Mastery

Develop fluency, reasoning and problem solving within any topic as part of a mastery approach

The skills of fluency, reasoning and problem solving are well-known to all primary maths teachers. In mastery teaching , they play an essential role in helping pupils to gain a deeper understanding of a topic. But what does this look like in practice?

For more information on mastery, check out this  handy introduction .

Firstly, problem solving is at the heart of mastering maths. While there is nothing new about using problem-solving questions to consolidate understanding, mastery gets teachers to rethink the traditional lengthy word-problem format. Instead, problem-solving questions are often open-ended, with more than one right answer. 

Problem solving is an important skill for all ages and abilities and, as such, needs to be taught explicitly. It is therefore useful to have challenges like these at the end of every lesson.

Secondly, verbal reasoning demonstrates that pupils understand the maths. Talk is an integral part of mastery as it encourages students to reason, justify and explain their thinking. This is tricky for many teachers who are not used to focusing on verbal reasoning in their maths lessons. You might, for example, get young learners to voice their thought processes. Older students could take part in class debates, giving them the space to challenge their peers using logical reasoning.

Introducing scaffolded sentence structures when talking about maths gives pupils the confidence to communicate their ideas clearly, before writing them down. A mastery classroom should never be a quiet classroom.

Finally, fluency, reasoning and problem solving underpins the deepening of understanding. Fluency alone doesn’t give students the chance to delve deeper into the mathematics. They may well be able to answer the questions, but can they also justify their answer or explore other possibilities?

Typically, teachers start new topics by developing fluency in order to give learners confidence with the skill. However, sometimes starting with a problem-solving question – eg, Prove that 4+3=7 – deepens understanding sooner. How? Pupils have to be reliant on resources they’ve used elsewhere, such as concrete manipulatives and pictorial representations, to help them explain the maths.

When planning, try not to get hung up on whether an activity focuses on either reasoning or problem solving as often it is a combination. Instead, turn your attention to using these types of questions to secure fluency and ensure that all children move beyond it into a world of deeper understanding.

Fluency, reasoning and problem solving in your classroom

Embedding these concepts into your everyday teaching can take time so patience is key! Mastery specialists recommend being more fluid with your planning and investing more time in making resources that will allow you to be reactionary to progress made in the lessons.

We’ve hand-picked these useful ideas to get you started:

This blog post was written with grateful thanks to Jenny Lewis, Primary Maths Specialist at the White Rose Maths Hub, and Helen Williams, Director of Primary at Mathematics Mastery, for their insights.

Want to know more about primary maths mastery? Check out our collection of free resources, quality assured by mastery experts and helpfully mapped by topic to year groups and learning objectives.

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5 Teaching Mathematics Through Problem Solving

Janet Stramel

Problem Solving

In his book “How to Solve It,” George Pólya (1945) said, “One of the most important tasks of the teacher is to help his students. This task is not quite easy; it demands time, practice, devotion, and sound principles. The student should acquire as much experience of independent work as possible. But if he is left alone with his problem without any help, he may make no progress at all. If the teacher helps too much, nothing is left to the student. The teacher should help, but not too much and not too little, so that the student shall have a reasonable share of the work.” (page 1)

What is a problem  in mathematics? A problem is “any task or activity for which the students have no prescribed or memorized rules or methods, nor is there a perception by students that there is a specific ‘correct’ solution method” (Hiebert, et. al., 1997). Problem solving in mathematics is one of the most important topics to teach; learning to problem solve helps students develop a sense of solving real-life problems and apply mathematics to real world situations. It is also used for a deeper understanding of mathematical concepts. Learning “math facts” is not enough; students must also learn how to use these facts to develop their thinking skills.

According to NCTM (2010), the term “problem solving” refers to mathematical tasks that have the potential to provide intellectual challenges for enhancing students’ mathematical understanding and development. When you first hear “problem solving,” what do you think about? Story problems or word problems? Story problems may be limited to and not “problematic” enough. For example, you may ask students to find the area of a rectangle, given the length and width. This type of problem is an exercise in computation and can be completed mindlessly without understanding the concept of area. Worthwhile problems  includes problems that are truly problematic and have the potential to provide contexts for students’ mathematical development.

There are three ways to solve problems: teaching for problem solving, teaching about problem solving, and teaching through problem solving.

Teaching for problem solving begins with learning a skill. For example, students are learning how to multiply a two-digit number by a one-digit number, and the story problems you select are multiplication problems. Be sure when you are teaching for problem solving, you select or develop tasks that can promote the development of mathematical understanding.

Teaching about problem solving begins with suggested strategies to solve a problem. For example, “draw a picture,” “make a table,” etc. You may see posters in teachers’ classrooms of the “Problem Solving Method” such as: 1) Read the problem, 2) Devise a plan, 3) Solve the problem, and 4) Check your work. There is little or no evidence that students’ problem-solving abilities are improved when teaching about problem solving. Students will see a word problem as a separate endeavor and focus on the steps to follow rather than the mathematics. In addition, students will tend to use trial and error instead of focusing on sense making.

Teaching through problem solving  focuses students’ attention on ideas and sense making and develops mathematical practices. Teaching through problem solving also develops a student’s confidence and builds on their strengths. It allows for collaboration among students and engages students in their own learning.

Consider the following worthwhile-problem criteria developed by Lappan and Phillips (1998):

  • The problem has important, useful mathematics embedded in it.
  • The problem requires high-level thinking and problem solving.
  • The problem contributes to the conceptual development of students.
  • The problem creates an opportunity for the teacher to assess what his or her students are learning and where they are experiencing difficulty.
  • The problem can be approached by students in multiple ways using different solution strategies.
  • The problem has various solutions or allows different decisions or positions to be taken and defended.
  • The problem encourages student engagement and discourse.
  • The problem connects to other important mathematical ideas.
  • The problem promotes the skillful use of mathematics.
  • The problem provides an opportunity to practice important skills.

Of course, not every problem will include all of the above. Sometimes, you will choose a problem because your students need an opportunity to practice a certain skill.

Key features of a good mathematics problem includes:

  • It must begin where the students are mathematically.
  • The feature of the problem must be the mathematics that students are to learn.
  • It must require justifications and explanations for both answers and methods of solving.

Needlepoint of cats

Problem solving is not a  neat and orderly process. Think about needlework. On the front side, it is neat and perfect and pretty.

Back of a needlepoint

But look at the b ack.

It is messy and full of knots and loops. Problem solving in mathematics is also like this and we need to help our students be “messy” with problem solving; they need to go through those knots and loops and learn how to solve problems with the teacher’s guidance.

When you teach through problem solving , your students are focused on ideas and sense-making and they develop confidence in mathematics!

Mathematics Tasks and Activities that Promote Teaching through Problem Solving

Teacher teaching a math lesson

Choosing the Right Task

Selecting activities and/or tasks is the most significant decision teachers make that will affect students’ learning. Consider the following questions:

  • Teachers must do the activity first. What is problematic about the activity? What will you need to do BEFORE the activity and AFTER the activity? Additionally, think how your students would do the activity.
  • What mathematical ideas will the activity develop? Are there connections to other related mathematics topics, or other content areas?
  • Can the activity accomplish your learning objective/goals?

what is problem solving and reasoning in maths

Low Floor High Ceiling Tasks

By definition, a “ low floor/high ceiling task ” is a mathematical activity where everyone in the group can begin and then work on at their own level of engagement. Low Floor High Ceiling Tasks are activities that everyone can begin and work on based on their own level, and have many possibilities for students to do more challenging mathematics. One gauge of knowing whether an activity is a Low Floor High Ceiling Task is when the work on the problems becomes more important than the answer itself, and leads to rich mathematical discourse [Hover: ways of representing, thinking, talking, agreeing, and disagreeing; the way ideas are exchanged and what the ideas entail; and as being shaped by the tasks in which students engage as well as by the nature of the learning environment].

The strengths of using Low Floor High Ceiling Tasks:

  • Allows students to show what they can do, not what they can’t.
  • Provides differentiation to all students.
  • Promotes a positive classroom environment.
  • Advances a growth mindset in students
  • Aligns with the Standards for Mathematical Practice

Examples of some Low Floor High Ceiling Tasks can be found at the following sites:

  • YouCubed – under grades choose Low Floor High Ceiling
  • NRICH Creating a Low Threshold High Ceiling Classroom
  • Inside Mathematics Problems of the Month

Math in 3-Acts

Math in 3-Acts was developed by Dan Meyer to spark an interest in and engage students in thought-provoking mathematical inquiry. Math in 3-Acts is a whole-group mathematics task consisting of three distinct parts:

Act One is about noticing and wondering. The teacher shares with students an image, video, or other situation that is engaging and perplexing. Students then generate questions about the situation.

In Act Two , the teacher offers some information for the students to use as they find the solutions to the problem.

Act Three is the “reveal.” Students share their thinking as well as their solutions.

“Math in 3 Acts” is a fun way to engage your students, there is a low entry point that gives students confidence, there are multiple paths to a solution, and it encourages students to work in groups to solve the problem. Some examples of Math in 3-Acts can be found at the following websites:

  • Dan Meyer’s Three-Act Math Tasks
  • Graham Fletcher3-Act Tasks ]
  • Math in 3-Acts: Real World Math Problems to Make Math Contextual, Visual and Concrete

Number Talks

Number talks are brief, 5-15 minute discussions that focus on student solutions for a mental math computation problem. Students share their different mental math processes aloud while the teacher records their thinking visually on a chart or board. In addition, students learn from each other’s strategies as they question, critique, or build on the strategies that are shared.. To use a “number talk,” you would include the following steps:

  • The teacher presents a problem for students to solve mentally.
  • Provide adequate “ wait time .”
  • The teacher calls on a students and asks, “What were you thinking?” and “Explain your thinking.”
  • For each student who volunteers to share their strategy, write their thinking on the board. Make sure to accurately record their thinking; do not correct their responses.
  • Invite students to question each other about their strategies, compare and contrast the strategies, and ask for clarification about strategies that are confusing.

“Number Talks” can be used as an introduction, a warm up to a lesson, or an extension. Some examples of Number Talks can be found at the following websites:

  • Inside Mathematics Number Talks
  • Number Talks Build Numerical Reasoning

Light bulb

Saying “This is Easy”

“This is easy.” Three little words that can have a big impact on students. What may be “easy” for one person, may be more “difficult” for someone else. And saying “this is easy” defeats the purpose of a growth mindset classroom, where students are comfortable making mistakes.

When the teacher says, “this is easy,” students may think,

  • “Everyone else understands and I don’t. I can’t do this!”
  • Students may just give up and surrender the mathematics to their classmates.
  • Students may shut down.

Instead, you and your students could say the following:

  • “I think I can do this.”
  • “I have an idea I want to try.”
  • “I’ve seen this kind of problem before.”

Tracy Zager wrote a short article, “This is easy”: The Little Phrase That Causes Big Problems” that can give you more information. Read Tracy Zager’s article here.

Using “Worksheets”

Do you want your students to memorize concepts, or do you want them to understand and apply the mathematics for different situations?

What is a “worksheet” in mathematics? It is a paper and pencil assignment when no other materials are used. A worksheet does not allow your students to use hands-on materials/manipulatives [Hover: physical objects that are used as teaching tools to engage students in the hands-on learning of mathematics]; and worksheets are many times “naked number” with no context. And a worksheet should not be used to enhance a hands-on activity.

Students need time to explore and manipulate materials in order to learn the mathematics concept. Worksheets are just a test of rote memory. Students need to develop those higher-order thinking skills, and worksheets will not allow them to do that.

One productive belief from the NCTM publication, Principles to Action (2014), states, “Students at all grade levels can benefit from the use of physical and virtual manipulative materials to provide visual models of a range of mathematical ideas.”

You may need an “activity sheet,” a “graphic organizer,” etc. as you plan your mathematics activities/lessons, but be sure to include hands-on manipulatives. Using manipulatives can

  • Provide your students a bridge between the concrete and abstract
  • Serve as models that support students’ thinking
  • Provide another representation
  • Support student engagement
  • Give students ownership of their own learning.

Adapted from “ The Top 5 Reasons for Using Manipulatives in the Classroom ”.

any task or activity for which the students have no prescribed or memorized rules or methods, nor is there a perception by students that there is a specific ‘correct’ solution method

should be intriguing and contain a level of challenge that invites speculation and hard work, and directs students to investigate important mathematical ideas and ways of thinking toward the learning

involves teaching a skill so that a student can later solve a story problem

when we teach students how to problem solve

teaching mathematics content through real contexts, problems, situations, and models

a mathematical activity where everyone in the group can begin and then work on at their own level of engagement

20 seconds to 2 minutes for students to make sense of questions

Mathematics Methods for Early Childhood Copyright © 2021 by Janet Stramel is licensed under a Creative Commons Attribution 4.0 International License , except where otherwise noted.

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The latest news and views on education from oxford university press., the role of reasoning in supporting problem solving and fluency.

what is problem solving and reasoning in maths

A recent webinar with Mike Askew explored the connection between reasoning, problem solving and fluency. This blog post summaries the key takeaways from this webinar.

Using reasoning to support fluency and problem solving 

You’ll probably be very familiar with the aims of the National Curriculum for mathematics in England: fluency, problem-solving and reasoning. An accepted logic of progression for these is for children to become fluent in the basics, apply this to problem-solving, and then reason about what they have done. However, this sequence tends towards treating reasoning as the icing on the cake, suggesting that it might be a final step that not all children in the class will reach. So let’s turn this logic on its head and consider the possibility that much mathematical reasoning is in actual fact independent of arithmetical fluency.

What does progress in mathematical reasoning look like?

Since we cannot actually ‘see’ children’s progression in learning, in the way we can see a journey’s progression on a SatNav, we often use metaphors to talk about progression in learning. One popular metaphor is to liken learning to ‘being on track’, with the implication that we can check if children going in the right direction, reaching ‘stations’ of fluency along the way. Or we talk about progression in learning as though it were similar to building up blocks, where some ideas provide the ‘foundations’ that can be ‘built upon’. 

Instead of thinking about reasoning as a series of stations along a train track or a pile of building blocks, we can instead take a gardening metaphor, and think about reasoning as an ‘unfolding’ of things. With this metaphor, just as the sunflower ‘emerges’ from the seed, so our mathematical reasoning is contained within our early experiences. A five-year-old may not be able to solve 3 divided by 4, but they will be able to share three chocolate bars between four friends – that early experience of ‘sharing chocolate’ contains the seeds of formal division leading to fractions. 1  

Of course, the five-year-old is not interested in how much chocolate each friend gets, but whether everyone gets the same amount – it’s the child’s interest in relationships between quantities, rather than the actual quantities that holds the seeds of thinking mathematically.  

The role of relationships in thinking mathematically

Quantitative relationships.

Quantitative relationships refer to how quantities relate to each other. Consider this example:

I have some friends round on Saturday for a tea party and buy a packet of biscuits, which we share equally. On Sunday, I have another tea party, we share a second, equivalent packet of the biscuits. We share out the same number of biscuits as yesterday, but there are more people at the table. Does each person get more or less biscuits? 2

Once people are reassured that this is not a trick question 3 then it is clear that if there are more people and the same quantity of biscuits, everyone must get a smaller amount to eat on Sunday than the Saturday crowd did. Note, importantly, we can reason this conclusion without knowing exact quantities, either of people or biscuits. 

This example had the change from Saturday to Sunday being that the number of biscuits stayed the same, while the number of people went up. As each of these quantities can do three things between Saturday and Sunday – go down, stay the same, go up – there are nine variations to the problem, summarised in this table, with the solution shown to the particular version above. 

what is problem solving and reasoning in maths

Before reading on, you might like to take a moment to think about which of the other cells in the table can be filled in. (The solution is at the end of this blog).

It turns out that in 7 out of 9 cases, we can reason what will happen without doing any arithmetic. 4 We can then use this reasoning to help us understand what happens when we do put numbers in. For example, what we essentially have here is a division – quantity of biscuits divided between number of friends – and we can record the changes in the quantities of biscuits and/or people as fractions:

what is problem solving and reasoning in maths

So, the two fractions represent 5 biscuits shared between 6 friends (5/6) and 5 biscuits shared between 8 (5/8). To reason through which of these fractions is bigger we can apply our quantitative reasoning here to see that everyone must get fewer biscuits on Sunday – there are more friends, but the same quantity of biscuits to go around. We do not need to generate images of each fraction to ‘see’ which is larger, and we certainly do not need to put them both over a common denominator of 48.  We can reason about these fractions, not as being static parts of an object, but as a result of a familiar action on the world and in doing so developing our understanding of fractions. This is exactly what MathsBeat does, using this idea of reasoning in context to help children understand what the abstract mathematics might look like.

Structural relationships : 

By   structural relationships,   I mean   how we can break up and deal with a quantity in structural ways. Try this:

Jot down a two-digit number (say, 32) Add the two digits (3 + 2 = 5) Subtract that sum from your original number (32 – 5 = 27) Do at least three more Do you notice anything about your answers?

If you’ve done this, then you’ll probably notice that all of your answers are multiples of nine (and, if like most folks, you just read on, then do check this is the case with a couple of numbers now).

This result might look like a bit of mathematical magic, but there must be a reason.

We might model this using three base tens, and two units, decomposing one of our tens into units in order to take away five units. But this probably gives us no sense of the underlying structure or any physical sensation of why we always end up with a multiple of nine.

what is problem solving and reasoning in maths

If we approach this differently, thinking about where our five came from –three tens and two units – rather than decomposing one of the tens into units, we could start by taking away two, which cancels out.

And then rather than subtracting three from one of our tens, we could take away one from each ten, leaving us with three nines. And a moment’s reflection may reveal that this will work for any starting number: 45 – (4 + 5), well the, five within the nine being subtracted clears the five ones in 45, and the 4 matches the number of tens, and that will always be the case. Through the concrete, we begin to get the sense that this will always be true.

what is problem solving and reasoning in maths

If we take this into more formal recording, we are ensuring that children have a real sense of what the structure is: a  structural sense , which complements their number sense. 

Decomposing and recomposing is one way of doing subtraction, but we’re going beyond this by really unpacking and laying bare the underlying structure: a really powerful way of helping children understand what’s going on.

So in summary, much mathematical reasoning is independent of arithmetical fluency.

This is a bold statement, but as you can see from the examples above, our reasoning doesn’t necessarily depend upon or change with different numbers. In fact, it stays exactly the same. We can even say something is true and have absolutely no idea how to do the calculation. (Is it true that 37.5 x 13.57 = 40 x 13.57 – 2.5 x 13.37?)

Maybe it’s time to reverse the logic and start to think about mathematics emerging from reasoning to problem-solving to fluency.

Head shot of the blog's author Mike Askew

Mike Askew:  Before moving into teacher education, Professor Mike Askew began his career as a primary school teacher. He now researches, speaks and writes on teaching and learning mathematics. Mike believes that all children can find mathematical activity engaging and enjoyable, and therefore develop the confidence in their ability to do maths. 

Mike is also the Series Editor of  MathsBeat , a new digitally-led maths mastery programme that has been designed and written to bring a consistent and coherent approach to the National Curriculum, covering all of the aims – fluency, problem solving and reasoning – thoroughly and comprehensively. MathsBeat’s clear progression and easy-to-follow sequence of tasks develops children’s knowledge, fluency and understanding with suggested prompts, actions and questions to give all children opportunities for deep learning. Find out more here .

You can watch Mike’s full webinar,  The role of reasoning in supporting problem solving and fluency , here . (Note: you will be taken to a sign-up page and asked to enter your details; this is so that we can email you a CPD certificate on competition of the webinar). 

Solution to  Changes from Saturday to Sunday and the result

what is problem solving and reasoning in maths

 1 If you would like to read more about this, I recommend Lakoff, G., & Núñez, R. E. (2000). Where mathematics comes from: How the embodied mind brings mathematics into being. Basic Books.

2 Adapted from a problem in: Lamon, S. (2005). Teaching Fractions and Ratios for Understanding. Essential Content Knowledge and Instructional Strategies for Teachers, 2nd Edition. Routledge.

3 Because, of course in this mathematical world of friends, no one is on a diet or gluten intolerant!

4 The more/more and less/less solutions are determined by the actual quantities: biscuits going up by, say, 20 , but only one more friend turning up on Sunday is going to be very different by only having 1 more biscuit on Sunday but 20 more friends arriving. 

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One thought on “ the role of reasoning in supporting problem solving and fluency ”.

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Hi Mike, I enjoyed reading your post, it has definitely given me a lot of insight into teaching and learning about mathematics, as I have struggled to understand generalisations and concepts when dealing solely with numbers, as a mathematics learner. I agree with you in that students’ ability to reason and develop an understanding of mathematical concepts, and retain a focus on mathematical ideas and why these ideas are important, especially when real-world connections are made, because this is relevant to students’ daily lives and it is something they are able to better understand rather than being presented with solely arithmetic problems and not being exposed to understanding the mathematics behind it. Henceforth, the ideas you have presented are ones I will take on when teaching: ensuring that students understand the importance of understanding mathematical ideas and use this to justify their responses, which I believe will help students develop confidence and strengthen their skills and ability to extend their thinking when learning about mathematics.

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10.2: Reasoning and Logic

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Logic is a tool to solve problems. In mathematical logic, a PROPOSITION (or STATEMENT) is a sentence that is either true or false. It cannot be both. One way to think about it is that in order for it to be true, it must be always be true. There can be no qualifiers.

The following are NOT statements in mathematical logic:

  • He has black hair. (This depends on who “he” is, so we can’t tell if it is true or false.)
  • x + 3y = 6 (This depends on the values of x and y.)
  • 7 + 16 (This is not even a sentence.)
  • Go to the store. (This has nothing to do with being true or false.)
  • Are you a woman? (This is a question.)
  • Napoleon was short. (This depends on how someone defines short.)

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Problem Solving in Mathematics Education pp 1–39 Cite as

Problem Solving in Mathematics Education

  • Peter Liljedahl 6 ,
  • Manuel Santos-Trigo 7 ,
  • Uldarico Malaspina 8 &
  • Regina Bruder 9  
  • Open Access
  • First Online: 28 June 2016

89k Accesses

14 Citations

Part of the book series: ICME-13 Topical Surveys ((ICME13TS))

Problem solving in mathematics education has been a prominent research field that aims at understanding and relating the processes involved in solving problems to students’ development of mathematical knowledge and problem solving competencies. The accumulated knowledge and field developments include conceptual frameworks to characterize learners’ success in problem solving activities, cognitive, metacognitive, social and affective analysis, curriculum proposals, and ways to foster problem solving approaches. In the survey, four interrelated areas are reviewed: (i) the relevance of heuristics in problem solving approaches—why are they important and what research tells us about their use? (ii) the need to characterize and foster creative problem solving approaches—what type of heuristics helps learners think of and practice creative solutions? (iii) the importance for learners to formulate and pursue their own problems; and (iv) the role played by the use of both multiple purpose and ad hoc mathematical action types of technologies in problem solving activities—what ways of reasoning do learners construct when they rely on the use of digital technologies and how technology and technology approaches can be reconciled?

  • Mathematical Problem
  • Prospective Teacher
  • Creative Process
  • Digital Technology
  • Mathematical Task

These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.

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Mathematical problem solving has long been seen as an important aspect of mathematics, the teaching of mathematics, and the learning of mathematics. It has infused mathematics curricula around the world with calls for the teaching of problem solving as well as the teaching of mathematics through problem solving. And as such, it has been of interest to mathematics education researchers for as long as our field has existed. More relevant, mathematical problem solving has played a part in every ICME conference, from 1969 until the forthcoming meeting in Hamburg, wherein mathematical problem solving will reside most centrally within the work of Topic Study 19: Problem Solving in Mathematics Education. This booklet is being published on the occasion of this Topic Study Group.

To this end, we have assembled four summaries looking at four distinct, yet inter-related, dimensions of mathematical problem solving. The first summary, by Regina Bruder, is a nuanced look at heuristics for problem solving. This notion of heuristics is carried into Peter Liljedahl’s summary, which looks specifically at a progression of heuristics leading towards more and more creative aspects of problem solving. This is followed by Luz Manuel Santos Trigo’s summary introducing us to problem solving in and with digital technologies. The last summary, by Uldarico Malaspina Jurado, documents the rise of problem posing within the field of mathematics education in general and the problem solving literature in particular.

Each of these summaries references in some critical and central fashion the works of George Pólya or Alan Schoenfeld. To the initiated researchers, this is no surprise. The seminal work of these researchers lie at the roots of mathematical problem solving. What is interesting, though, is the diverse ways in which each of the four aforementioned contributions draw on, and position, these works so as to fit into the larger scheme of their respective summaries. This speaks to not only the depth and breadth of these influential works, but also the diversity with which they can be interpreted and utilized in extending our thinking about problem solving.

Taken together, what follows is a topical survey of ideas representing the diversity of views and tensions inherent in a field of research that is both a means to an end and an end onto itself and is unanimously seen as central to the activities of mathematics.

1 Survey on the State-of-the-Art

1.1 role of heuristics for problem solving—regina bruder.

The origin of the word heuristic dates back to the time of Archimedes and is said to have come out of one of the famous stories told about this great mathematician and inventor. The King of Syracuse asked Archimedes to check whether his new wreath was really made of pure gold. Archimedes struggled with this task and it was not until he was at the bathhouse that he came up with the solution. As he entered the tub he noticed that he had displaced a certain amount of water. Brilliant as he was, he transferred this insight to the issue with the wreath and knew he had solved the problem. According to the legend, he jumped out of the tub and ran from the bathhouse naked screaming, “Eureka, eureka!”. Eureka and heuristic have the same root in the ancient Greek language and so it has been claimed that this is how the academic discipline of “heuristics” dealing with effective approaches to problem solving (so-called heurisms) was given its name. Pólya ( 1964 ) describes this discipline as follows:

Heuristics deals with solving tasks. Its specific goals include highlighting in general terms the reasons for selecting those moments in a problem the examination of which could help us find a solution. (p. 5)

This discipline has grown, in part, from examining the approaches to certain problems more in detail and comparing them with each other in order to abstract similarities in approach, or so-called heurisms. Pólya ( 1949 ), but also, inter alia, Engel ( 1998 ), König ( 1984 ) and Sewerin ( 1979 ) have formulated such heurisms for mathematical problem tasks. The problem tasks examined by the authors mentioned are predominantly found in the area of talent programmes, that is, they often go back to mathematics competitions.

In 1983 Zimmermann provided an overview of heuristic approaches and tools in American literature which also offered suggestions for mathematics classes. In the German-speaking countries, an approach has established itself, going back to Sewerin ( 1979 ) and König ( 1984 ), which divides school-relevant heuristic procedures into heuristic tools, strategies and principles, see also Bruder and Collet ( 2011 ).

Below is a review of the conceptual background of heuristics, followed by a description of the effect mechanisms of heurisms in problem-solving processes.

1.1.1 Research Review on the Promotion of Problem Solving

In the 20th century, there has been an advancement of research on mathematical problem solving and findings about possibilities to promote problem solving with varying priorities (c.f. Pehkonen 1991 ). Based on a model by Pólya ( 1949 ), in a first phase of research on problem solving, particularly in the 1960s and the 1970s, a series of studies on problem-solving processes placing emphasis on the importance of heuristic strategies (heurisms) in problem solving has been carried out. It was assumed that teaching and learning heuristic strategies, principles and tools would provide students with an orientation in problem situations and that this could thus improve students’ problem-solving abilities (c.f. for instance, Schoenfeld 1979 ). This approach, mostly researched within the scope of talent programmes for problem solving, was rather successful (c.f. for instance, Sewerin 1979 ). In the 1980s, requests for promotional opportunities in everyday teaching were given more and more consideration: “ problem solving must be the focus of school mathematics in the 1980s ” (NCTM 1980 ). For the teaching and learning of problem solving in regular mathematics classes, the current view according to which cognitive, heuristic aspects were paramount, was expanded by certain student-specific aspects, such as attitudes, emotions and self-regulated behaviour (c.f. Kretschmer 1983 ; Schoenfeld 1985 , 1987 , 1992 ). Kilpatrick ( 1985 ) divided the promotional approaches described in the literature into five methods which can also be combined with each other.

Osmosis : action-oriented and implicit imparting of problem-solving techniques in a beneficial learning environment

Memorisation : formation of special techniques for particular types of problem and of the relevant questioning when problem solving

Imitation : acquisition of problem-solving abilities through imitation of an expert

Cooperation : cooperative learning of problem-solving abilities in small groups

Reflection : problem-solving abilities are acquired in an action-oriented manner and through reflection on approaches to problem solving.

Kilpatrick ( 1985 ) views as success when heuristic approaches are explained to students, clarified by means of examples and trained through the presentation of problems. The need of making students aware of heuristic approaches is by now largely accepted in didactic discussions. Differences in varying approaches to promoting problem-solving abilities rather refer to deciding which problem-solving strategies or heuristics are to imparted to students and in which way, and not whether these should be imparted at all or not.

1.1.2 Heurisms as an Expression of Mental Agility

The activity theory, particularly in its advancement by Lompscher ( 1975 , 1985 ), offers a well-suited and manageable model to describe learning activities and differences between learners with regard to processes and outcomes in problem solving (c.f. Perels et al. 2005 ). Mental activity starts with a goal and the motive of a person to perform such activity. Lompscher divides actual mental activity into content and process. Whilst the content in mathematical problem-solving consists of certain concepts, connections and procedures, the process describes the psychological processes that occur when solving a problem. This course of action is described in Lompscher by various qualities, such as systematic planning, independence, accuracy, activity and agility. Along with differences in motivation and the availability of expertise, it appears that intuitive problem solvers possess a particularly high mental agility, at least with regard to certain contents areas.

According to Lompscher, “flexibility of thought” expresses itself

… by the capacity to change more or less easily from one aspect of viewing to another one or to embed one circumstance or component into different correlations, to understand the relativity of circumstances and statements. It allows to reverse relations, to more or less easily or quickly attune to new conditions of mental activity or to simultaneously mind several objects or aspects of a given activity (Lompscher 1975 , p. 36).

These typical manifestations of mental agility can be focused on in problem solving by mathematical means and can be related to the heurisms known from the analyses of approaches by Pólya et al. (c.f. also Bruder 2000 ):

Reduction : Successful problem solvers will intuitively reduce a problem to its essentials in a sensible manner. To achieve such abstraction, they often use visualisation and structuring aids, such as informative figures, tables, solution graphs or even terms. These heuristic tools are also very well suited to document in retrospect the approach adopted by the intuitive problem solvers in a way that is comprehensible for all.

Reversibility : Successful problem solvers are able to reverse trains of thought or reproduce these in reverse. They will do this in appropriate situations automatically, for instance, when looking for a key they have mislaid. A corresponding general heuristic strategy is working in reverse.

Minding of aspects : Successful problem solvers will mind several aspects of a given problem at the same time or easily recognise any dependence on things and vary them in a targeted manner. Sometimes, this is also a matter of removing barriers in favour of an idea that appears to be sustainable, that is, by simply “hanging on” to a certain train of thought even against resistance. Corresponding heurisms are, for instance, the principle of invariance, the principle of symmetry (Engel 1998 ), the breaking down or complementing of geometric figures to calculate surface areas, or certain terms used in binomial formulas.

Change of aspects : Successful problem solvers will possibly change their assumptions, criteria or aspects minded in order to find a solution. Various aspects of a given problem will be considered intuitively or the problem be viewed from a different perspective, which will prevent “getting stuck” and allow for new insights and approaches. For instance, many elementary geometric propositions can also be proved in an elegant vectorial manner.

Transferring : Successful problem solvers will be able more easily than others to transfer a well-known procedure to another, sometimes even very different context. They recognise more easily the “framework” or pattern of a given task. Here, this is about own constructions of analogies and continual tracing back from the unknown to the known.

Intuitive, that is, untrained good problem solvers, are, however, often unable to access these flexibility qualities consciously. This is why they are also often unable to explain how they actually solved a given problem.

To be able to solve problems successfully, a certain mental agility is thus required. If this is less well pronounced in a certain area, learning how to solve problems means compensating by acquiring heurisms. In this case, insufficient mental agility is partly “offset” through the application of knowledge acquired by means of heurisms. Mathematical problem-solving competences are thus acquired through the promotion of manifestations of mental agility (reduction, reversibility, minding of aspects and change of aspects). This can be achieved by designing sub-actions of problem solving in connection with a (temporarily) conscious application of suitable heurisms. Empirical evidence for the success of the active principle of heurisms has been provided by Collet ( 2009 ).

Against such background, learning how to solve problems can be established as a long-term teaching and learning process which basically encompasses four phases (Bruder and Collet 2011 ):

Intuitive familiarisation with heuristic methods and techniques.

Making aware of special heurisms by means of prominent examples (explicit strategy acquisition).

Short conscious practice phase to use the newly acquired heurisms with differentiated task difficulties.

Expanding the context of the strategies applied.

In the first phase, students are familiarised with heurisms intuitively by means of targeted aid impulses and questions (what helped us solve this problem?) which in the following phase are substantiated on the basis of model tasks, are given names and are thus made aware of their existence. The third phase serves the purpose of a certain familiarisation with the new heurisms and the experience of competence through individualised practising at different requirement levels, including in the form of homework over longer periods. A fourth and delayed fourth phase aims at more flexibility through the transfer to other contents and contexts and the increasingly intuitive use of the newly acquired heurisms, so that students can enrich their own problem-solving models in a gradual manner. The second and third phases build upon each other in close chronological order, whilst the first phase should be used in class at all times.

All heurisms can basically be described in an action-oriented manner by means of asking the right questions. The way of asking questions can thus also establish a certain kind of personal relation. Even if the teacher presents and suggests the line of basic questions with a prototypical wording each time, students should always be given the opportunity to find “their” wording for the respective heurism and take a note of it for themselves. A possible key question for the use of a heuristic tool would be: How to illustrate and structure the problem or how to present it in a different way?

Unfortunately, for many students, applying heuristic approaches to problem solving will not ensue automatically but will require appropriate early and long-term promoting. The results of current studies, where promotion approaches to problem solving are connected with self-regulation and metacognitive aspects, demonstrate certain positive effects of such combination on students. This field of research includes, for instance, studies by Lester et al. ( 1989 ), Verschaffel et al. ( 1999 ), the studies on teaching method IMPROVE by Mevarech and Kramarski ( 1997 , 2003 ) and also the evaluation of a teaching concept on learning how to solve problems by the gradual conscious acquisition of heurisms by Collet and Bruder ( 2008 ).

1.2 Creative Problem Solving—Peter Liljedahl

There is a tension between the aforementioned story of Archimedes and the heuristics presented in the previous section. Archimedes, when submersing himself in the tub and suddenly seeing the solution to his problem, wasn’t relying on osmosis, memorisation, imitation, cooperation, or reflection (Kilpatrick 1985 ). He wasn’t drawing on reduction, reversibility, minding of aspects, change of aspect, or transfer (Bruder 2000 ). Archimedes was stuck and it was only, in fact, through insight and sudden illumination that he managed to solve his problem. In short, Archimedes was faced with a problem that the aforementioned heuristics, and their kind, would not help him to solve.

According to some, such a scenario is the definition of a problem. For example, Resnick and Glaser ( 1976 ) define a problem as being something that you do not have the experience to solve. Mathematicians, in general, agree with this (Liljedahl 2008 ).

Any problem in which you can see how to attack it by deliberate effort, is a routine problem, and cannot be an important discover. You must try and fail by deliberate efforts, and then rely on a sudden inspiration or intuition or if you prefer to call it luck. (Dan Kleitman, participant cited in Liljedahl 2008 , p. 19).

Problems, then, are tasks that cannot be solved by direct effort and will require some creative insight to solve (Liljedahl 2008 ; Mason et al. 1982 ; Pólya 1965 ).

1.2.1 A History of Creativity in Mathematics Education

In 1902, the first half of what eventually came to be a 30 question survey was published in the pages of L’Enseignement Mathématique , the journal of the French Mathematical Society. The authors, Édouard Claparède and Théodore Flournoy, were two Swiss psychologists who were deeply interested in the topics of mathematical discovery, creativity and invention. Their hope was that a widespread appeal to mathematicians at large would incite enough responses for them to begin to formulate some theories about this topic. The first half of the survey centered on the reasons for becoming a mathematician (family history, educational influences, social environment, etc.), attitudes about everyday life, and hobbies. This was eventually followed, in 1904, by the publication of the second half of the survey pertaining, in particular, to mental images during periods of creative work. The responses were sorted according to nationality and published in 1908.

During this same period Henri Poincaré (1854–1912), one of the most noteworthy mathematicians of the time, had already laid much of the groundwork for his own pursuit of this same topic and in 1908 gave a presentation to the French Psychological Society in Paris entitled L’Invention mathématique —often mistranslated to Mathematical Creativity Footnote 1 (c.f. Poincaré 1952 ). At the time of the presentation Poincaré stated that he was aware of Claparède and Flournoy’s work, as well as their results, but expressed that they would only confirm his own findings. Poincaré’s presentation, as well as the essay it spawned, stands to this day as one of the most insightful, and thorough treatments of the topic of mathematical discovery, creativity, and invention.

Just at this time, I left Caen, where I was living, to go on a geological excursion under the auspices of the School of Mines. The incident of the travel made me forget my mathematical work. Having reached Coutances, we entered an omnibus to go some place or other. At the moment when I put my foot on the step, the idea came to me, without anything in my former thoughts seeming to have paved the way for it, that the transformations I had used to define the Fuschian functions were identical with those of non-Euclidean geometry. I did not verify the idea; I should not have had the time, as, upon taking my seat in the omnibus, I went on with the conversation already commenced, but I felt a perfect certainty. On my return to Caen, for conscience’ sake, I verified the results at my leisure. (Poincaré 1952 , p. 53)

So powerful was his presentation, and so deep were his insights into his acts of invention and discovery that it could be said that he not so much described the characteristics of mathematical creativity, as defined them. From that point forth mathematical creativity, or even creativity in general, has not been discussed seriously without mention of Poincaré’s name.

Inspired by this presentation, Jacques Hadamard (1865–1963), a contemporary and a friend of Poincaré’s, began his own empirical investigation into this fascinating phenomenon. Hadamard had been critical of Claparède and Flournoy’s work in that they had not adequately treated the topic on two fronts. As exhaustive as the survey appeared to be, Hadamard felt that it failed to ask some key questions—the most important of which was with regard to the reason for failures in the creation of mathematics. This seemingly innocuous oversight, however, led directly to his second and “most important criticism” (Hadamard 1945 ). He felt that only “first-rate men would dare to speak of” (p. 10) such failures. So, inspired by his good friend Poincaré’s treatment of the subject Hadamard retooled the survey and gave it to friends of his for consideration—mathematicians such as Henri Poincaré and Albert Einstein, whose prominence were beyond reproach. Ironically, the new survey did not contain any questions that explicitly dealt with failure. In 1943 Hadamard gave a series of lectures on mathematical invention at the École Libre des Hautes Études in New York City. These talks were subsequently published as The Psychology of Mathematical Invention in the Mathematical Field (Hadameard 1945 ).

Hadamard’s classic work treats the subject of invention at the crossroads of mathematics and psychology. It provides not only an entertaining look at the eccentric nature of mathematicians and their rituals, but also outlines the beliefs of mid twentieth-century mathematicians about the means by which they arrive at new mathematics. It is an extensive exploration and extended argument for the existence of unconscious mental processes. In essence, Hadamard took the ideas that Poincaré had posed and, borrowing a conceptual framework for the characterization of the creative process from the Gestaltists of the time (Wallas 1926 ), turned them into a stage theory. This theory still stands as the most viable and reasonable description of the process of mathematical creativity.

1.2.2 Defining Mathematical Creativity

The phenomena of mathematical creativity, although marked by sudden illumination, actually consist of four separate stages stretched out over time, of which illumination is but one stage. These stages are initiation, incubation, illumination, and verification (Hadamard 1945 ). The first of these stages, the initiation phase, consists of deliberate and conscious work. This would constitute a person’s voluntary, and seemingly fruitless, engagement with a problem and be characterized by an attempt to solve the problem by trolling through a repertoire of past experiences. This is an important part of the inventive process because it creates the tension of unresolved effort that sets up the conditions necessary for the ensuing emotional release at the moment of illumination (Hadamard 1945 ; Poincaré 1952 ).

Following the initiation stage the solver, unable to come up with a solution stops working on the problem at a conscious level and begins to work on it at an unconscious level (Hadamard 1945 ; Poincaré 1952 ). This is referred to as the incubation stage of the inventive process and can last anywhere from several minutes to several years. After the period of incubation a rapid coming to mind of a solution, referred to as illumination , may occur. This is accompanied by a feeling of certainty and positive emotions (Poincaré 1952 ). Although the processes of incubation and illumination are shrouded behind the veil of the unconscious there are a number of things that can be deduced about them. First and foremost is the fact that unconscious work does, indeed, occur. Poincaré ( 1952 ), as well as Hadamard ( 1945 ), use the very real experience of illumination, a phenomenon that cannot be denied, as evidence of unconscious work, the fruits of which appear in the flash of illumination. No other theory seems viable in explaining the sudden appearance of solution during a walk, a shower, a conversation, upon waking, or at the instance of turning the conscious mind back to the problem after a period of rest (Poincaré 1952 ). Also deducible is that unconscious work is inextricably linked to the conscious and intentional effort that precedes it.

There is another remark to be made about the conditions of this unconscious work: it is possible, and of a certainty it is only fruitful, if it is on the one hand preceded and on the other hand followed by a period of conscious work. These sudden inspirations never happen except after some days of voluntary effort which has appeared absolutely fruitless and whence nothing good seems to have come … (Poincaré 1952 , p. 56)

Hence, the fruitless efforts of the initiation phase are only seemingly so. They not only set up the aforementioned tension responsible for the emotional release at the time of illumination, but also create the conditions necessary for the process to enter into the incubation phase.

Illumination is the manifestation of a bridging that occurs between the unconscious mind and the conscious mind (Poincaré 1952 ), a coming to (conscious) mind of an idea or solution. What brings the idea forward to consciousness is unclear, however. There are theories of the aesthetic qualities of the idea, effective surprise/shock of recognition, fluency of processing, or breaking functional fixedness. For reasons of brevity I will only expand on the first of these.

Poincaré proposed that ideas that were stimulated during initiation remained stimulated during incubation. However, freed from the constraints of conscious thought and deliberate calculation, these ideas would begin to come together in rapid and random unions so that “their mutual impacts may produce new combinations” (Poincaré 1952 ). These new combinations, or ideas, would then be evaluated for viability using an aesthetic sieve, which allows through to the conscious mind only the “right combinations” (Poincaré 1952 ). It is important to note, however, that good or aesthetic does not necessarily mean correct. Correctness is evaluated during the verification stage.

The purpose of verification is not only to check for correctness. It is also a method by which the solver re-engages with the problem at the level of details. That is, during the unconscious work the problem is engaged with at the level of ideas and concepts. During verification the solver can examine these ideas in closer details. Poincaré succinctly describes both of these purposes.

As for the calculations, themselves, they must be made in the second period of conscious work, that which follows the inspiration, that in which one verifies the results of this inspiration and deduces their consequences. (Poincaré 1952 , p. 62)

Aside from presenting this aforementioned theory on invention, Hadamard also engaged in a far-reaching discussion on a number of interesting, and sometimes quirky, aspects of invention and discovery that he had culled from the results of his empirical study, as well as from pertinent literature. This discussion was nicely summarized by Newman ( 2000 ) in his commentary on the elusiveness of invention.

The celebrated phrenologist Gall said mathematical ability showed itself in a bump on the head, the location of which he specified. The psychologist Souriau, we are told, maintained that invention occurs by “pure chance”, a valuable theory. It is often suggested that creative ideas are conjured up in “mathematical dreams”, but this attractive hypothesis has not been verified. Hadamard reports that mathematicians were asked whether “noises” or “meteorological circumstances” helped or hindered research [..] Claude Bernard, the great physiologist, said that in order to invent “one must think aside”. Hadamard says this is a profound insight; he also considers whether scientific invention may perhaps be improved by standing or sitting or by taking two baths in a row. Helmholtz and Poincaré worked sitting at a table; Hadamard’s practice is to pace the room (“Legs are the wheels of thought”, said Emile Angier); the chemist J. Teeple was the two-bath man. (p. 2039)

1.2.3 Discourses on Creativity

Creativity is a term that can be used both loosely and precisely. That is, while there exists a common usage of the term there also exists a tradition of academic discourse on the subject. A common usage of creative refers to a process or a person whose products are original, novel, unusual, or even abnormal (Csíkszentmihályi 1996 ). In such a usage, creativity is assessed on the basis of the external and observable products of the process, the process by which the product comes to be, or on the character traits of the person doing the ‘creating’. Each of these usages—product, process, person—is the roots of the discourses (Liljedahl and Allan 2014 ) that I summarize here, the first of which concerns products.

Consider a mother who states that her daughter is creative because she drew an original picture. The basis of such a statement can lie either in the fact that the picture is unlike any the mother has ever seen or unlike any her daughter has ever drawn before. This mother is assessing creativity on the basis of what her daughter has produced. However, the standards that form the basis of her assessment are neither consistent nor stringent. There does not exist a universal agreement as to what she is comparing the picture to (pictures by other children or other pictures by the same child). Likewise, there is no standard by which the actual quality of the picture is measured. The academic discourse that concerns assessment of products, on the other hand, is both consistent and stringent (Csíkszentmihályi 1996 ). This discourse concerns itself more with a fifth, and as yet unmentioned, stage of the creative process; elaboration . Elaboration is where inspiration becomes perspiration (Csíkszentmihályi 1996 ). It is the act of turning a good idea into a finished product, and the finished product is ultimately what determines the creativity of the process that spawned it—that is, it cannot be a creative process if nothing is created. In particular, this discourse demands that the product be assessed against other products within its field, by the members of that field, to determine if it is original AND useful (Csíkszentmihályi 1996 ; Bailin 1994 ). If it is, then the product is deemed to be creative. Note that such a use of assessment of end product pays very little attention to the actual process that brings this product forth.

The second discourse concerns the creative process. The literature pertaining to this can be separated into two categories—a prescriptive discussion of the creativity process and a descriptive discussion of the creativity process. Although both of these discussions have their roots in the four stages that Wallas ( 1926 ) proposed makes up the creative process, they make use of these stages in very different ways. The prescriptive discussion of the creative process is primarily focused on the first of the four stages, initiation , and is best summarized as a cause - and - effect discussion of creativity, where the thinking processes during the initiation stage are the cause and the creative outcome are the effects (Ghiselin 1952 ). Some of the literature claims that the seeds of creativity lie in being able to think about a problem or situation analogically. Other literature claims that utilizing specific thinking tools such as imagination, empathy, and embodiment will lead to creative products. In all of these cases, the underlying theory is that the eventual presentation of a creative idea will be precipitated by the conscious and deliberate efforts during the initiation stage. On the other hand, the literature pertaining to a descriptive discussion of the creative process is inclusive of all four stages (Kneller 1965 ; Koestler 1964 ). For example, Csíkszentmihályi ( 1996 ), in his work on flow attends to each of the stages, with much attention paid to the fluid area between conscious and unconscious work, or initiation and incubation. His claim is that the creative process is intimately connected to the enjoyment that exists during times of sincere and consuming engagement with a situation, the conditions of which he describes in great detail.

The third, and final, discourse on creativity pertains to the person. This discourse is space dominated by two distinct characteristics, habit and genius. Habit has to do with the personal habits as well as the habits of mind of people that have been deemed to be creative. However, creative people are most easily identified through their reputation for genius. Consequently, this discourse is often dominated by the analyses of the habits of geniuses as is seen in the work of Ghiselin ( 1952 ), Koestler ( 1964 ), and Kneller ( 1965 ) who draw on historical personalities such as Albert Einstein, Henri Poincaré, Vincent Van Gogh, D.H. Lawrence, Samuel Taylor Coleridge, Igor Stravinsky, and Wolfgang Amadeus Mozart to name a few. The result of this sort of treatment is that creative acts are viewed as rare mental feats, which are produced by extraordinary individuals who use extraordinary thought processes.

These different discourses on creativity can be summed up in a tension between absolutist and relativist perspectives on creativity (Liljedahl and Sriraman 2006 ). An absolutist perspective assumes that creative processes are the domain of genius and are present only as precursors to the creation of remarkably useful and universally novel products. The relativist perspective, on the other hand, allows for every individual to have moments of creativity that may, or may not, result in the creation of a product that may, or may not, be either useful or novel.

Between the work of a student who tries to solve a problem in geometry or algebra and a work of invention, one can say there is only a difference of degree. (Hadamard 1945 , p. 104).

Regardless of discourse, however, creativity is not “part of the theories of logical forms” (Dewey 1938 ). That is, creativity is not representative of the lock-step logic and deductive reasoning that mathematical problem solving is often presumed to embody (Bibby 2002 ; Burton 1999 ). Couple this with the aforementioned demanding constraints as to what constitutes a problem, where then does that leave problem solving heuristics? More specifically, are there creative problem solving heuristics that will allow us to resolve problems that require illumination to solve? The short answer to this question is yes—there does exist such problem solving heuristics. To understand these, however, we must first understand the routine problem solving heuristics they are built upon. In what follows, I walk through the work of key authors and researchers whose work offers us insights into progressively more creative problem solving heuristics for solving true problems.

1.2.4 Problem Solving by Design

In a general sense, design is defined as the algorithmic and deductive approach to solving a problem (Rusbult 2000 ). This process begins with a clearly defined goal or objective after which there is a great reliance on relevant past experience, referred to as repertoire (Bruner 1964 ; Schön 1987 ), to produce possible options that will lead towards a solution of the problem (Poincaré 1952 ). These options are then examined through a process of conscious evaluations (Dewey 1933 ) to determine their suitability for advancing the problem towards the final goal. In very simple terms, problem solving by design is the process of deducing the solution from that which is already known.

Mayer ( 1982 ), Schoenfeld ( 1982 ), and Silver ( 1982 ) state that prior knowledge is a key element in the problem solving process. Prior knowledge influences the problem solver’s understanding of the problem as well as the choice of strategies that will be called upon in trying to solve the problem. In fact, prior knowledge and prior experiences is all that a solver has to draw on when first attacking a problem. As a result, all problem solving heuristics incorporate this resource of past experiences and prior knowledge into their initial attack on a problem. Some heuristics refine these ideas, and some heuristics extend them (c.f. Kilpatrick 1985 ; Bruder 2000 ). Of the heuristics that refine, none is more influential than the one created by George Pólya (1887–1985).

1.2.5 George Pólya: How to Solve It

In his book How to Solve It (1949) Pólya lays out a problem solving heuristic that relies heavily on a repertoire of past experience. He summarizes the four-step process of his heuristic as follows:

Understanding the Problem

First. You have to understand the problem.

What is the unknown? What are the data? What is the condition?

Is it possible to satisfy the condition? Is the condition sufficient to determine the unknown? Or is it insufficient? Or redundant? Or contradictory?

Draw a figure. Introduce suitable notation.

Separate the various parts of the condition. Can you write them down?

Devising a Plan

Second. Find the connection between the data and the unknown. You may be obliged to consider auxiliary problems if an immediate connection cannot be found. You should obtain eventually a plan of the solution.

Have you seen it before? Or have you seen the same problem in a slightly different form?

Do you know a related problem? Do you know a theorem that could be useful?

Look at the unknown! And try to think of a familiar problem having the same or a similar unknown.

Here is a problem related to yours and solved before. Could you use it? Could you use its result? Could you use its method? Should you introduce some auxiliary element in order to make its use possible?

Could you restate the problem? Could you restate it still differently? Go back to definitions.

If you cannot solve the proposed problem try to solve first some related problem. Could you imagine a more accessible related problem? A more general problem? A more special problem? An analogous problem? Could you solve a part of the problem? Keep only a part of the condition, drop the other part; how far is the unknown then determined, how can it vary? Could you derive something useful from the data? Could you think of other data appropriate to determine the unknown? Could you change the unknown or data, or both if necessary, so that the new unknown and the new data are nearer to each other?

Did you use all the data? Did you use the whole condition? Have you taken into account all essential notions involved in the problem?

Carrying Out the Plan

Third. Carry out your plan.

Carrying out your plan of the solution, check each step. Can you see clearly that the step is correct? Can you prove that it is correct?

Looking Back

Fourth. Examine the solution obtained.

Can you check the result? Can you check the argument?

Can you derive the solution differently? Can you see it at a glance?

Can you use the result, or the method, for some other problem?

The emphasis on auxiliary problems, related problems, and analogous problems that are, in themselves, also familiar problems is an explicit manifestation of relying on a repertoire of past experience. This use of familiar problems also requires an ability to deduce from these related problems a recognizable and relevant attribute that will transfer to the problem at hand. The mechanism that allows for this transfer of knowledge between analogous problems is known as analogical reasoning (English 1997 , 1998 ; Novick 1988 , 1990 , 1995 ; Novick and Holyoak 1991 ) and has been shown to be an effective, but not always accessible, thinking strategy.

Step four in Pólya’s heuristic, looking back, is also a manifestation of utilizing prior knowledge to solve problems, albeit an implicit one. Looking back makes connections “in memory to previously acquired knowledge [..] and further establishes knowledge in long-term memory that may be elaborated in later problem-solving encounters” (Silver 1982 , p. 20). That is, looking back is a forward-looking investment into future problem solving encounters, it sets up connections that may later be needed.

Pólya’s heuristic is a refinement on the principles of problem solving by design. It not only makes explicit the focus on past experiences and prior knowledge, but also presents these ideas in a very succinct, digestible, and teachable manner. This heuristic has become a popular, if not the most popular, mechanism by which problem solving is taught and learned.

1.2.6 Alan Schoenfeld: Mathematical Problem Solving

The work of Alan Schoenfeld is also a refinement on the principles of problem solving by design. However, unlike Pólya ( 1949 ) who refined these principles at a theoretical level, Schoenfeld has refined them at a practical and empirical level. In addition to studying taught problem solving strategies he has also managed to identify and classify a variety of strategies, mostly ineffectual, that students invoke naturally (Schoenfeld 1985 , 1992 ). In so doing, he has created a better understanding of how students solve problems, as well as a better understanding of how problems should be solved and how problem solving should be taught.

For Schoenfeld, the problem solving process is ultimately a dialogue between the problem solver’s prior knowledge, his attempts, and his thoughts along the way (Schoenfeld 1982 ). As such, the solution path of a problem is an emerging and contextually dependent process. This is a departure from the predefined and contextually independent processes of Pólya’s ( 1949 ) heuristics. This can be seen in Schoenfeld’s ( 1982 ) description of a good problem solver.

To examine what accounts for expertise in problem solving, you would have to give the expert a problem for which he does not have access to a solution schema. His behavior in such circumstances is radically different from what you would see when he works on routine or familiar “non-routine” problems. On the surface his performance is no longer proficient; it may even seem clumsy. Without access to a solution schema, he has no clear indication of how to start. He may not fully understand the problem, and may simply “explore it for a while until he feels comfortable with it. He will probably try to “match” it to familiar problems, in the hope it can be transformed into a (nearly) schema-driven solution. He will bring up a variety of plausible things: related facts, related problems, tentative approaches, etc. All of these will have to be juggled and balanced. He may make an attempt solving it in a particular way, and then back off. He may try two or three things for a couple of minutes and then decide which to pursue. In the midst of pursuing one direction he may go back and say “that’s harder than it should be” and try something else. Or, after the comment, he may continue in the same direction. With luck, after some aborted attempts, he will solve the problem. (p. 32-33)

Aside from demonstrating the emergent nature of the problem solving process, this passage also brings forth two consequences of Schoenfeld’s work. The first of these is the existence of problems for which the solver does not have “access to a solution schema”. Unlike Pólya ( 1949 ), who’s heuristic is a ‘one size fits all (problems)’ heuristic, Schoenfeld acknowledges that problem solving heuristics are, in fact, personal entities that are dependent on the solver’s prior knowledge as well as their understanding of the problem at hand. Hence, the problems that a person can solve through his or her personal heuristic are finite and limited.

The second consequence that emerges from the above passage is that if a person lacks the solution schema to solve a given problem s/he may still solve the problem with the help of luck . This is an acknowledgement, if only indirectly so, of the difference between problem solving in an intentional and mechanical fashion verses problem solving in a more creative fashion, which is neither intentional nor mechanical (Pehkonen 1997 ).

1.2.7 David Perkins: Breakthrough Thinking

As mentioned, many consider a problem that can be solved by intentional and mechanical means to not be worthy of the title ‘problem’. As such, a repertoire of past experiences sufficient for dealing with such a ‘problem’ would disqualify it from the ranks of ‘problems’ and relegate it to that of ‘exercises’. For a problem to be classified as a ‘problem’, then, it must be ‘problematic’. Although such an argument is circular it is also effective in expressing the ontology of mathematical ‘problems’.

Perkins ( 2000 ) also requires problems to be problematic. His book Archimedes’ Bathtub: The Art and Logic of Breakthrough Thinking (2000) deals with situations in which the solver has gotten stuck and no amount of intentional or mechanical adherence to the principles of past experience and prior knowledge is going to get them unstuck. That is, he deals with problems that, by definition, cannot be solved through a process of design [or through the heuristics proposed by Pólya ( 1949 ) and Schoenfeld ( 1985 )]. Instead, the solver must rely on the extra-logical process of what Perkins ( 2000 ) calls breakthrough thinking .

Perkins ( 2000 ) begins by distinguishing between reasonable and unreasonable problems. Although both are solvable, only reasonable problems are solvable through reasoning. Unreasonable problems require a breakthrough in order to solve them. The problem, however, is itself inert. It is neither reasonable nor unreasonable. That quality is brought to the problem by the solver. That is, if a student cannot solve a problem by direct effort then that problem is deemed to be unreasonable for that student. Perkins ( 2000 ) also acknowledges that what is an unreasonable problem for one person is a perfectly reasonable problem for another person; reasonableness is dependent on the person.

This is not to say that, once found, the solution cannot be seen as accessible through reason. During the actual process of solving, however, direct and deductive reasoning does not work. Perkins ( 2000 ) uses several classic examples to demonstrate this, the most famous being the problem of connecting nine dots in a 3 × 3 array with four straight lines without removing pencil from paper, the solution to which is presented in Fig.  1 .

Nine dots—four lines problem and solution

To solve this problem, Perkins ( 2000 ) claims that the solver must recognize that the constraint of staying within the square created by the 3 × 3 array is a self-imposed constraint. He further claims that until this is recognized no amount of reasoning is going to solve the problem. That is, at this point in the problem solving process the problem is unreasonable. However, once this self-imposed constraint is recognized the problem, and the solution, are perfectly reasonable. Thus, the solution of an, initially, unreasonable problem is reasonable.

The problem solving heuristic that Perkins ( 2000 ) has constructed to deal with solvable, but unreasonable, problems revolves around the idea of breakthrough thinking and what he calls breakthrough problems . A breakthrough problem is a solvable problem in which the solver has gotten stuck and will require an AHA! to get unstuck and solve the problem. Perkins ( 2000 ) poses that there are only four types of solvable unreasonable problems, which he has named wilderness of possibilities , the clueless plateau , narrow canyon of exploration , and oasis of false promise . The names for the first three of these types of problems are related to the Klondike gold rush in Alaska, a time and place in which gold was found more by luck than by direct and systematic searching.

The wilderness of possibilities is a term given to a problem that has many tempting directions but few actual solutions. This is akin to a prospector searching for gold in the Klondike. There is a great wilderness in which to search, but very little gold to be found. The clueless plateau is given to problems that present the solver with few, if any, clues as to how to solve it. The narrow canyon of exploration is used to describe a problem that has become constrained in such a way that no solution now exists. The nine-dot problem presented above is such a problem. The imposed constraint that the lines must lie within the square created by the array makes a solution impossible. This is identical to the metaphor of a prospector searching for gold within a canyon where no gold exists. The final type of problem gets its name from the desert. An oasis of false promise is a problem that allows the solver to quickly get a solution that is close to the desired outcome; thereby tempting them to remain fixed on the strategy that they used to get this almost-answer. The problem is, that like the canyon, the solution does not exist at the oasis; the solution strategy that produced an almost-answer is incapable of producing a complete answer. Likewise, a desert oasis is a false promise in that it is only a reprieve from the desolation of the dessert and not a final destination.

Believing that there are only four ways to get stuck, Perkins ( 2000 ) has designed a problem solving heuristic that will “up the chances” of getting unstuck. This heuristic is based on what he refers to as “the logic of lucking out” (p. 44) and is built on the idea of introspection. By first recognizing that they are stuck, and then recognizing that the reason they are stuck can only be attributed to one of four reasons, the solver can access four strategies for getting unstuck, one each for the type of problem they are dealing with. If the reason they are stuck is because they are faced with a wilderness of possibilities they are to begin roaming far, wide, and systematically in the hope of reducing the possible solution space to one that is more manageable. If they find themselves on a clueless plateau they are to begin looking for clues, often in the wording of the problem. When stuck in a narrow canyon of possibilities they need to re-examine the problem and see if they have imposed any constraints. Finally, when in an oasis of false promise they need to re-attack the problem in such a way that they stay away from the oasis.

Of course, there are nuances and details associated with each of these types of problems and the strategies for dealing with them. However, nowhere within these details is there mention of the main difficulty inherent in introspection; that it is much easier for the solver to get stuck than it is for them to recognize that they are stuck. Once recognized, however, the details of Perkins’ ( 2000 ) heuristic offer the solver some ways for recognizing why they are stuck.

1.2.8 John Mason, Leone Burton, and Kaye Stacey: Thinking Mathematically

The work of Mason et al. in their book Thinking Mathematically ( 1982 ) also recognizes the fact that for each individual there exists problems that will not yield to their intentional and mechanical attack. The heuristic that they present for dealing with this has two main processes with a number of smaller phases, rubrics, and states. The main processes are what they refer to as specializing and generalizing. Specializing is the process of getting to know the problem and how it behaves through the examination of special instances of the problem. This process is synonymous with problem solving by design and involves the repeated oscillation between the entry and attack phases of Mason et al. ( 1982 ) heuristic. The entry phase is comprised of ‘getting started’ and ‘getting involved’ with the problem by using what is immediately known about it. Attacking the problem involves conjecturing and testing a number of hypotheses in an attempt to gain greater understanding of the problem and to move towards a solution.

At some point within this process of oscillating between entry and attack the solver will get stuck, which Mason et al. ( 1982 ) refer to as “an honourable and positive state, from which much can be learned” (p. 55). The authors dedicate an entire chapter to this state in which they acknowledge that getting stuck occurs long before an awareness of being stuck develops. They proposes that the first step to dealing with being stuck is the simple act of writing STUCK!

The act of expressing my feelings helps to distance me from my state of being stuck. It frees me from incapacitating emotions and reminds me of actions that I can take. (p. 56)

The next step is to reengage the problem by examining the details of what is known, what is wanted, what can be introduced into the problem, and what has been introduced into the problem (imposed assumptions). This process is engaged in until an AHA!, which advances the problem towards a solution, is encountered. If, at this point, the problem is not completely solved the oscillation is then resumed.

At some point in this process an attack on the problem will yield a solution and generalizing can begin. Generalizing is the process by which the specifics of a solution are examined and questions as to why it worked are investigated. This process is synonymous with the verification and elaboration stages of invention and creativity. Generalization may also include a phase of review that is similar to Pólya’s ( 1949 ) looking back.

1.2.9 Gestalt: The Psychology of Problem Solving

The Gestalt psychology of learning believes that all learning is based on insights (Koestler 1964 ). This psychology emerged as a response to behaviourism, which claimed that all learning was a response to external stimuli. Gestalt psychologists, on the other hand, believed that there was a cognitive process involved in learning as well. With regards to problem solving, the Gestalt school stands firm on the belief that problem solving, like learning, is a product of insight and as such, cannot be taught. In fact, the theory is that not only can problem solving not be taught, but also that attempting to adhere to any sort of heuristic will impede the working out of a correct solution (Krutestkii 1976 ). Thus, there exists no Gestalt problem solving heuristic. Instead, the practice is to focus on the problem and the solution rather than on the process of coming up with a solution. Problems are solved by turning them over and over in the mind until an insight, a viable avenue of attack, presents itself. At the same time, however, there is a great reliance on prior knowledge and past experiences. The Gestalt method of problem solving, then, is at the same time very different and very similar to the process of design.

Gestalt psychology has not fared well during the evolution of cognitive psychology. Although it honours the work of the unconscious mind it does so at the expense of practicality. If learning is, indeed, entirely based on insight then there is little point in continuing to study learning. “When one begins by assuming that the most important cognitive phenomena are inaccessible, there really is not much left to talk about” (Schoenfeld 1985 , p. 273). However, of interest here is the Gestalt psychologists’ claim that focus on problem solving methods creates functional fixedness (Ashcraft 1989 ). Mason et al. ( 1982 ), as well as Perkins ( 2000 ) deal with this in their work on getting unstuck.

1.2.10 Final Comments

Mathematics has often been characterized as the most precise of all sciences. Lost in such a misconception is the fact that mathematics often has its roots in the fires of creativity, being born of the extra-logical processes of illumination and intuition. Problem solving heuristics that are based solely on the processes of logical and deductive reasoning distort the true nature of problem solving. Certainly, there are problems in which logical deductive reasoning is sufficient for finding a solution. But these are not true problems. True problems need the extra-logical processes of creativity, insight, and illumination, in order to produce solutions.

Fortunately, as elusive as such processes are, there does exist problem solving heuristics that incorporate them into their strategies. Heuristics such as those by Perkins ( 2000 ) and Mason et al. ( 1982 ) have found a way of combining the intentional and mechanical processes of problem solving by design with the extra-logical processes of creativity, illumination, and the AHA!. Furthermore, they have managed to do so without having to fully comprehend the inner workings of this mysterious process.

1.3 Digital Technologies and Mathematical Problem Solving—Luz Manuel Santos-Trigo

Mathematical problem solving is a field of research that focuses on analysing the extent to which problem solving activities play a crucial role in learners’ understanding and use of mathematical knowledge. Mathematical problems are central in mathematical practice to develop the discipline and to foster students learning (Pólya 1945 ; Halmos 1994 ). Mason and Johnston-Wilder ( 2006 ) pointed out that “The purpose of a task is to initiate mathematically fruitful activity that leads to a transformation in what learners are sensitized to notice and competent to carry out” (p. 25). Tasks are essential for learners to elicit their ideas and to engage them in mathematical thinking. In a problem solving approach, what matters is the learners’ goals and ways to interact with the tasks. That is, even routine tasks can be a departure point for learners to extend initial conditions and transform them into some challenging activities.

Thus, analysing and characterizing ways in which mathematical problems are formulated (Singer et al. 2015 ) and the process involved in pursuing and solving those problems generate important information to frame and structure learning environments to guide and foster learners’ construction of mathematical concepts and problem solving competences (Santos-Trigo 2014 ). Furthermore, mathematicians or discipline practitioners have often been interested in unveiling and sharing their own experience while developing the discipline. As a results, they have provided valuable information to characterize mathematical practices and their relations to what learning processes of the discipline entails. It is recognized that the work of Pólya ( 1945 ) offered not only bases to launch several research programs in problem solving (Schoenfeld 1992 ; Mason et al. 1982 ); but also it became an essential resource for teachers to orient and structure their mathematical lessons (Krulik and Reys 1980 ).

1.3.1 Research Agenda

A salient feature of a problem solving approach to learn mathematics is that teachers and students develop and apply an enquiry or inquisitive method to delve into mathematical concepts and tasks. How are mathematical problems or concepts formulated? What types of problems are important for teachers/learners to discuss and engage in mathematical reasoning? What mathematical processes and ways of reasoning are involved in understanding mathematical concepts and solving problems? What are the features that distinguish an instructional environment that fosters problem-solving activities? How can learners’ problem solving competencies be assessed? How can learners’ problem solving competencies be characterized and explained? How can learners use digital technologies to understand mathematics and to develop problem-solving competencies? What ways of reasoning do learners construct when they use digital technologies in problem solving approaches? These types of questions have been important in the problem solving research agenda and delving into them has led researchers to generate information and results to support and frame curriculum proposals and learning scenarios. The purpose of this section is to present and discuss important themes that emerged in problem solving approaches that rely on the systematic use of several digital technologies.

In the last 40 years, the accumulated knowledge in the problem solving field has shed lights on both a characterization of what mathematical thinking involves and how learners can construct a robust knowledge in problem solving environments (Schoenfeld 1992 ). In this process, the field has contributed to identify what types of transformations traditional learning scenarios might consider when teachers and students incorporate the use of digital technologies in mathematical classrooms. In this context, it is important to briefly review what main themes and developments the field has addressed and achieved during the last 40 years.

1.3.2 Problem Solving Developments

There are traces of mathematical problems and solutions throughout the history of civilization that explain the humankind interest for identifying and exploring mathematical relations (Kline 1972 ). Pólya ( 1945 ) reflects on his own practice as a mathematician to characterize the process of solving mathematical problems through four main phases: Understanding the problem, devising a plan, carrying out the plan, and looking back. Likewise, Pólya ( 1945 ) presents and discusses the role played by heuristic methods throughout all problem solving phases. Schoenfeld ( 1985 ) presents a problem solving research program based on Pólya’s ( 1945 ) ideas to investigate the extent to which problem solving heuristics help university students to solve mathematical problems and to develop a way of thinking that shows consistently features of mathematical practices. As a result, he explains the learners’ success or failure in problem solving activities can be characterized in terms their mathematical resources and ways to access them, cognitive and metacognitive strategies used to represent and explore mathematical tasks, and systems of beliefs about mathematics and solving problems. In addition, Schoenfeld ( 1992 ) documented that heuristics methods as illustrated in Pólya’s ( 1945 ) book are ample and general and do not include clear information and directions about how learners could assimilate, learn, and use them in their problem solving experiences. He suggested that students need to discuss what it means, for example, to think of and examining special cases (one important heuristic) in finding a closed formula for series or sequences, analysing relationships of roots of polynomials, or focusing on regular polygons or equilateral/right triangles to find general relations about these figures. That is, learners need to work on examples that lead them to recognize that the use of a particular heuristic often involves thinking of different type of cases depending on the domain or content involved. Lester and Kehle ( 2003 ) summarize themes and methodological shifts in problem solving research up to 1995. Themes include what makes a problem difficult for students and what it means to be successful problem solvers; studying and contrasting experts and novices’ problem solving approaches; learners’ metacognitive, beliefs systems and the influence of affective behaviours; and the role of context; and social interactions in problem solving environments. Research methods in problem solving studies have gone from emphasizing quantitative or statistical design to the use of cases studies and ethnographic methods (Krutestkii ( 1976 ). Teaching strategies also evolved from being centred on teachers to the active students’ engagement and collaboration approaches (NCTM 2000 ). Lesh and Zawojewski ( 2007 ) propose to extend problem solving approaches beyond class setting and they introduce the construct “model eliciting activities” to delve into the learners’ ideas and thinking as a way to engage them in the development of problem solving experiences. To this end, learners develop and constantly refine problem-solving competencies as a part of a learning community that promotes and values modelling construction activities. Recently, English and Gainsburg ( 2016 ) have discussed the importance of modeling eliciting activities to prepare and develop students’ problem solving experiences for 21st Century challenges and demands.

Törner et al. ( 2007 ) invited mathematics educators worldwide to elaborate on the influence and developments of problem solving in their countries. Their contributions show a close relationship between countries mathematical education traditions and ways to frame and implement problem solving approaches. In Chinese classrooms, for example, three instructional strategies are used to structure problem solving lessons: one problem multiple solutions , multiple problems one solution , and one problem multiple changes . In the Netherlands, the realistic mathematical approach permeates the students’ development of problem solving competencies; while in France, problem solving activities are structured in terms of two influential frameworks: The theory of didactical situations and anthropological theory of didactics.

In general, problem solving frameworks and instructional approaches came from analysing students’ problem solving experiences that involve or rely mainly on the use of paper and pencil work. Thus, there is a need to re-examined principles and frameworks to explain what learners develop in learning environments that incorporate systematically the coordinated use of digital technologies (Hoyles and Lagrange 2010 ). In this perspective, it becomes important to briefly describe and identify what both multiple purpose and ad hoc technologies can offer to the students in terms of extending learning environments and representing and exploring mathematical tasks. Specifically, a task is used to identify features of mathematical reasoning that emerge through the use digital technologies that include both mathematical action and multiple purpose types of technologies.

1.3.3 Background

Digital technologies are omnipresent and their use permeates and shapes several social and academic events. Mobile devices such as tablets or smart phones are transforming the way people communicate, interact and carry out daily activities. Churchill et al. ( 2016 ) pointed out that mobile technologies provide a set of tools and affordances to structure and support learning environments in which learners continuously interact to construct knowledge and solve problems. The tools include resources or online materials, efficient connectivity to collaborate and discuss problems, ways to represent, explore and store information, and analytical and administration tools to management learning activities. Schmidt and Cohen ( 2013 ) stated that nowadays it is difficult to imagine a life without mobile devices, and communication technologies are playing a crucial role in generating both cultural and technical breakthroughs. In education, the use of mobile artefacts and computers offers learners the possibility of continuing and extending peers and groups’ mathematical discussions beyond formal settings. In this process, learners can also consult online materials and interact with experts, peers or more experienced students while working on mathematical tasks. In addition, dynamic geometry systems (GeoGebra) provide learners a set of affordances to represent and explore dynamically mathematical problems. Leung and Bolite-Frant ( 2015 ) pointed out that tools help activate an interactive environment in which teachers and students’ mathematical experiences get enriched. Thus, the digital age brings new challenges to the mathematics education community related to the changes that technologies produce to curriculum, learning scenarios, and ways to represent, explore mathematical situations. In particular, it is important to characterize the type of reasoning that learners can develop as a result of using digital technologies in their process of learning concepts and solving mathematical problems.

1.3.4 A Focus on Mathematical Tasks

Mathematical tasks are essential elements for engaging learners in mathematical reasoning which involves representing objects, identifying and exploring their properties in order to detect invariants or relationships and ways to support them. Watson and Ohtani ( 2015 ) stated that task design involves discussions about mathematical content and students’ learning (cognitive perspective), about the students’ experiences to understand the nature of mathematical activities; and about the role that tasks played in teaching practices. In this context, tasks are the vehicle to present and discuss theoretical frameworks for supporting the use of digital technology, to analyse the importance of using digital technologies in extending learners’ mathematical discussions beyond formal settings, and to design ways to foster and assess the use of technologies in learners’ problem solving environments. In addition, it is important to discuss contents, concepts, representations and strategies involved in the process of using digital technologies in approaching the tasks. Similarly, it becomes essential to discuss what types of activities students will do to learn and solve the problems in an environment where the use of technologies fosters and values the participation and collaboration of all students. What digital technologies are important to incorporate in problem solving approaches? Dynamic Geometry Systems can be considered as a milestone in the development of digital technologies. Objects or mathematical situations can be represented dynamically through the use of a Dynamic Geometry System and learners or problem solvers can identify and examine mathematical relations that emerge from moving objects within the dynamic model (Moreno-Armella and Santos-Trigo 2016 ).

Leung and Bolite-Frant ( 2015 ) stated that “dynamic geometry software can be used in task design to cover a large epistemic spectrum from drawing precise robust geometrical figures to exploration of new geometric theorems and development of argumentation discourse” (p. 195). As a result, learners not only need to develop skills and strategies to construct dynamic configuration of problems; but also ways of relying on the tool’s affordances (quantifying parameters or objects attributes, generating loci, graphing objects behaviours, using sliders, or dragging particular elements within the configuration) in order to identify and support mathematical relations. What does it mean to represent and explore an object or mathematical situation dynamically?

A simple task that involves a rhombus and its inscribed circle is used to illustrate how a dynamic representation of these objects and embedded elements can lead learners to identify and examine mathematical properties of those objects in the construction of the configuration. To this end, learners are encouraged to pose and pursue questions to explain the behaviours of parameters or attributes of the family of objects that is generated as a result of moving a particular element within the configuration.

1.3.5 A Task: A Dynamic Rhombus

Figure  2 represents a rhombus APDB and its inscribed circle (O is intersection of diagonals AD and BP and the radius of the inscribed circle is the perpendicular segment from any side of the rhombus to point O), vertex P lies on a circle c centred at point A. Circle c is only a heuristic to generate a family of rhombuses. Thus, point P can be moved along circle c to generate a family of rhombuses. Indeed, based on the symmetry of the circle it is sufficient to move P on the semicircle B’CA to draw such a family of rhombuses.

A dynamic construction of a rhombus

1.3.6 Posing Questions

A goal in constructing a dynamic model or configuration of problems is always to identify and explore mathematical properties and relations that might result from moving objects within the model. How do the areas of both the rhombus and the inscribed circle behave when point P is moved along the arc B’CB? At what position of point P does the area of the rhombus or inscribed circle reach the maximum value? The coordinates of points S and Q (Fig.  3 ) are the x -value of point P and as y -value the corresponding area values of rhombus ABDP and the inscribed circle respectively. Figure  2 shows the loci of points S and Q when point P is moved along arc B’CB. Here, finding the locus via the use of GeoGebra is another heuristic to graph the area behaviour without making explicit the algebraic model of the area.

Graphic representation of the area variation of the family of rhombuses and inscribed circles generated when P is moved through arc B’CB

The area graphs provide information to visualize that in that family of generated rhombuses the maximum area value of the inscribed circle and rhombus is reached when the rhombus becomes a square (Fig.  4 ). That is, the controlled movement of particular objects is an important strategy to analyse the area variation of the family of rhombuses and their inscribed circles.

Visualizing the rhombus and the inscribed circle with maximum area

It is important to observe the identification of points P and Q in terms of the position of point P and the corresponding areas and the movement of point P was sufficient to generate both area loci. That is, the graph representation of the areas is achieved without having an explicit algebraic expression of the area variation. Clearly, the graphic representations provide information regarding the increasing or decreasing interval of both areas; it is also important to explore what properties both graphic representations hold. The goal is to argue that the area variation of the rhombus represents an ellipse and the area of the inscribed circle represents a parabola. An initial argument might involve selecting five points on each locus and using the tool to draw the corresponding conic section (Fig.  5 ). In this case, the tool affordances play an important role in generating the graphic representation of the areas’ behaviours and in identifying properties of those representations. In this context, the use of the tool can offer learners the opportunity to problematize (Santos-Trigo 2007 ) a simple mathematical object (rhombus) as a means to search for mathematical relations and ways to support them.

Drawing the conic section that passes through five points

1.3.7 Looking for Different Solutions Methods

Another line of exploration might involve asking for ways to construct a rhombus and its inscribed circle: Suppose that the side of the rhombus and the circle are given, how can you construct the rhombus that has that circle inscribed? Figure  6 shows the given data, segment A 1 B 1 and circle centred at O and radius OD. The initial goal is to draw the circle tangent to the given segment. To this end, segment AB is congruent to segment A 1 B 1 and on this segment a point P is chosen and a perpendicular to segment AB that passes through point P is drawn. Point C is on this perpendicular and the centre of a circle with radius OD and h is the perpendicular to line PC that passes through point C. Angle ACB changes when point P is moved along segment AB and point E and F are the intersection of line h and the circle with centre M the midpoint of AB and radius MA (Fig.  6 ).

Drawing segment AB tangent to the given circle

Figure  7 a shows the right triangle AFB as the base to construct the rhombus and the inscribed circle and Fig.  7 b shows the second solution based on triangle AEB.

a Drawing the rhombus and the inscribed circle. b Drawing the second solution

Another approach might involve drawing the given circle centred at the origin and the segment as EF with point E on the y-axis. Line OC is perpendicular to segment EF and the locus of point C when point E moves along the y-axis intersects the given circle (Fig.  8 a, b). Both figures show two solutions to draw the rhombus that circumscribe the given circle.

a and b Another solution that involves finding a locus of point C

In this example, the GeoGebra affordances not only are important to construct a dynamic model of the task; but also offer learners and opportunity to explore relations that emerge from moving objects within the model. As a result, learners can rely on different concepts and strategies to solve the tasks. The idea in presenting this rhombus task is to illustrate that the use of a Dynamic Geometry System provides affordances for learners to construct dynamic representation of mathematical objects or problems, to move elements within the representation to pose questions or conjectures to explain invariants or patterns among involved parameters; to search for arguments to support emerging conjectures, and to develop a proper language to communicate results.

1.3.8 Looking Back

Conceptual frameworks used to explain learners’ construction of mathematical knowledge need to capture or take into account the different ways of reasoning that students might develop as a result of using a set of tools during the learning experiences. Figure  9 show some digital technologies that learners can use for specific purpose at the different stages of problem solving activities.

The coordinated use of digital tools to engage learners in problem solving experiences

The use of a dynamic system (GeoGebra) provides a set of affordances for learners to conceptualize and represent mathematical objects and tasks dynamically. In this process, affordances such as moving objects orderly (dragging), finding loci of objects, quantifying objects attributes (lengths, areas, angles, etc.), using sliders to vary parameters, and examining family of objects became important to look for invariance or objects relationships. Likewise, analysing the parameters or objects behaviours within the configuration might lead learners to identify properties to support emerging mathematical relations. Thus, with the use of the tool, learners might conceptualize mathematical tasks as an opportunity for them to engage in mathematical activities that include constructing dynamic models of tasks, formulating conjectures, and always looking for different arguments to support them. Similarly, learners can use an online platform to share their ideas, problem solutions or questions in a digital wall and others students can also share ideas or solution methods and engaged in mathematical discussions that extend mathematical classroom activities.

1.4 Problem Posing: An Overview for Further Progress—Uldarico Malaspina Jurado

Problem posing and problem solving are two essential aspects of the mathematical activity; however, researchers in mathematics education have not emphasized their attention on problem posing as much as problem solving. In that sense, due to its importance in the development of mathematical thinking in students since the first grades, we agree with Ellerton’s statement ( 2013 ): “for too long, successful problem solving has been lauded as the goal; the time has come for problem posing to be given a prominent but natural place in mathematics curricula and classrooms” (pp. 100–101); and due to its importance in teacher training, with Abu-Elwan’s statement ( 1999 ):

While teacher educators generally recognize that prospective teachers require guidance in mastering the ability to confront and solve problems, what is often overlooked is the critical fact that, as teachers, they must be able to go beyond the role as problem solvers. That is, in order to promote a classroom situation where creative problem solving is the central focus, the practitioner must become skillful in discovering and correctly posing problems that need solutions. (p. 1)

Scientists like Einstein and Infeld ( 1938 ), recognized not only for their notable contributions in the fields they worked, but also for their reflections on the scientific activity, pointed out the importance of problem posing; thus it is worthwhile to highlight their statement once again:

The formulation of a problem is often more essential than its solution, which may be merely a matter of mathematical or experimental skills. To raise new questions, new possibilities, to regard old questions from a new angle, requires creative imagination and marks real advance in science. (p. 92)

Certainly, it is also relevant to remember mathematician Halmos’s statement ( 1980 ): “I do believe that problems are the heart of mathematics, and I hope that as teachers (…) we will train our students to be better problem posers and problem solvers than we are” (p. 524).

An important number of researchers in mathematics education has focused on the importance of problem posing, and we currently have numerous, very important publications that deal with different aspects of problem posing related to the mathematics education of students in all educational levels and to teacher training.

1.4.1 A Retrospective Look

Kilpatrick ( 1987 ) marked a historical milestone in research related to problem posing and points out that “problem formulating should be viewed not only as a goal of instruction but also as a means of instruction” (Kilpatrick 1987 , p. 123); and he also emphasizes that, as part of students’ education, all of them should be given opportunities to live the experience of discovering and posing their own problems. Drawing attention to the few systematic studies on problem posing performed until then, Kilpatrick contributes defining some aspects that required studying and investigating as steps prior to a theoretical building, though he warns, “attempts to teach problem-formulating skills, of course, need not await a theory” (p. 124).

Kilpatrick refers to the “Source of problems” and points out how virtually all problems students solve have been posed by another person; however, in real life “many problems, if not most, must be created or discovered by the solver, who gives the problem an initial formulation” (p. 124). He also points out that problems are reformulated as they are being solved, and he relates this to investigation, reminding us what Davis ( 1985 ) states that, “what typically happens in a prolonged investigation is that problem formulation and problem solution go hand in hand, each eliciting the other as the investigation progresses” (p. 23). He also relates it to the experiences of software designers, who formulate an appropriate sequence of sub-problems to solve a problem. He poses that a subject to be examined by teachers and researchers “is whether, by drawing students’ attention to the reformulating process and given them practice in it, we can improve their problem solving performance” (p. 130). He also points out that problems may be a mathematical formulation as a result of exploring a situation and, in that sense, “school exercises in constructing mathematical models of a situation presented by the teacher are intended to provide students with experiences in formulating problems.” (p. 131).

Another important section of Kilpatrick’s work ( 1987 ) is Processes of Problem Formulating , in which he considers association, analogy, generalization and contradiction. He believes the use of concept maps to represent concept organization, as cognitive scientists Novak and Gowin suggest, might help to comprehend such concepts, stimulate creative thinking about them, and complement the ideas Brown and Walter ( 1983 ) give for problem posing by association. Further, in the section “Understanding and developing problem formulating abilities”, he poses several questions, which have not been completely answered yet, like “Perhaps the central issue from the point of view of cognitive science is what happens when someone formulates the problem? (…) What is the relation between problem formulating, problem solving and structured knowledge base? How rich a knowledge base is needed for problem formulating? (…) How does experience in problem formulating add to knowledge base? (…) What metacognitive processes are needed for problem formulating?”

It is interesting to realize that some of these questions are among the unanswered questions proposed and analyzed by Cai et al. ( 2015 ) in Chap. 1 of the book Mathematical Problem Posing (Singer et al. 2015 ). It is worth stressing the emphasis on the need to know the cognitive processes in problem posing, an aspect that Kilpatrick had already posed in 1987, as we just saw.

1.4.2 Researches and Didactic Experiences

Currently, there are a great number of publications related to problem posing, many of which are research and didactic experiences that gather the questions posed by Kilpatrick, which we just commented. Others came up naturally as reflections raised in the framework of problem solving, facing the natural requirement of having appropriate problems to use results and suggestions of researches on problem solving, or as a response to a thoughtful attitude not to resign to solving and asking students to solve problems that are always created by others. Why not learn and teach mathematics posing one’s own problems?

1.4.3 New Directions of Research

Singer et al. ( 2013 ) provides a broad view about problem posing that links problem posing experiences to general mathematics education; to the development of abilities, attitudes and creativity; and also to its interrelation with problem solving, and studies on when and how problem-solving sessions should take place. Likewise, it provides information about research done regarding ways to pose new problems and about the need for teachers to develop abilities to handle complex situations in problem posing contexts.

Singer et al. ( 2013 ) identify new directions in problem posing research that go from problem-posing task design to the development of problem-posing frameworks to structure and guide teachers and students’ problem posing experiences. In a chapter of this book, Leikin refers to three different types of problem posing activities, associated with school mathematics research: (a) problem posing through proving; (b) problem posing for investigation; and (c) problem posing through investigation. This classification becomes evident in the problems posed in a course for prospective secondary school mathematics teachers by using a dynamic geometry environment. Prospective teachers posed over 25 new problems, several of which are discussed in the article. The author considers that, by developing this type of problem posing activities, prospective mathematics teachers may pose different problems related to a geometric object, prepare more interesting lessons for their students, and thus gradually develop their mathematical competence and their creativity.

1.4.4 Final Comments

This overview, though incomplete, allows us to see a part of what problem posing experiences involve and the importance of this area in students mathematical learning. An important task is to continue reflecting on the questions posed by Kilpatrick ( 1987 ), as well as on the ones that come up in the different researches aforementioned. To continue progressing in research on problem posing and contribute to a greater consolidation of this research line, it will be really important that all mathematics educators pay more attention to problem posing, seek to integrate approaches and results, and promote joint and interdisciplinary works. As Singer et al. ( 2013 ) say, going back to Kilpatrick’s proposal ( 1987 ),

Problem posing is an old issue. What is new is the awareness that problem posing needs to pervade the education systems around the world, both as a means of instruction (…) and as an object of instruction (…) with important targets in real-life situations. (p. 5)

Although it can be argued that there is a difference between creativity, discovery, and invention (see Liljedahl and Allan 2014 ) for the purposes of this book these will be assumed to be interchangeable.

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Further Reading

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Zeitz, P. (2006). The art and craft of problem solving . New York, NY: Willey.

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Liljedahl, P., Santos-Trigo, M., Malaspina, U., Bruder, R. (2016). Problem Solving in Mathematics Education. In: Problem Solving in Mathematics Education. ICME-13 Topical Surveys. Springer, Cham. https://doi.org/10.1007/978-3-319-40730-2_1

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  • What is Problem Solving?

What is problem solving?

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On this page we discuss "What is problem polving?" under three headings: introduction, four stages of problem solving, and the scientific approach.

Introduction

Naturally enough, problem solving is about solving problems. And we’ll restrict ourselves to thinking about mathematical problems here even though problem solving in school has a wider goal. When you think about it, the whole aim of education is to equip students to solve problems. 

But problem solving also contributes to mathematics itself. Mathematics consists of skills and processes. The skills are things that we are all familiar with. These include the basic arithmetical processes and the algorithms that go with them. They include algebra in all its levels as well as sophisticated areas such as the calculus. This is the side of the subject that is largely represented in the Strands of Number and Algebra, Geometry and Measurement and Statistics.

On the other hand, the processes of mathematics are the ways of using the skills creatively in new situations. Mathematical processes include problem solving, logic and reasoning, and communicating ideas. These are the parts of mathematics that enable us to use the skills in a wide variety of situations.

It is worth starting by distinguishing between the three words "method", "answer" and "solution". By "method" we mean the means used to get an answer. This will generally involve one or more Problem Solving Strategies . On the other hand, we use "answer" to mean a number, quantity or some other entity that the problem is asking for. Finally, a "solution" is the whole process of solving a problem, including the method of obtaining an answer and the answer itself.

method + answer = solution

But how do we do Problem Solving? There are four basic steps. Pólya enunciated these in 1945 but all of them were known and used well before then. Pólya’s four stages of problem solving are listed below.

Four stages of problem solving                             

1. Understand and explore the problem  2. Find a strategy  3. Use the strategy to solve the problem  4. Look back and reflect on the solution.

Although we have listed the four stages in order, for difficult problems it may not be possible to simply move through them consecutively to produce an answer. It is frequently the case that students move backwards and forwards between and across the steps.

You can't solve a problem unless you can first understand it. This requires not only knowing what you have to find but also the key pieces of information that need to be put together to obtain the answer.

Students will often not be able to absorb all the important information of a problem in one go. It will almost always be necessary to read a problem several times, both at the start and while working on it. With younger students it is worth repeating the problem and then asking them to put the question in their own words. Older students might use a highlighter to mark the important parts of the problem.

Finding a strategy tends to suggest that it is a simple matter to think of an appropriate strategy. However, for many problems students may find it necessary to play around with the information before they are able to think of a strategy that might produce a solution. This exploratory phase will also help them to understand the problem better and may make them aware of some piece of information that they had neglected after the first reading.

Having explored the problem and decided on a strategy, the third step, solve the problem , can be attempted. Hopefully now the problem will be solved and an answer obtained. During this phase it is important for the students to keep a track of what they are doing. This is useful to show others what they have done and it is also helpful in finding errors should the right answer not be found.

At this point many students, especially mathematically able ones, will stop. But it is worth getting them into the habit of looking back over what they have done. There are several good reasons for this. First of all it is good practice for them to check their working and make sure that they have not made any errors. Second, it is vital to make sure that the answer they obtained is in fact the answer to the problem. Third, in looking back and thinking a little more about the problem, students are often able to see another way of solving the problem. This new solution may be a nicer solution than the original and may give more insight into what is really going on. Finally, students may be able to generalise or extend the problem.

Generalising a problem means creating a problem that has the original problem as a special case. So a problem about three pigs may be changed into one which has any number of pigs.

In Problem 4 of What is a Problem? , there is a problem on towers. The last part of that problem asks how many towers can be built for any particular height. The answer to this problem will contain the answer to the previous three questions. There we were asked for the number of towers of height one, two and three. If we have some sort of formula, or expression, for any height, then we can substitute into that formula to get the answer for height three, for instance. So the "any" height formula is a generalisation of the height three case. It contains the height three case as a special example.

Extending a problem is a related idea. Here though, we are looking at a new problem that is somehow related to the first one. For instance, a problem that involves addition might be looked at to see if it makes any sense with multiplication. A rather nice problem is to take any whole number and divide it by two if it’s even and multiply it by three and add one if it’s odd. Keep repeating this manipulation. Is the answer you get eventually 1? We’ll do an example. Let’s start with 34. Then we get

34 → 17 → 52 → 26 → 13 → 40 → 20 → 10 → 5 → 16 → 8 → 4 → 2 → 1

We certainly got to 1 then. Now it turns out that no one in the world knows if you will always get to 1 this way, no matter where you start. That’s something for you to worry about. But where does the extension come in? Well we can extend this problem, by just changing the 3 to 5. So this time instead of dividing by 2 if the number is even and multiplying it by three and adding one if it’s odd, try dividing by 2 if the number is even and multiplying it by 5 and adding one if it’s odd. This new problem doesn’t contain the first one as a special case, so it’s not a generalisation. It is an extension though – it’s a problem that is closely related to the original. 

It is by this method of generalisation and extension that mathematics makes great strides forward. Up until Pythagoras’ time, many right-angled triangles were known. For instance, it was known that a triangle with sides 3, 4 and 5 was a right-angled triangle. Similarly people knew that triangles with sides 5, 12 and 13, and 7, 24 and 25 were right angled. Pythagoras’ generalisation was to show that EVERY triangle with sides a, b, c was a right-angled triangle if and only if a 2 + b 2 = c 2 .

This brings us to an aspect of problem solving that we haven’t mentioned so far. That is justification (or proof). Your students may often be able to guess what the answer to a problem is but their solution is not complete until they can justify their answer.

Now in some problems it is hard to find a justification. Indeed you may believe that it is not something that any of the class can do. So you may be happy that the students can find an answer. However, bear in mind that this justification is what sets mathematics apart from every other discipline. Consequently the justification step is an important one that shouldn’t be missed too often.

Scientific approach                                   

Another way of looking at the Problem Solving process is what might be called the scientific approach. We show this in the diagram below.

Here the problem is given and initially the idea is to experiment with it or explore it in order to get some feeling as to how to proceed. After a while it is hoped that the solver is able to make a conjecture or guess what the answer might be. If the conjecture is true it might be possible to prove or justify it. In that case the looking back process sets in and an effort is made to generalise or extend the problem. In this case you have essentially chosen a new problem and so the whole process starts over again.

Sometimes, however, the conjecture is wrong and so a counter-example is found. This is an example that contradicts the conjecture. In that case another conjecture is sought and you have to look for a proof or another counterexample.

Some problems are too hard so it is necessary to give up. Now you may give up so that you can take a rest, in which case it is a ‘for now’ giving up. Actually this is a good problem solving strategy. Often when you give up for a while your subconscious takes over and comes up with a good idea that you can follow. On the other hand, some problems are so hard that you eventually have to give up ‘for ever’. There have been many difficult problems throughout history that mathematicians have had to give up on.

  • Our Mission

Problem-Based Instruction in Middle and High School Math

PBI allows students to investigate real-world mathematical questions, increasing engagement with and understanding of course material.

High school student working on math problems

Coach , facilitator , and guide on the side are phrases we have heard being used to describe the teacher’s role in PBI (problem-based instruction). Our idea of PBI is that students are exploring, inquiring, and crafting their own knowledge instead of being spoon-fed information by their teacher. In PBI the teacher moves from being the main disseminator of knowledge to a tool students use to help them guide their own exploration. The teacher must be well prepared and well versed in the content to be able to guide students to appropriate resources, answer questions, and ensure students remain on the correct trajectory with their inquiry. It is the role of the teacher as the content expert to come alongside the students to share resources, encourage, ask probing questions, and ensure students have a supportive environment in which to explore, inquire, and craft their understanding.

The preparations for a teacher in a PBI setting come largely before a PBI lesson is launched in the classroom. Teachers need to prepare resources, craft the driving question or problem scenario, and ensure all project aspects are planned and clear. If connections are being made to community entities or entities outside of the classroom, those arrangements must be secured by the teacher before initiating the PBI so that student experiences are well crafted and flow smoothly. While planning the PBI experience, teachers must also be intimately aware of their students’ learning needs.

Cover art for Implementing Problem-Based Instruction

Students learn at different rates and will seek different levels of content exploration. Scaffolding a lesson to accommodate student learning needs is a necessity in PBI. Teachers must know how to meet individual learning needs and what accommodations will have to be made, and then seek ways to provide support and structure within this framework. Teachers should also be familiar with the instructional learning goals targeted by the PBI lesson to ensure accuracy and adherence to these learning goals throughout the lesson.

Perhaps the most crucial trait of a teacher in a PBI lesson is flexibility. While teachers can plan, plan, and plan, it is almost guaranteed that something will not go as planned. Sometimes students stretch beyond the planned learning target and go deeper with their inquiry than expected. Other times students will hit a roadblock and will require extra support and encouragement. Sometimes schedules change, unexpected events occur, and the pacing for the lesson becomes offset. Teacher flexibility and fluidity will help encourage students to remain focused on their inquiry while knowing their knowledge journey is supported by their teacher.

PBI FROM THE STUDENT’S PERSPECTIVE

“When am I ever going to use this?” “Can you just tell me the steps needed to do this?” If you are or ever have been a math teacher, these are questions you have probably heard from students repeatedly and probably have become frustrated by. However, instead of getting frustrated, we should ask ourselves why these questions continue to permeate our mathematics classrooms. The answer? Students are not engaged in authentic mathematics while they are learning, but rather they are following prescribed steps in a rote memorized fashion to reach an answer. True learning is not regurgitating steps but rather seeing the connectedness of content and understanding the practical usability of different solution strategies.

In traditional mathematics classrooms, the teacher stands at the front of the room, demonstrates several step-by-step examples (typically devoid of real-world context) of a new skill, and then releases students to try it independently. As soon as students begin to struggle, the teacher walks them through the problem step-by-step. Students are exposed to word problems and applications at the end of the unit and then only minimally. As a result, students have developed a mathematical identity that defines their role in math class not as learners of mathematics and problem solvers but as performers whose only goal is to get questions right (Boaler, 2022). They disconnect from mathematics because they view it as rote procedures with no interesting or practical application.

PBI also allows students to learn and practice critical 21st-century skills needed to be successful no matter where their path in life and career takes them. Because PBI is collaborative in nature, students are learning to work together in team settings. They are learning to discuss their thoughts and share ideas so that others can understand and engage in dialogue around the shared comments and disseminate their findings/comments/ideas through various verbal, written, or multimedia platforms.

No matter how clearly or repeatedly a teacher explains a mathematical concept or skill, understanding can occur only when students connect new information with previously learned skills. Sure, using traditional methods may support students in memorizing enough steps to allow them to pass their unit assessment or even their end-of-course assessment, but is that truly learning? Rote regurgitation of memorized steps rarely results in long-term learning that translates to solving real-life problems or even to subsequent courses taken during their academic careers. To achieve this level of mathematical understanding, students must be able to engage in authentic mathematical tasks that allow them to collaborate, problem-solve, and problematize. In other words, mathematics is not something students learn by watching; it’s something they learn by doing. One of our students described PBI as a puzzle: “You look for pieces you need when you need them, and then all of a sudden, the whole picture comes together.”

In contrast to student experiences in traditional classrooms, students in a PBI environment feel immersed in their learning. They begin to believe that their voice matters and immediately see the applicability and practicality of what they are learning. Instead of “When am I ever going to use this?” and “Just tell me what the steps are,” students ask questions that prompt exploration, resulting in learning in context. Yes, students are working with manipulatives; yes, sometimes they complete practice worksheets; yes, students are working with their teacher(s) and peer(s), but each activity is carefully crafted toward its purpose relative to the problem/task to be solved/completed. In PBI lessons, there is no longer a feeling that students are learning content because it is in chapter 2 and they just finished chapter 1, so chapter 2 is what comes next . . . instead, the content is explored in context to give meaning and applicability.

Transitioning from a traditional classroom environment to one grounded in PBI can be challenging for students. PBI pushes students to think. PBI pushes students to go beyond what they think they know and to use what they know to “figure out” new concepts. PBI is different from how most students have been learning mathematics for years—it pushes them outside their comfort zone. As a result, students will push back. They will complain.

However, we can tell you from firsthand experience that if teachers remain consistent and support students through this struggle without compromising the foundations that PBI is built upon, students will not only accept this new way of learning mathematics but will thrive because of it. One of our students explained it this way: “This class is different. We don’t just cover content through lectures and you [the teacher] telling us what to do. We explore and discuss ideas, and suddenly I feel like I just know it. I feel like I have learned more in this math class than all of my other math classes combined.”

Reprinted by permission of the Publisher. From Sarah Ferguson and Denise L. Polojac-Chenoweth, Implementing Problem-Based Instruction in Secondary Mathematics Classrooms , New York: Teachers College Press. Copyright © 2024 by Teachers College, Columbia University. All rights reserved.

Can AI Solve the Math Mysteries Stumping the Field’s Brightest Minds?

Artificial Intelligence already won a gold ribbon in the most elite high school math competition. It could help humans conduct boundary-pushing math research next.

numbers around a phantom face in black and blue

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Each year since 1959, high school math students from more than 100 countries have competed to solve a wide variety of math problems involving algebra , geometry , and number theory quickly and elegantly. Many IMO winners have secured prestigious math awards as adults, including the coveted Fields Medal .

In essence, IMO is a benchmark for students to see if they have what it takes to succeed in the field of mathematics. Now, artificial intelligence has aced the test—well, the geometry part at least.

In a paper published this January in Nature , a team of scientists from Google’s DeepMind have introduced a new AI called AlphaGeometry that’s capable of passing the geometry section of the International Math Olympiad without relying on human examples.

“We’ve made a lot of progress with models like ChatGPT … but when it comes to mathematical problems, these [large language models] essentially score zero,” Thang Luong , Ph.D., a senior staff research scientist at Google DeepMind and a senior author of the AlphaGeometry paper, tells Popular Mechanics . “When you ask [math] questions, the model will give you what looks like an answer, but [it actually] doesn’t make sense.”

For example, things get messy when AI tries to solve an algebraic word problem or a combinatorics problem that asks it to find the number of permutations (or versions) of a number sequence.

To answer math questions of this caliber , AlphaGeometry relies on a combination of symbolic AI—which Luong describes as being precise but slow—and a neural network more similar to large language models (LLMs) that is responsible for the quick, creative side of problem-solving.

Yet, math experts aren’t convinced that an AI made to solve high school-level math problems is ready to take off the training wheels and tackle more difficult subjects, e.g. advanced number theory or combinatorics, let alone boundary-pushing math research.

Why AI Struggles With Math

While LLM-powered AI tools have exploded in the past two years, these models have routinely struggled to handle math problems. This is part of what makes AlphaGeometry stand out from the crowd. But even so, that doesn’t necessarily mean it’s ready to tackle higher-level math yet.

.css-2l0eat{font-family:UnitedSans,UnitedSans-roboto,UnitedSans-local,Helvetica,Arial,Sans-serif;font-size:1.625rem;line-height:1.2;margin:0rem;padding:0.9rem 1rem 1rem;}@media(max-width: 48rem){.css-2l0eat{font-size:1.75rem;line-height:1;}}@media(min-width: 48rem){.css-2l0eat{font-size:1.875rem;line-height:1;}}@media(min-width: 64rem){.css-2l0eat{font-size:2.25rem;line-height:1;}}.css-2l0eat b,.css-2l0eat strong{font-family:inherit;font-weight:bold;}.css-2l0eat em,.css-2l0eat i{font-style:italic;font-family:inherit;} “The challenge of AI is that [it] cannot come up with new concepts.”

Marijin Heule , Ph.D., is an associate professor of computer science at Carnegie Mellon University whose work focuses on another kind of automated theorem prover called SAT solvers. In this case, “SAT” refers to a measure of validity called “satisfiability” and not the math section of the high school SAT.

“When it comes down to solving math problems or problems in general, the challenge of AI is that [it] cannot come up with new concepts,” Heule tells Popular Mechanics .

This limitation impacts symbolic AI and neural networks in different ways, Heule explains, but both stem from the issue that these AI rely on an existing bank of human knowledge. However, this isn’t exactly true for AlphaGeometry because it relies on synthetic data , which isn’t based on human examples but is made to mimic them.

While AIs might not be effective mathematicians on their own, that doesn’t necessarily mean they can’t be great apprentices to human mathematicians.

“At least for the foreseeable future, [AI will] be mostly assisting,” Heule says. “One of the other things that these machines can do really well is they can tell you if there is an incorrect argument and [offer] a counterexample.”

These AI-powered nudges can help researchers distinguish research dead-ends from promising paths.

Why Geometry?

Of all the math fields the AlphaGeometry team could have tackled, Luong says there were a few factors that helped them zero in on geometry .

“I think geometry is visually appealing [and] we do geometry as kids,” he says. “And geometry is everywhere in design and architecture, so it’s very important.”

numbers of the mind

Geometry also offered a unique challenge as being one of the International Math Olympiad fields with the fewest number of proof examples written in a computer-friendly format (e.g. without pictures).

While Heule agrees that AlphaGeometry is “really cool work,” he admits that designing a geometry solver is one of the easier tasks for a math AI.

While human computer scientists did work behind the scenes to formalize geometry problems in a way that computers can reason about, Heule says the reasoning is pretty straightforward once that preparation work is complete.

In part, this is because the considerations of geometry problems (e.g. the relationship between angles, points, and lines) are fairly contained compared to more complex areas, he says.

Take for example Fermat’s Last Theorem . This number theory problem took over three centuries to solve, and Heule says it would be extremely difficult to explain its solution to AI, let alone ask AI to solve it.

“Large-scale fields of modern mathematics … are so big that any one of them contains multitudes,” says Heather Macbeth , Ph.D., an assistant professor of mathematics at Fordham University with a focus on geometry. “I think, maybe a more precise question would be to talk about the styles of problems, which might occur within any mathematical field that some of these AI systems are useful for,” she tells Popular Mechanics.

For example, AI could be useful for pattern recognition or so-called needle-in-a-haystack problems where mathematicians are looking for something with a very particular property, Macbeth says.

Toward General AI

While AI likely won’t be solving centuries-old math problems in the near future, Luong is confident there are still existing advancements on the horizon for AlphaGeometry and its ilk. Perhaps these models could even graduate high school and take on the Putnam Mathematical Competition for undergraduate students.

But beyond math tests themselves, Luong is hopeful about what models like AlphaGeometry could mean for the field of AI at large—in particular, researchers’ goals of designing a generalized AI.

“If we want to talk about building an artificial general intelligence, where we want the AI to be as smart as a human, I think the AI needs to be able to perform deep reasoning,” Luong says. “This means that the AI needs to be able to plan ahead for many, many steps [and] see the big picture of how things connect together … the IMO is the perfect test for that.”

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Sarah is a science and technology journalist based in Boston interested in how innovation and research intersect with our daily lives. She has written for a number of national publications and covers innovation news at Inverse .

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A research team from Hong Kong University and Microsoft has proposed CoT-Influx. This novel approach introduces a more effective use of few-shot learning to boost LLM math reasoning capabilities. Leveraging a coarse-to-fine pruning mechanism, CoT-Influx aims to maximize the input of effective and concise CoT examples within the confines of existing context windows. This approach allows for more helpful CoT examples and ensures that each example comprises informative tokens.

what is problem solving and reasoning in maths

The development of CoT-Influx involved the creation of a specialized math reasoning dataset, MRD3, featuring problems that span over a wide range of difficulty levels and reasoning steps. This dataset is the foundation for training a specialized pruner tailored for math reasoning tasks. The pruner operates in two pivotal stages—initially selecting the quintessential CoT examples from a vast pool and subsequently pruning the superfluous tokens to conform to the original context window’s constraints. By adopting this dual-phase pruning strategy, CoT-Influx effectively doubles the context window’s capacity for useful CoT examples without incurring additional computational overhead or complexity.

The effectiveness of CoT-Influx is proven through rigorous testing, showing a significant boost in LLMs’ math-solving abilities. Applied to various LLaMA models over five math datasets, CoT-Influx led to considerable accuracy improvements. A key highlight is the LLaMA2-70B model with CoT-Influx surpassing the GPT-3.5 and larger models on the GSM8K dataset by a remarkable 2.5%. Moreover, across other datasets like AddSub and Multiarith, CoT-Influx enabled models to achieve top performance, underscoring its critical role in advancing LLMs’ mathematical reasoning capabilities.

In conclusion, the study introduces CoT-Influx, a method that significantly enhances the math reasoning capabilities of LLMs like LLaMA. By efficiently pruning and utilizing math-related examples, CoT-Influx allows these models to achieve higher accuracy on challenging datasets, such as GSM8K, AddSub, and Multiarith. This advancement marks a significant step forward and opens up new possibilities for applying LLMs to solve complex mathematical problems, indicating a promising direction for future research in AI reasoning and learning efficiency.

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what is problem solving and reasoning in maths

Nikhil is an intern consultant at Marktechpost. He is pursuing an integrated dual degree in Materials at the Indian Institute of Technology, Kharagpur. Nikhil is an AI/ML enthusiast who is always researching applications in fields like biomaterials and biomedical science. With a strong background in Material Science, he is exploring new advancements and creating opportunities to contribute.

  • Nikhil https://www.marktechpost.com/author/nikhil0980/ The Role of Symmetry Breaking in Machine Learning: A Study on Equivariant Functions and E-MLPs
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  • Nikhil https://www.marktechpost.com/author/nikhil0980/ MathVerse: An All-Around Visual Math Benchmark Designed for an Equitable and In-Depth Evaluation of Multi-modal Large Language Models (MLLMs)

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What Is Problem Solving?

Universities Have a Computer-Science Problem

The case for teaching coders to speak French

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Produced by ElevenLabs and News Over Audio (NOA) using AI narration.

Updated at 5:37 p.m. ET on March 22, 2024

Last year, 18 percent of Stanford University seniors graduated with a degree in computer science, more than double the proportion of just a decade earlier. Over the same period at MIT, that rate went up from 23 percent to 42 percent . These increases are common everywhere: The average number of undergraduate CS majors at universities in the U.S. and Canada tripled in the decade after 2005, and it keeps growing . Students’ interest in CS is intellectual—culture moves through computation these days—but it is also professional. Young people hope to access the wealth, power, and influence of the technology sector.

That ambition has created both enormous administrative strain and a competition for prestige. At Washington University in St. Louis, where I serve on the faculty of the Computer Science & Engineering department, each semester brings another set of waitlists for enrollment in CS classes. On many campuses, students may choose to study computer science at any of several different academic outposts, strewn throughout various departments. At MIT, for example, they might get a degree in “Urban Studies and Planning With Computer Science” from the School of Architecture, or one in “Mathematics With Computer Science” from the School of Science, or they might choose from among four CS-related fields within the School of Engineering. This seepage of computing throughout the university has helped address students’ booming interest, but it also serves to bolster their demand.

Another approach has gained in popularity. Universities are consolidating the formal study of CS into a new administrative structure: the college of computing. MIT opened one in 2019. Cornell set one up in 2020. And just last year, UC Berkeley announced that its own would be that university’s first new college in more than half a century. The importance of this trend—its significance for the practice of education, and also of technology—must not be overlooked. Universities are conservative institutions, steeped in tradition. When they elevate computing to the status of a college, with departments and a budget, they are declaring it a higher-order domain of knowledge and practice, akin to law or engineering. That decision will inform a fundamental question: whether computing ought to be seen as a superfield that lords over all others, or just a servant of other domains, subordinated to their interests and control. This is, by no happenstance, also the basic question about computing in our society writ large.

When I was an undergraduate at the University of Southern California in the 1990s, students interested in computer science could choose between two different majors: one offered by the College of Letters, Arts and Sciences, and one from the School of Engineering. The two degrees were similar, but many students picked the latter because it didn’t require three semesters’ worth of study of a (human) language, such as French. I chose the former, because I like French.

An American university is organized like this, into divisions that are sometimes called colleges , and sometimes schools . These typically enjoy a good deal of independence to define their courses of study and requirements as well as research practices for their constituent disciplines. Included in this purview: whether a CS student really needs to learn French.

The positioning of computer science at USC was not uncommon at the time. The first academic departments of CS had arisen in the early 1960s, and they typically evolved in one of two ways: as an offshoot of electrical engineering (where transistors got their start), housed in a college of engineering; or as an offshoot of mathematics (where formal logic lived), housed in a college of the arts and sciences. At some universities, including USC, CS found its way into both places at once.

The contexts in which CS matured had an impact on its nature, values, and aspirations. Engineering schools are traditionally the venue for a family of professional disciplines, regulated with licensure requirements for practice. Civil engineers, mechanical engineers, nuclear engineers, and others are tasked to build infrastructure that humankind relies on, and they are expected to solve problems. The liberal-arts field of mathematics, by contrast, is concerned with theory and abstraction. The relationship between the theoretical computer scientists in mathematics and the applied ones in engineers is a little like the relationship between biologists and doctors, or physicists and bridge builders. Keeping applied and pure versions of a discipline separate allows each to focus on its expertise, but limits the degree to which one can learn from the other.

Read: Programmers, stop calling yourself engineers

By the time I arrived at USC, some universities had already started down a different path. In 1988, Carnegie Mellon University created what it says was one of the first dedicated schools of computer science. Georgia Institute of Technology followed two years later. “Computing was going to be a big deal,” says Charles Isbell, a former dean of Georgia Tech’s college of computing and now the provost at the University of Wisconsin-Madison. Emancipating the field from its prior home within the college of engineering gave it room to grow, he told me. Within a decade, Georgia Tech had used this structure to establish new research and teaching efforts in computer graphics, human-computer interaction, and robotics. (I spent 17 years on the faculty there, working for Isbell and his predecessors, and teaching computational media.)

Kavita Bala, Cornell University’s dean of computing, told me that the autonomy and scale of a college allows her to avoid jockeying for influence and resources. MIT’s computing dean, Daniel Huttenlocher, says that the speed at which computing evolves justifies the new structure.

But the computing industry isn’t just fast-moving. It’s also reckless. Technology tycoons say they need space for growth, and warn that too much oversight will stifle innovation. Yet we might all be better off, in certain ways, if their ambitions were held back even just a little. Instead of operating with a deep understanding or respect for law, policy, justice, health, or cohesion, tech firms tend to do whatever they want . Facebook sought growth at all costs, even if its take on connecting people tore society apart . If colleges of computing serve to isolate young, future tech professionals from any classrooms where they might imbibe another school’s culture and values—engineering’s studied prudence, for example, or the humanities’ focus on deliberation—this tendency might only worsen.

Read: The moral failure of computer scientists

When I raised this concern with Isbell, he said that the same reasoning could apply to any influential discipline, including medicine and business. He’s probably right, but that’s cold comfort. The mere fact that universities allow some other powerful fiefdoms to exist doesn’t make computing’s centralization less concerning. Isbell admitted that setting up colleges of computing “absolutely runs the risk” of empowering a generation of professionals who may already be disengaged from consequences to train the next one in their image. Inside a computing college, there may be fewer critics around who can slow down bad ideas. Disengagement might redouble. But he said that dedicated colleges could also have the opposite effect. A traditional CS department in a school of engineering would be populated entirely by computer scientists, while the faculty for a college of computing like the one he led at Georgia Tech might also house lawyers, ethnographers, psychologists, and even philosophers like me. Huttenlocher repeatedly emphasized that the role of the computing college is to foster collaboration between CS and other disciplines across the university. Bala told me that her college was established not to teach CS on its own but to incorporate policy, law, sociology, and other fields into its practice. “I think there are no downsides,” she said.

Mark Guzdial is a former faculty member in Georgia Tech’s computing college, and he now teaches computer science in the University of Michigan’s College of Engineering. At Michigan, CS wasn’t always housed in engineering—Guzdial says it started out inside the philosophy department, as part of the College of Literature, Science and the Arts. Now that college “wants it back,” as one administrator told Guzdial. Having been asked to start a program that teaches computing to liberal-arts students, Guzdial has a new perspective on these administrative structures. He learned that Michigan’s Computer Science and Engineering program and its faculty are “despised” by their counterparts in the humanities and social sciences. “They’re seen as arrogant, narrowly focused on machines rather than people, and unwilling to meet other programs’ needs,” he told me. “I had faculty refuse to talk to me because I was from CSE.”

In other words, there may be downsides just to placing CS within an engineering school, let alone making it an independent college. Left entirely to themselves, computer scientists can forget that computers are supposed to be tools that help people. Georgia Tech’s College of Computing worked “because the culture was always outward-looking. We sought to use computing to solve others’ problems,” Guzdial said. But that may have been a momentary success. Now, at Michigan, he is trying to rebuild computing education from scratch, for students in fields such as French and sociology. He wants them to understand it as a means of self-expression or achieving justice—and not just a way of making software, or money.

Early in my undergraduate career, I decided to abandon CS as a major. Even as an undergraduate, I already had a side job in what would become the internet industry, and computer science, as an academic field, felt theoretical and unnecessary. Reasoning that I could easily get a job as a computer professional no matter what it said on my degree, I decided to study other things while I had the chance.

I have a strong memory of processing the paperwork to drop my computer-science major in college, in favor of philosophy. I walked down a quiet, blue-tiled hallway of the engineering building. All the faculty doors were closed, although the click-click of mechanical keyboards could be heard behind many of them. I knocked on my adviser’s door; she opened it, silently signed my paperwork without inviting me in, and closed the door again. The keyboard tapping resumed.

The whole experience was a product of its time, when computer science was a field composed of oddball characters, working by themselves, and largely disconnected from what was happening in the world at large. Almost 30 years later, their projects have turned into the infrastructure of our daily lives. Want to find a job? That’s LinkedIn. Keep in touch? Gmail, or Instagram. Get news? A website like this one, we hope, but perhaps TikTok. My university uses a software service sold by a tech company to run its courses. Some things have been made easier with computing. Others have been changed to serve another end, like scaling up an online business.

Read: So much for ‘learn to code’

The struggle to figure out the best organizational structure for computing education is, in a way, a microcosm of the struggle under way in the computing sector at large. For decades, computers were tools used to accomplish tasks better and more efficiently. Then computing became the way we work and live. It became our culture, and we began doing what computers made possible, rather than using computers to solve problems defined outside their purview. Tech moguls became famous, wealthy, and powerful. So did CS academics (relatively speaking). The success of the latter—in terms of rising student enrollments, research output, and fundraising dollars—both sustains and justifies their growing influence on campus.

If computing colleges have erred, it may be in failing to exert their power with even greater zeal. For all their talk of growth and expansion within academia, the computing deans’ ambitions seem remarkably modest. Martial Hebert, the dean of Carnegie Mellon’s computing school, almost sounded like he was talking about the liberal arts when he told me that CS is “a rich tapestry of disciplines” that “goes far beyond computers and coding.” But the seven departments in his school correspond to the traditional, core aspects of computing plus computational biology. They do not include history, for example, or finance. Bala and Isbell talked about incorporating law, policy, and psychology into their programs of study, but only in the form of hiring individual professors into more traditional CS divisions. None of the deans I spoke with aspires to launch, say, a department of art within their college of computing, or one of politics, sociology, or film. Their vision does not reflect the idea that computing can or should be a superordinate realm of scholarship, on the order of the arts or engineering. Rather, they are proceeding as though it were a technical school for producing a certain variety of very well-paid professionals. A computing college deserving of the name wouldn’t just provide deeper coursework in CS and its closely adjacent fields; it would expand and reinvent other, seemingly remote disciplines for the age of computation.

Near the end of our conversation, Isbell mentioned the engineering fallacy, which he summarized like this: Someone asks you to solve a problem, and you solve it without asking if it’s a problem worth solving. I used to think computing education might be stuck in a nesting-doll version of the engineer’s fallacy, in which CS departments have been asked to train more software engineers without considering whether more software engineers are really what the world needs. Now I worry that they have a bigger problem to address: how to make computer people care about everything else as much as they care about computers.

This article originally mischaracterized the views of MIT’s computing dean, Daniel Huttenlocher. He did not say that computer science would be held back in an arts-and-science or engineering context, or that it needs to be independent.

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COMMENTS

  1. Fluency, Reasoning & Problem Solving: What They REALLY Are

    Fluency, reasoning and problem solving are central strands of mathematical competency, as recognized by the National Council of Teachers of Mathematics (NCTM) and the National Research Council's report 'Adding It Up'. They are key components to the Standards of Mathematical Practice, standards that are interwoven into every mathematics ...

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    Problem solving and Thinking and Working Mathematically. Being able to solve problems is at the heart of doing mathematics. But being able to solve problems involves many skills and processes. Depending on the complexity of a problem, all learners need scaffolds to support them to think and work mathematically.

  4. Developing Mathematical Reasoning: How To Teach Effectively

    These are as follows, and are a great starting point to developing math reasoning at the elementary school level. 1. Start math lessons with a question. 2. Students need to wonder and struggle. 3. You are not the answer key. 4. Say yes to your students original ideas (but not yes to methodical answers)

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    Now that we have an understanding of Mathematical Reasoning and the various terminologies and reasoning associated, we will go through two sample questions with an explanation to understand maths and reasoning in depth. Q1. Look at this series: 12, 10, 13, 11, 14, 12, ….

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    Mathematical Reasoning is the foundation of problem-solving and critical thinking in mathematics. It involves the ability to analyze, deduce, and draw conclusions from mathematical concepts, principles, and relationships. In this guide, we will explore the key aspects of mathematical reasoning, provide examples to illustrate its application ...

  7. PDF Problem solving in mathematics

    Therefore, high-quality assessment of problem solving in public tests and assessments1 is essential in order to ensure the effective learning and teaching of problem solving throughout primary and secondary education. Although the focus here is on the assessment of problem solving in mathematics, many of the ideas will be directly transferable ...

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    Firstly, we have to use reasoning to recognise that information is missing. Secondly, we use reasoning to figure out what it is that we need to know. Thirdly, we use reasoning to draw on our existing knowledge and to work out that information. 6. When selecting a problem-solving skill.

  9. Fluency, reasoning and problem solving in primary maths

    Problem solving is an important skill for all ages and abilities and, as such, needs to be taught explicitly. It is therefore useful to have challenges like these at the end of every lesson. Secondly, verbal reasoning demonstrates that pupils understand the maths. Talk is an integral part of mastery as it encourages students to reason, justify ...

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    Using reasoning to support fluency and problem solving. You'll probably be very familiar with the aims of the National Curriculum for mathematics in England: fluency, problem-solving and reasoning. An accepted logic of progression for these is for children to become fluent in the basics, apply this to problem-solving, and then reason about ...

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    During problem solving, solvers need to communicate their mathematics for example by: discussing their work and explaining their reasoning using a range of mathematical language and notation. using a variety of strategies and diagrams for establishing algebraic or graphical representations of a problem and its solution.

  14. 10.2: Reasoning and Logic

    7 + 16 (This is not even a sentence.) Go to the store. (This has nothing to do with being true or false.) Are you a woman? (This is a question.) Napoleon was short. (This depends on how someone defines short.) Logic is a tool to solve problems. In mathematical logic, a PROPOSITION (or STATEMENT) is a sentence that is either true or false.

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    The focus is on teaching mathematical topics through problem-solving contexts and enquiry-oriented environments which are characterised by the teacher 'helping students construct a deep understanding of mathematical ideas and processes by engaging them in doing mathematics: creating, conjecturing, exploring, testing, and verifying' (Lester et ...

  16. Problem Solving in Mathematics Education

    1.3 Digital Technologies and Mathematical Problem Solving—Luz Manuel Santos-Trigo. Mathematical problem solving is a field of research that focuses on analysing the extent to which problem solving activities play a crucial role in learners' understanding and use of mathematical knowledge.

  17. PDF What Is Problem Solving?

    Problem solving is the goal of mathematics. Problem solving is a means of learning mathematics. Problem solving is a challenging and complex process, requiring the use of higher order thinking skills that lead to deeper understanding of meaningful mathematical concepts. Problem solving is not practicing a skill.

  18. Students' Mathematical Reasoning, Communication, and Language

    The perspective on teaching and learning through problem solving that is taken here emphasizes the complexity of simultaneously learning mathematics and the broad domains of the language of mathematics. Problem solving is one way that students are accorded opportunities to develop deep understandings of mathematical concepts; to acquire the ...

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    Problem Solving Reasoning is a logical reasoning part where candidates will be given various questions and they need to perform various operations such as addition, division, greater than, lesser than, etc are interchanged or substituted to find the correct answer. Almost all the government examinations ask questions on the problem solving reasoning section.

  20. What is problem solving?

    This will generally involve one or more Problem Solving Strategies. On the other hand, we use "answer" to mean a number, quantity or some other entity that the problem is asking for. Finally, a "solution" is the whole process of solving a problem, including the method of obtaining an answer and the answer itself. method + answer = solution.

  21. Problem-Based Instruction In Math

    In traditional mathematics classrooms, the teacher stands at the front of the room, demonstrates several step-by-step examples (typically devoid of real-world context) of a new skill, and then releases students to try it independently. As soon as students begin to struggle, the teacher walks them through the problem step-by-step.

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    with clear problem-solving solutions and improves their ability to solve problems. In mathematical reasoning, geometrics by nature is an ideal candidate for pure logical reasoning processed through AI. Ac-tually, several problem-solving systems have been successfully built. For example, Project Aristo [3] showcased a challenging ∗ ...

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    Problem Solving. This feature is somewhat larger than our usual features, but that is because it is packed with resources to help you develop a problem-solving approach to the teaching and learning of mathematics. Read Lynne's article which discusses the place of problem solving in the new curriculum and sets the scene.

  27. Microsoft AI Proposes CoT-Influx: A Novel Machine Learning Approach

    These models, particularly smaller ones like LLaMA, face challenges in math reasoning, which is a critical component of AI's cognitive capabilities. The research community is tirelessly working towards optimizing Chain-of-Thought (CoT) prompts and fine-tuning LLMs to enhance their reasoning skills. Yet, the full potential of few-shot

  28. Math Message Boards FAQ & Community Help

    Art of Problem Solving. AoPS Online. Math texts, online classes, and morefor students in grades 5-12. Visit AoPS Online ‚. Books for Grades 5-12Online Courses. Beast Academy. Engaging math books and online learningfor students ages 6-13. Visit Beast Academy ‚.

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  30. Universities Have a Computer-Science Problem

    Produced by ElevenLabs and News Over Audio (NOA) using AI narration. Updated at 5:37 p.m. ET on March 22, 2024. Last year, 18 percent of Stanford University seniors graduated with a degree in ...