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Fallout: New Vegas - Old World Blues – Walkthrough

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Walkthrough (PS3) by eolsunder

Version: 1.0 | Updated: 01/14/2014 Highest Rated Guide

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Fallout: New Vegas: Old World Blues Walkthrough - Finding the Personality Tapes for The Sink

Fallout: New Vegas: Old World Blues Walkthrough - Finding the Personality Tapes for The Sink

This is the general quest to find all of the tapes for the items in the Sink. Note that if you make this your active quest, it will highlight the locations of the tapes on your map, a few at a time. This is a fairly good way to track them down, if you haven’t visited the buildings before.

It’s a very good idea to get everything up and running as quickly as possible, because each of The Sink’s gadgets has a few neat options for players. Note that you will want to do the test run at X-8 before you explore too much, since you’ll want to have a way to disable forcefields before you explore too much.

The Auto-Doc and Y-17

You can start off by getting the tape for the Auto-Doc. Those playing in Hardcore mode will need to make this a priority, because doctor’s bags are in short supply and a free option for healing your crippled limbs will be very nice.

You need to go to the Y-17 medical station for this one. The interior isn’t too rough. There are a few mister handies inside that are annoying, but they shouldn’t be too hard for you to kill. Just bring a nice weapon with an EMP bonus, or a rifle with good penetration. If you have any AP ammo, it’s just wonderful against them.

Once the interior is clear, the only remaining threat is a few lobotomites that may spawn in if you grab the unique glove that’s inside. Other than that, just look around. Christine’s old recon armor is lying by the auto-doc in the center. You can explore the jail cells to the right if you can bring down the forcefield. This will allow you grab one of Christine’s tapes.

The main attraction will be the tape for the Auto-Doc on the top floor by a computer. It’s not the only one that you should grab though. While you’re here, also look around for two upgrades for the Auto-Doc.

The desk in the back right corner of the first floor has a tape for the C-13 implant, which gives you a damage bonus against cazadors. There is also a tape for cosmetic enchancements on a file cabinet on the second floor.

That’s it for this area.

The Sink in The Sink

You can get the one for the sink inside your base by going to the marker for the Magnetohydraulics Facility. The tape is just sitting on a desk near the entrance. If you want, you can swim around and find some ammo lying around on the floor. There’s nothing truly remarkable though.

The Biological Research Station

The Spore Carriers Protecting the Biological Research Station Tape

The Biological Research Station tape can be found by going to the X-22 Garden in the north canyons on the map. There are some spore carriers there, including the very tough “Patient Zero.” Just bring a good weapon, I assume that you have one by now. They can pack a punch, but it’s probably nothing that you can’t handle. Proton axes won’t have a big impact, so try to stick to guns and rifles and avoid melee combat.

The main thing is the tape lying inside the ruins and up a set of stairs. Look for a duffle bag, and then look around for a bag of seeds across from it too. This will come in handy and limit our repeat trips. This will also let you start growing plants in the Biological station right away, which means that you’ll have fruit and vegetables ready quicker.

Riches in Higgs Village

Higgs Village in Old World Blues

Higgs Village holds a ton of upgrades that we need. It’s more to the south of the map, and is contained inside one old building. Just watch out for any guard robots outside. Once you’re inside, it’s actually safe, so put your weapon away and just look.

The first stop is #00. You can get a new audio sample for the sonic emitter. The tape for the “Giant Tarantula” type is lying on top of a computer upstairs. You should also be able to find a recipe for a repair skill book between two broken terminals.

The next step is #101. Go upstairs to find Dr. Klein’s scrubs and gloves in his room, along with a tape for the Book Chute lying on his computer desk. The Book Chute is able to create blank books by cleaning any books that you bring it, and getting 25 blank books will allow you to create a skill book at the workbench, if you get the recipe for it.

House #102 just has a recipe for a Science skill book. Just go upstairs and look for it on top of some broken equipment.

House #103 will have gabe’s bowl in the backyard, if you need that for Borous’ quest. Anyone with Wild Wasteland has to watch out for a tiny deathclaw in the doghouse though. Inside, you can grab a recipe for the Medicine skill book in his bedroom.

The Tape for the Jukebox in the Sink

House #104 is fairly barren, there’s just a Speech skill book recipe inside on an old radio upstairs.

House #108 is probably the big one, as Dr. 8 will actually direct you here if you befriend him. Inside, you’ll find the vital tape for the Jukebox on a desk upstairs in the side room. This will let you finally change the tape for your sonic emitter, and get a bit better of a soundwave for the weapon. Being able to make enemies explode or catch on fire with a critical hit is fairly nice.

While you’re here, you should also grab the opera singer tape off of the end table by his bed.

That’s it for Higgs Village.

The Light Switches and Toaster

The Toaster’s Shrine

The tape for Light Switch 01 is just on a desk in X-2. You can just grab it when you go to get the antenna for the main quest .

While you’re at X-2, go ahead and get the tape for the Toaster. Go up the steps and out the door on the third floor to reach the catwalk. Then follow the road over until you hit the graveyard, and a group of lobotomites. There’s a raised entrance to a cave, called The Cuckoo’s Nest. Walk up the slope to the left and go inside. There are a bunch of lobotomites inside, and it will be a fight at close range. I suggest using a proton axe to keep them at bay, since it’s fairly effective at close range. A good shotgun or rifle in VATS can work wonders too though. If you need space, move to one side or the other and use the tents for cover and obstacles.

Once the area is clear, look for the shrine with the toasters around it. If you have room, go ahead and grab a few, then take the tape. The Toaster will let you break down appliances for energy weapon ammo and scrap electronics, which is fairly handy.

You can get the tape for the light switch’s bitter rival, Light Switch 02, in the Big Mountain North Tunnel. It’s just a small cave in the ruins of a tunnel. The door to the small storage area just inside the main entrance is what you need. Go inside and grab it off of the shelf. The tunnel inside has another LAER in it, if you want one.

Killing the Tough Securitron - The One - For Muggy’s Upgrade

The last and final tape is for Muggy, the cute robot in your bedroom. You can get this by going to the Securitron De-Construction site. Don’t bother to go in just yet, instead, look for the truck outside. Muggy’s tape is in the back. Muggy is somewhat useful, as he can break down tin plates and mugs into wonderglue and empty syringes. Coffee pots can also apparently be made into lead.

While you’re here though, you can go ahead and get Muggy’s great upgrade. Be ready to fight some incredibly tough securitrons inside though. Make sure that you have a rifle with a lot of penetrating power, or a solid energy weapon. I personally used This Machine and the Survivalist’s Rifle.

Move inside and watch out for the missiles and gunfire from the first two, then move up the steps. Your goal is one in a back section of the upper floor. It’s has a long binary name that I won’t type out, but it’s translates to “The One.” He has a ton of health and a lot of missiles that fire quickly, but you should be able to use the doorway for cover and put a few shots into him. After a magazine or two, he should die.

You can loot Muggy’s upgrade off of his body. This fight was well worth it though. Muggy will now be able to give you “electrical supplies.” This means that you can get 50 of each type of energy weapon ammo once a day, every day.

Upgrades for the CIU

Elijah’s Hiding Place on Signal Hill

After you get the first round of gadgets for the Sink, you’ll get a new quest “Influencing People,” which will have you hunt down their upgrades.

If you’ve been following my guide for Old World Blues, you should have a few of the upgrades already. This will just cover the facilities that you haven’t covered yet.

The game suggests that you start with upgrades for the Sink’s central unit. This will let you buy mods for a few of your weapons, which will be nice.

You might as well start out with the Signal Hills transmitter. It’s a big building sitting off by itself. Watch out for robots and lobotomites waiting outside though. You can get the upgrade for the CIU here. If you climb up the nearby hill, you can walk down onto the roof of the transmitter building to find Father’s Elijah’s lookout perch. You can get a letter, and a holotape that upgrades the LAER.

While you’re here, you should also grab the upgrade for the Auto-Doc. You can get a mod that enables it to do haircuts by going into the main building and grabbing the tape off the desk.

The Big Mountain West Tunnel holds another LAER upgrade. You can go inside and turn into the office to kill a few protectrons, including one unique one called the Custodian. The tape is inside a supply closet, sitting on a shelf. Just walk right inside and grab it.

In case you didn’t follow my advice in X-13 , you may need to go back and get some upgrades for the K9000 gun. Just go to the observation area above the test site and look for the marked terminals. There are two upgrades for the gun, and a code for the Y-7 implant hidden on the three terminals. It will increase the bonuses from food, which is fairly useless unless you just have caps to burn, to be honest.

The Auto-Doc

Specimen 73 - One Tough Cazador

While we’re at it, we should finish beefing up the Auto-Doc. You should already have a few implants if you’ve been following my upgrade guide so far. The remaining few will also be a bit challenging, so I hope that you’re ready.

You can get the Y-3 implant, which is completely useless (it deradiates water in your inventory…for the cost I could buy a life’s supply of Radaway), by braving the Z-9 DNA preservation lab. This place is absolutely crawling with nightstalkers, including one very strong one called Shadis. On the bright side, there are a ton of nightstalkers eggs inside. I found dozens on the nightstalkers and in the nests. There are also several samples of “Nightstalker Squeezin’s” which is a decent enough healing item, that is also worth an incredible amount of money. Look for the green jars.

The tape is by an operating table in the back lab, close to where you kill Shadis.

The M-5 implant will potentially be useful if you sneak a lot, as it gives you a twenty percent boost to speed while crouching. You can only get it by going to the Z-14 DNA splicing lab, which is full of large cazadors. This includes a unique “Specimen 73.” And again, this is all in a close space. The only right side is that you can’t be poisoned if you don’t have a heart. The protonic inversal axe is quite nice in the tight spaces. If you have a good rifle and can stay calm, then you should also be able to handle the three in the main area. The tough one is a pain, but VATS and a little luck makes it manageable. Make sure that you save frequently and bring stimpaks though. Note that you should also wind up with a few perks from killing the cazadors here, which gives a boost to damage against cazadors, so the trip will be worth it.

The rest are in the Y-17 facility, so go back there if you didn’t grab them on the first run through.

The Book Chute and Sink

Book Chute Upgrade

Travel to Little Yangtze, and kill the surviving ghouls and sentry bots around the base’s perimeter. The guard tower in the camp has a holotape for the Book Chute’s mulching upgrade. You can find it near the coffemaker by Elijah’s notes. This will let you chew up pencils to make lead and clipboards for duck tape.

While you’re here, also go ahead and look in the ruined building by one of the gates. You should be able to reach the second floor and find Christine’s sniper rifle. It does an incredible amount of damage and it is silenced, but it degrades at a fairly absurd rate. A good weapon to grab though.

You can get a slightly useful upgrade for the actual Sink by going to the marker at the Construction site. There are a few protectrons outside, but you should be able to just punch right through them. The holotape is lying by a skeleton on the ground. Just pick it up. After installing it, you’ll be able to fill empty bottles and turn them into purified water.

The Light Switches

The Y-17 Trauma Suit Master in X-12

The last two upgrades are for the special lights that your light switches can turn use. The first, the upgrade for Light Switch 01, is in the X-12 center. You can use the sonic emitter to kill the force field (after upgrading it), and then fight the special Y-17 harness master in the basement. He can do a ton of damage, so use the objects around the room for cover and bring a rifle with a high damage per shot. Once he’s dead, another three basic ones will come in through the top. Just get behind a desk and snipe them.

The tape is at the bottom of the room, lying on a desk. You should also grab the K9000 gun while you’re here.

The final upgrade, the one for Light Switch 02, is available in the Saturnite Alloy Research Facility. It’s a large building filled with some angry robots, so bring something with EMP damage or high penetration. The tape itself can be found standing up in a marked cabinet. Just pick it up.

Go back and install all of these upgrades to finish up the quest.

Field Research

Seed Packages for the Biological Research Station

This one is a little bit shorter, and it’s the final quest in the line. You just need to pick up the sonic files for your sonic emitter and the seed packets for the Biological Research Station.

There are four sonic emitter files available. As I mentioned above, you can get Opera Singer and Giant Tarantula from Higgs Village. Gabriel’s Bark is inside X-8 in the cyberdog facility. You can get the file out of his hiding place in back, as covered in my walkthrough for the X-8 facility . The last one, Roboscorpion, is found when you kill Dr. Mobius’ giant scorpion at the end of the game. You can get tips for that in my guide for the quest “ Old World Blues .”

The seed packages are just lying around outside near the X-22 Garden. The first is actually inside the garden, and you probably grabbed it when you first got the tape for the Biological Research Station.

The other two are on the ridges around the canyons, usually protected by some spore plants and other random creatures. You can get up onto this level by walking up the hills by the Signal Hills Transmitter. There’s a few fallen towers that make bridges and let you cross the gaps. Grab both packs of seeds that are along this upper level and hand them over to the research station. The garden in the Sink should be full within a week.

All screenshots and information based on a playthrough of Fallout: New Vegas: Old World Blues

This post is part of the series: Fallout: New Vegas - Old World Blues Walkthrough

Old World Blues takes you to the Big Empty for some old world science and general B-movie craziness. This walkthrough will cover how to get the technology from X-2, X-8 and X-13, kill Dr. Mobius’ giant roboscorpion and how to find all of the personality holotapes for The Sink.

  • Fallout: New Vegas - Old World Blues - The Beginning
  • Fallout: New Vegas - Old World Blues - X-8
  • Fallout: New Vegas - Old World Blues - X-13
  • Fallout: New Vegas - Old World Blues - A Grand Finale
  • Fallout: New Vegas - Old World Blues - Upgrades for the Sink

Fallout Wiki

X-8 research center

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The X-8 research center , or the X-8 Bio-Mechanical Testing Facility , [1] is a location in Big MT in the Fallout: New Vegas add-on Old World Blues .

  • 1 Background
  • 3 Notable loot
  • 4 Related quests
  • 6 Appearances
  • 7 Behind the scenes
  • 10 References

Background [ ]

A research facility used for experimenting with biomechanical research, the X-8 research center's most recent project involved creating and testing cyberdogs . Dr. Borous became heavily involved in this project, even using his own pet dog Gabe as a test subject; Gabe was eventually turned into a cyberdog and sealed within an area of the facility. A sizable testing area was created within the research center, in the form of a pretend high school (ostensibly based on Borous' old high school American High ) which the researchers claimed was for use in infiltration testing, but was actually to test the cyberdogs' ability to detect said infiltrators. [2] The K9000 cyberdog gun was also developed within X-8.

At some point, the facility received a shipment of night stalkers in place of standard dogs. When released, the creatures massacred the facility's shipping department, leaving Skippy as its only survivor and causing the area to be locked down. [3]

Situated far to the east of the Think Tank , upon entry, there are two doorways and a pair of windows into inaccessible operation rooms. The door to the left will lead to the X-8 splicing facility terminal , where combinations of different entities can be spliced together (some require requisite holotapes to be found first).

Going to the right leads to a research area and the doors to different areas: the testing facility, the testing facility observation wing, and the kennels. The testing facility itself is a multi-story mockup of an American high school (loosely based on American High ). Using the computer next to the big doors into the testing facility allows access to the residential testing area, where Gabe resides. The kennels contain several big cages where cyberdogs and a shipment of night stalkers were kept.

Notable loot [ ]

OWB X-8 institutional test facility map

Institutional test facility map

OWB X-8 testing facility map

Testing facility map

  • Dog and lobotomite splicing experiment holotape - Can be found on the table next to the X-8 observatory terminal in the testing facility.
  • Dog and robot splicing experiment holotape - Can be found by taking a right from the main entrance then proceeding down the ramp. It lies on a table in the center of the room.
  • "EM pulse wave" sonic emitter upgrade - Obtained from a terminal inside the first room of the testing area after completing the basic institutional test and starting the advanced institutional test.
  • Schematics - K9000 FIDO - In the kennel by the terminal. Requires the key for the kennel found in the X-13 research facility .
  • Robot and nightstalker splicing experiment holotape - Can be found on top of one of the night stalker kennels.
  • Audio Sample - Gabriel's Bark - In a random digging spot, at the end of the residential test facility.
  • Four proton throwing axes - Can be found on the second floor of the kennel in the central facility

Related quests [ ]

  • A Brain's Best Friend
  • Field Research
  • Sonic Emitter Upgrade
  • X-8 Data Retrieval Test
  • X-8: High School Horror!
  • The terminals in the high school may change their location from test to test.
  • Automaton - Splicing together a robot and a night stalker (unusual specimen) will result in a hostile Robobrain that attacks a spot near the doorway with laser fire until it self-destructs eight seconds later.
  • Mad Scientist - When splicing a lobotomite and a dog, they will end up as a failed experiment and die.
  • Evil Genius - When splicing together a lobotomite and a robot, creating a non-hostile Robobrain, the Robobrain will self-destruct after a short time of talking.
  • Roxie , a temporary cyberdog companion, can be obtained by acquiring the "dog and robot" splicing experiment holotape. She can be used for the tests, but will not sneak, and will immediately run towards any hostile in the area. She cannot leave the X-8 facility but will remain inside at the entrance waiting for the player character if they exit the facility. If she is killed for any reason, one can return to the splicing area and rebuild her.
  • After three tests at the terminal, 24 in-game hours must pass in order for the system to "restock" test subjects.
  • The key needed to access the kennels is not in X-8, but rather is located in the X-13 research facility center.
  • On a wall in the high school area, "Why me, Mobius" is spelled out on the wall in large, physical letters.
  • One of the jars with a lump of a brain inside from the Fallout 3 add-on Point Lookout is on the desk near the entrance to the facility.
  • There are two beds in the institutional testing facility. They can be found by going forward through the double doors in between the bookcases, and then turning left. The beds are located in the northwest corner of the room.
  • Opening the library door from either within the library itself or outside will yield different messages.

Appearances [ ]

The X-8 research center appears only in the Fallout: New Vegas add-on Old World Blues .

Behind the scenes [ ]

  • A terminal on level two mentions Project Burke and Project Hare . This is a reference to the Burke and Hare murders of the 19th century in which William Burke and William Hare, a pair of serial killers, sold the bodies of their murdered victims as cadavers for anatomy classes. Project: Burke and Hare are both regarding the procurement of bodies for scientific experimentation.
  • The created Robobrain's short speech is a reference to the whale from The Hitchhiker's Guide to the Galaxy by Douglas Adams.
  • In the high school area, there is a Wild Wasteland encounter where the phrase "Wolverines" is written on the wall. This is a reference to the movie Red Dawn , as the Wolverines is a resistance group composed of highschoolers, taken from the name of their football team, after their school (and America) is invaded by the Russians at the beginning of the movie.
  • It is similar to the Fallout Tactics special encounter Brahmin Poker .

Xbox 360

Gallery [ ]

Dogs playing poker

References [ ]

  • ↑ X-8 research center terminal entries; X-8 main terminal
  • ↑ X-8 research center terminal entries; X-8 main terminal, X-8 Institutional Test Internal Memo
  • ↑ X-8 research center terminal entries; X-8 observatory terminal & X-8 kennel terminal, Shipping Department in Lockdown
  • 2 Fallout 4 perks
  • 3 Fallout: New Vegas weapons

The Vault - Fallout Wiki

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Cosmic knife

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Gametitle-FNV DM

Stays sharp & will last a lifetime!

The cosmic knife is a weapon in the Fallout: New Vegas add-on Dead Money .

  • 1 Background
  • 2.1 Gameplay attributes
  • 3.1 Comparison
  • 4 Locations
  • 8 References

Background [ ]

Made from a "space age" Saturnite alloy in the Big Mountain Research and Development Center , cosmic knives were advertised to be super-sharp, all-purpose kitchen knives that wouldn't chip or dull. A surplus of these knives were shipped to the Cantina Madrid kitchens in the Sierra Madre casino in preparation for the Gala Event . Though lightweight and durable, they proved to be too sharp for their own good, easily capable cutting a person's thumb off if they were careless, and even slice through cutting boards with no effort. This made them perfect for cutting open hazmat suits that had their locks corroded by the red cloud in the Sierra Madre during its construction. Concerns were raised about the safety and necessity of having so many of these knives lying about, but Frederick Sinclair insisted that only the best equipment be used.

Characteristics [ ]

They were also found to have incredible heat retention , able to stay super-hot for hours after being heated over a stove. However, they are much more brittle when heated, and if left on an uninsulated surface, they would melt right through.

The cosmic knife super-heated was accidentally discovered by a chef, when one was left on a hot (450 degrees) stove under a pot for five minutes. The alloy retained so much heat that the blade glowed red-hot. The handle was safe to hold, but when the chef put it down on a table, it melted the table.

Compared to the regular kitchen knife , the cosmic knife is longer, stained red with cloud residue, and does more damage. Using Abraxo cleaner , one can turn it into a clean cosmic knife . They glow violet before they are cleaned, most likely due to years of cloud exposure. The name "cosmic knife" is a brand name only, referring to the "space-age" Saturnite material it's made of, and not because it originates from outer space.

Gameplay attributes [ ]

It has a special "Back Slash" attack, which does 70% damage in V.A.T.S. at the cost of 16 action points (requires a Melee skill of 50).

They are used in the crafting of knife spears , throwing knife spears , clean cosmic knives and super-heated cosmic knives . Aside from the handle and tip, they appear similar to the standard knife .

Variants [ ]

  • Cosmic knife clean - a polished variant that does more damage and has an increased critical hit multiplier.
  • Cosmic knife super-heated - a heated variant that can set enemies ablaze.

Comparison [ ]

Locations [ ].

  • There are three to for on worktops in the kitchen in the Cantina Madrid .
  • Many can be found in desks in the rooms on the top floor of the Sierra Madre Medical Clinic .
  • One can be found stabbed into a Cutting board in the Villa Police Station .
  • One can be found stabbed into a bed next to an assassins suit in the Sierra Madre Medical Clinic .
  • One can be found in the kitchen of the Executive Suites in the Sierra Madre Casino .
  • One can be found right next to the exit from the Villa to the Mojave, next to one Sierra Madre Chip.
  • One can be found in the eastern part of the Villa . It is located in the gift shop on a display rack next to a cosmic knife advertisement.
  • One can be found in a cafe with a radio in Salida del Sol Courtyard next to a cutting board.
  • Despite being developed at the Saturnite alloy research facility in Big MT, cosmic knives can't be found there.
  • The cosmic knife is not affected by the Cowboy or Super Slam perks.

Gallery [ ]

A pre-War ad for the cosmic knife

A pre-War ad for the cosmic knife

IMAGES

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COMMENTS

  1. Saturnite alloy research facility

    The Saturnite alloy research facility is a location in the southwest of the Big MT in 2281. It is located southeast of the Z-43 innovative toxins plant and is a factory based on top of a cave system where there is an exposed lava flow. Saturnite retains heat to the point where a blade forged from it can be used to melt metal. This factory utilized the lava within for such research. The ...

  2. Saturnite Alloy Research Facility

    Saturnite retains heat to the point where a blade forged from it can be used to melt metal. This factory utilized the lava within for such research.FALLOUT N...

  3. Fallout: New Vegas

    Exploring X-12 Research Center for the smart lights holotape. Checking out Saturnite Alloy Research Facility for the other pair of smart lights. Back to the ...

  4. Fallout: New Vegas

    Y-0 Research Center 21. X-22 Botanical Garden 22. Magnetohydrolics Complex 23. X-12 Research Center 24. Signal Hills Transmitter 25. Construction Site 26. X-17 Meteorological Station 27. Little Yangtze 28. Big MT West Tunnel 29. X-7a Left Field Artillery Launch 30. Saturnite Alloy Research Facility 31.

  5. Fallout: New Vegas: Old World Blues Walkthrough

    The final upgrade, the one for Light Switch 02, is available in the Saturnite Alloy Research Facility. It's a large building filled with some angry robots, so bring something with EMP damage or high penetration. The tape itself can be found standing up in a marked cabinet. ... New Vegas: Old World Blues. This post is part of the series ...

  6. How to get the unique Super-Heated Saturnite Fist in Fallout: New Vegas

    Saturnite Fists can be found on Lobotomite enemies, inside containers that spawn weapons, or, placed throughout the various locations throughout Big Mountain (if you're having trouble finding a Saturnite Fist, search the X-8 Research Facility, the Saturnite Alloy Research Facility, and Big MT West Tunnel).

  7. What is saturnite? : r/fnv

    The official Fallout Network - Fallout: New Vegas subreddit. Screenshots, discussion, support, fan art, OC, and more. ... I'm at old world blues, and there's saturnite like everywhere. There are saturnite fists, and at the saturnite alloy research facility there are saturnite "ingots" (idk how else to call them) and I think warheads or ...

  8. Saturnite Alloy at Fallout New Vegas

    Saturnite Alloy is a space-age alloy developed by the scientists at the Big MT Research Facility, used in the creation of everything from kitchenware to artillery shells. With this mod, now you too can enhance your equipment using Saturnite! Mod Features: Melt down Cosmic Knives and disassemble Saturnite Fists to obtain Saturnite Alloy, a ...

  9. Part 39 Old World Blues DLC Fallout New Vegas

    Now, that's a mouth full.This DLC playlist: https://www.youtube.com/playlist?list=PLbisCb59JOiGAaSkLJ4mzvuonRCe75lwjFallout NV playlist: https://www.youtube....

  10. Z-43 innovative toxins plant

    The Z-43 innovative toxins plant is a location in Big MT in the Fallout: New Vegas add-on Old World Blues. It is located northwest of the Saturnite alloy research facility, west of the X-12 research center and east of the X-66 Hexcrete archipelago. Focusing on research into various substances poisonous to humans, the Z-43 was heavily involved in the Sierra Madre experiment, unwittingly ...

  11. Sparks (Old World Blues)

    Sparks is a Mister Handy robot in the Big MT in 2281. Sparks is a unique crazed Mister Handy located inside the Saturnite alloy research facility. It is found deep in the facility near the magma pit underneath the building, where an upgraded sonic emitter is required. Sparks can be killed with the flamer without disabling the force field. In turn, the player may be attacked by Sparks' melee ...

  12. X-8 Research Center

    Y-0 Research Center | Fallout New Vegas. 1 3:38. Thomas Xplores 1 year ago. X-12 Research Center | Fallout New Vegas. 3 15:35. Thomas Xplores ... Saturnite Alloy Research Facility | Fallout New Vegas. 6 1:47. Thomas Xplores 1 year ago. Z-38 Lightwave Dynamics Research | Fallout New Vegas. 32 4:00. Thomas Xplores

  13. Checkers' Fallout: New Vegas

    In this episode of our Fallout: New Vegas Let's Play, we'll follow Checkers the Courier as he faces off with more Trauma Harnesses and Lobotomites - and the ...

  14. X-8 research center

    The X-8 research center, or the X-8 Bio-Mechanical Testing Facility, is a location in Big MT in the Fallout: New Vegas add-on Old World Blues. A research facility used for experimenting with biomechanical research, the X-8 research center's most recent project involved creating and testing cyberdogs. Dr. Borous became heavily involved in this project, even using his own pet dog Gabe as a test ...

  15. Cosmic knife

    The cosmic knife is a weapon in the Fallout: New Vegas add-on Dead Money. Made from a "space age" Saturnite alloy in the Big Mountain Research and Development Center, cosmic knives were advertised to be super-sharp, all-purpose kitchen knives that wouldn't chip or dull. A surplus of these knives were shipped to the Cantina Madrid kitchens in the Sierra Madre casino in preparation for the Gala ...