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Essay On World

500+ words essay on world for students .

The world is a beautiful place for about 7 billion people. All the people are fortunate to have access to resources and a place where they can live peacefully. Our world is filled with amazing people who can speak different languages, live in different places, and follow different traditions. But the morals, values, and compassion towards each other remain the same. The world consists of amazing people along with natural resources, flora, and fauna. These natural resources include mountains, rivers, oceans, forests, hills, etc. 

We live in a world which keeps experiencing new changes with the growing population. People around the world experience social and emotional changes. Sometimes, there is extreme happiness and sometimes it is filled with sorrows. However, people tend to move on with their lives irrespective of the challenges they face. Our world encourages people to become independent and work for their own survival. In this essay on the world, we will discuss resources and their importance. 

What Makes The World So Beautiful? 

Our world has a lot of opportunities for people to grow and explore their creative side in order to live a better life. There are abundant resources in the world so that people can make a living and take care of their families. The world has provided different platforms where people can use the resources sustainably. There is also a need for people to understand that the resource has to be used sustainably for future generations. We all know that the world is covered with 71 percent of water and 29 percent of the land. The atmosphere has different types of gases like carbon dioxide, oxygen, nitrogen, etc. 

What makes people love the world that they live in? It is the resources that we have. Isn’t it? It includes beautiful mountains, oceans, forests, and other natural resources. The blend of these resources makes the world a better place to live. Humans and other living things depend on the natural resources that we have. We get food to eat, water to drink, and fresh air to breathe. People use these resources to make their livelihood and earn money for their families. They work in industries, agricultural sectors, educational institutions, medical sectors, and other important sectors for economic growth. 

Can you imagine a world without these resources? No, right? We cannot function without sunlight, water, plants, animals, mountains, etc which are responsible for balancing the ecosystem. Additionally, it is important for people to respect the environment and its resources. Our world has provided us with abundant resources that we need to protect and conserve for future generations. The happiness of people and their respect for others makes the world more beautiful. It includes love, care, kindness, humanity, and affection for each other. 

Also read: Globalization essay and environment essay .

Why Is It Important To Protect The World?

Today, we see a lot of changes and unsustainable practices of resources from nature. If it is not used in a sustainable way, there are consequences that we could face in the future. Therefore, it is important to protect the environment from anthropogenic activities such as deforestation, over-exploitation of natural resources, pollution, etc. We need to come up with conservation measures to save the world from unethical practices. For that, we can plant more trees, use the resources wisely and protect the flora and fauna. Most importantly, people should create awareness about the importance of conserving the world for future generations. Some of the tips to protect the world are mentioned below: 

  • Plant more trees to increase the oxygen level in the atmosphere and maintain the ecological balance. 
  • Prohibit hunting and poaching of animals for illegal trading. 
  • Reduce air, water and soil pollution for a better environment and climate. 
  • Show respect, love and compassion for other humans and animals. 
  • Maintain ethics and integrity towards work for good economic growth and livelihood. 

We belong to a world that is beautiful and amazing for people to live. To make our world a better place for future generations, protect and conserve the environment. Live with honesty, loyalty, and integrity for a better life. 

We hope this essay on world was useful to you. Check essays for kids to explore more topics.

Frequently Asked Questions On Essay On World

What is an essay on the world.

It is a short write-up on the world and the resources that people use and live in.

What makes the world so beautiful?

It is the people and the natural resources that make the world a better place to live. It includes flora, fauna, mountains, rivers, forests, etc.

Why is it important to save the world?

The world must be protected from unsustainable practices of natural resources, pollution, unethical and illegal practices, etc.

Free tools to make your students better writers and readers .

Quill.org, a non-profit, provides free literacy activities that build reading comprehension, writing, and language skills for elementary, middle, and high school students.

Writing Across the Curriculum: Quill's nonprofit mission is to now build both reading and writing skills through free, OER content across the curriculum. Over the coming years, we will be building a library of free ELA, social studies, and science activities that engage students in deeper thinking through writing prompts that provide immediate feedback.

9 million students have written 2 billion sentences on Quill.

Quill Reading for Evidence

Provide your students with nonfiction texts paired with AI-powered writing prompts, instead of multiple-choice questions, to enable deeper thinking.

Students read a nonfiction text and build their comprehension through writing prompts, supporting a series of claims with evidence sourced from the text. Quill challenges students to write responses that are precise, logical, and based on textual evidence, with Quill coaching the student through custom, targeted feedback on each revision so that students strengthen their reading comprehension and hone their writing skills.

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Quill Connect

Help your students advance from fragmented and run-on sentences to complex and well structured ones.

Using the evidence-based strategy of sentence combining, students combine multiple ideas into a single sentence. They then receive instant feedback designed to help them improve their clarity and precision.

Quill Lessons

The Quill Lessons tool enables teachers to lead whole-class and small-group writing instruction.

Teachers control interactive slides that contain writing prompts, and the entire class responds to each prompt. Each Quill Lessons activity provides a lesson plan, writing prompts, discussion topics, and a follow up independent practice activity.

Quill Diagnostic

Quickly determine which skills your students need to work on with our diagnostics.

The diagnostics cover vital sentence construction skills and generate personalized learning plans based on the student’s performance.

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Quill Proofreader

Proofreader teaches your students editing skills by having them proofread passages.

Students edit passages and receive personalized exercises based on their results. With over 100 expository passages, Proofreader gives students the practice they need to spot common grammatical errors.

Quill Grammar

Students practice basic grammar skills, from comma placement to parallel structure.

Quill Grammar has over 150 sentence writing activities to help your students. Our activities are designed to be completed in 10 minutes so you have the freedom to use them in the way that works best for your classroom.

How Quill Works

Set up your classroom, without it.

You can quickly and easily set up your classroom in Quill by inputting student names or providing students with a unique code. If you use Google Classroom or Clever, you can automatically set up your classroom with one click.

Choose activities

Decide if you want your students to proofread passages, combine sentences, or complete a diagnostic. Use our ten minute activities as building blocks during your classroom instruction.

Use easy-to-consume reporting

Use our reporting to spot trends and identify growth opportunities. Monitor comprehension on specific writing standards.

Get immediate feedback for your students

Save time grading and watch your students correct their mistakes instantly.

Intervene where students struggle

See exactly where your students need intervention with our comprehensive reports.

Differentiate learning to meet the needs of all students

Assign specific activities for ELLs and students with learning differences.

Engage students with adaptive activities

Challenge students with questions that automatically adapt based on their previous responses.

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Easily meet Common Core language standards with our aligned activities.

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With one click all of your students and classes will be imported.

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Literacy Ideas

10 Fun Classroom Writing Games to Improve Literacy Skills

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The best writing games to engage students

A colleague of mine recently shared these ten great writing game ideas to improve literacy skills in the classroom.  They are simple to play and can be applied to nearly all year levels. 

These are some of the best writing games that require minimal or no setup time and are an excellent option for substitute teachers looking to quickly break the ice with students or English teachers just seeking fresh ideas to brighten up their lessons. Enjoy.

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Remember that if you are looking for more excellent free resources and structured guides to teaching all aspects of English, especially writing, be sure to visit  literacyideas.com .

Sentence Stretching

Start with a short sentence or group of words.  Pass it around to about 6 people, with the rule that each person must add (a word or a group of words) or change ONE word ( to another word or a group of words) to make the sentence more specific and more enjoyable.

Rebus writing

Students write sentences or longer texts and substitute drawings for nouns.

COMPLETE DIGITAL AND PRINT FUN WRITING UNIT

Fun Writing Tasks

25 FUN and ENGAGING writing tasks your students can complete INDEPENDENTLY with NO PREP REQUIRED that they will absolutely love.

Fully EDITABLE and works as with all DIGITAL PLATFORMS such as Google Classroom, or you can PRINT them for traditional writing tasks.

It’s in the bag

Place an object in a bag- ensure the students don’t see it. Students feel the object in the bag and use words to describe how it feels. They take it out and add /alter their adjectives.

Touch and tell

An object is passed around a group of students. Each student suggests an adjective to describe it.

Alternative

Students provide an adjectival phrase or clause to describe the object

Students randomly select from a box a picture of an animal, person or object that moves. They brainstorm action verbs for the chosen object.

The students can supply verbs and adverbs

They can supply adjectives or adjectival groups

Read a text ( this case narrative ), and at a particular point, stop and ask students to select a character and suggest, for example:

  • What the character is doing, thinking, and feeling ( focus on processes)

Change the meaning- change one word

Students locate and change one word that will alter the sentence’s meaning.

They share their alterations and discuss which part of speech was the most important in changing the meaning .

Locate and classify

Read a text and ask students to write nouns on cards ( red), adjectives (blue), and articles in orange. Rearrange words to create different noun groups. Students can also locate verbs ( green card) and adverbs (yellow). Rearrange all the words to create new sentences.

Students can locate adjectival phrases, clauses, or adverbial phrases and write these on other coloured cards.

Grammar toss- Sentence making

Players must throw a 1 before they can begin. The winner is the first person to make a sentence that includes all of the following:

  • A group of words that tell what or who ( singular)
  • A group of words that tell when
  • A verb in the past tense
  • An adverb telling how
  • A group of words telling where

They can then rearrange the sentence parts to see how many ways they can make another meaningful sentence. 

Other parts of speech can be used for each number thrown.

Toss and write

Before the activity, a cube is prepared. Upon each face of the cube, a task is written that requires specific grammar knowledge. For example:

Make a sentence

Make a question

Provide two adjectives

Provide two verbs

Create a noun group (e.g. article, adjective/s noun)

Provide a noun and an adverb

Students select a subject ( noun) from a tin. They throw the cube, and whichever side of the cube faces up is the task they must attempt.

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  • Apr 7, 2021

Interesting College Essay Topics: Video Games & Esports Part 2

Updated: Jul 12, 2023

the world essay game

Welcome to part 2 of our blog series about video games and esports in the college application process. If you've already read part 1 , feel free to skip to the new material focusing on competitive multiplayer games . If you haven't read part 1 , I highly recommend reading that post first, as I tackle some foundational ideas about how a single piece of culture can affect a person's values .

I'm a nerd, let's get that out of the way. I grew up immersed sci-fi, fantasy, movies, television shows, anime, video games, board games, tabletop games, and even read certain textbooks for fun (still do, looking at you A Modern History of Japan: From Tokugawa Times to The Present ). My childhood pre-dated critically and commercially acclaimed comic book movies, the ability to make a living by streaming video games online, and the widespread adoption of video games for everyday audiences (think mobile phone games, or the Nintendo Wii in the mid-2000s). To put it simply, it's a lot easier to openly embrace nerdy culture now than it was during my childhood.

The social stigma and ostracization of being a "nerd" led me to hide many of my hobbies and interests from friends and family for most of my life. Sadly, I still hear echoes of these feelings in students I work with today. It's not uncommon to hear a student say, "It's easier to just say nothing than try to explain my interests, hobbies, or passions." This breaks my heart, and for this reason I've become more open about my nerdy side and encourage students to do the same.

So what does all this have to do with the college search and application process? As an admission officer and a college counselor, I've read too many essays and applications focusing on students telling me what they think I want to hear. What they don't realize is that the thing I want to read about is an authentic, introspective, and self-aware portrait of who they are as a person. Families tend to reinforce this censorship of a students personality, often both knowingly and unknowingly. We all see the stories of the 4.0 GPA, 1550 SAT, honor society student and that's what has become the standard of success. What most families don't see, but I have, is the student with an average GPA and test score that can successfully articulate why they actually participate in extracurriculars; explain their values; describe what problems they want to solve in the world; and write a unique essay that reflects who they are as a person, not just what they've accomplished. I've read thousands of essays by this point in my relatively young career, and the handful that have stuck with me had nothing to do with the students' grades, test scores, or accomplishments.

So, over the next few blog posts, I want to write about a topic that seems to grow more common each year I work with students and families: video games. It's a tale as old as the ~1980s: a parent is concerned because their student is spending too much time playing video games and not engaging with the world. I'll be the first to concede that not all students who play video games should be writing a college essay about them, and sometimes video games are just a temporary escape from the stress of life (same as movies, television, books, and any number of other hobbies). However, I'm going to posit the idea that there are a lot of students out there who have a true passion for video games and, with a little introspection, can turn that passion into a powerful asset for their college application.

During this multi-part college essay blog series, I'm going to review a few different ways to tackle the topics of video games:

The Personal Impact of Video Games

Artistic, Emotional, or Developmental Impact of a Single Player Game

Impact of a Competitive Multiplayer Game ( You Are Here )

Impact of a Social or Cooperative Multiplayer Game

The Impact of Video Games on a Student's Professional or Academic Path

Video Games as a Catalyst for Pursuing a STEM Education

Video Games as an Interdisciplinary Collaborative

As a reader, I want you to keep in mind two more universally understood concepts into which we can distill these essays:

An introspective look into how a form of culture has shaped a student's ideas, beliefs, values, and personality.

An introspective look into how a student began a journey to help shape others through the act of creation or innovation.

Impact of a Competitive Multiplayer Game

It's a Saturday, no homework or tests, all of the chores are done, and a student is looking to have some fun with a pickup game. None of the student's friends are available, so they head to a community gathering spot and join some strangers to play on a team. It's a five-on-five match and all of these people are strangers to one another. They all know the rules of the game, but they don't know each other's strengths, weaknesses, or general temperaments. Together they need to adapt, communicate, and leverage each other's talents. The players are stressed and the air is tense, any number of mistakes could lead to arguments amongst these strangers. The competition is fierce and no individual person has enough talent to win alone, so this group of strangers has to become a unified team to claim victory.

the world essay game

I'm not describing a pickup game of basketball, soccer, or rugby at a local community park. I'm describing League of Legends, an incredibly popular competitive team-based strategy game that pits two teams of five strangers against each other in matches that, on average, last from 30-45 minutes. For those not familiar with League of Legends, imagine a game of chess with over 60 unique pieces from which to choose. Each player on your team can only choose and control one piece. Ultimately these two teams of five make moves at the exact same time (instead of taking turns) advancing through "lanes" and destroying the opposing team's "nexus" (base). The game is a mix of strategy based on immense game knowledge, real-time reaction speed against living opponents, and delicate social management to keep five strangers from losing their tempers or the will to win.

An essay focusing on experiences with competitive video games tends to be less reliant on the art, characters, or story and more on development of skills that can be applicable to the world outside of video games. These are essays that also tend to highlight a student's interest in esports (professional/collegiate level teams for competitive video games). Let's look at a quick example using League of Legends:

A student begins to play an online competitive game. They aren't the best at first, but with time and practice they begin to climb the official ranking system for the game. They hone their situational awareness, problem solving and critical thinking skills, and ability to adapt their plans and strategies to everchanging circumstances. Eventually, their practice has yielded significant increases in personal skill, but this isn't a game where one player can win the entire game for their team. So now the student has to develop a completely separate set of skills independent of their own performance. During the next 30-45 minutes the student will have to maintain a balancing act of demonstrating leadership, supporting their teammates, and playing peacekeeper if tensions run high amongst teammates. But here's the catch: the student needs to do all of this using only text. Ultimately, a student should be able to highlight personal growth, development of leadership and mediation skills, and explain how this growth and development has affected their life outside of video games.

the world essay game

The above example is very common, but students often lack the vocabulary or introspection to translate their experiences into lessons or skills that the general public would understand. One exercise to help a student feel more comfortable discussing their growth through competitive video games is to have them look at the experiences through a lens of competitive sports. High schools and colleges have no problem recognizing the benefits gained through competitive sports and terminology to highlight this kind of growth already exists and is readily available. Students can start by thinking about the common narratives surrounding benefits from sports, and then modify them to fit their personal experiences based on competitive video games. Here are some common questions or thoughts that might help a student get started on an essay focusing on competitive multiplayer gaming:

How and why did you get involved in competitive gaming? Are you a naturally competitive person who was drawn to that kind of game? Were you coerced into playing a competitive game because of a friend? Is playing an online game how you hang out with your friends? Think of the origin story for your passion about competitive video games.

How have you changed since you started playing competitive video games? Are you more confident? Have you strengthened your leadership or communication skills? Have you developed some resilience or grit through dealing with unruly teammates or losing a hard-fought match? I cannot emphasize enough the importance of describing your journey and transformation. After all, you are the star of this essay.

Are you interested in playing competitively at the collegiate level? Esports is the fastest growing college and high school sport in the world and a college that is putting esports as a strategic priority will be looking for talented and competitive students to help bolster their program. Demonstrating interest in a college's specific program might give you a slight edge in the admissions process.

What are some examples of lessons you learned through competitive gaming and how have you put them into practice outside of the game? If you have identified skills or lessons learned through these competitive video games and believe you have grown from these experiences then the next step is to show the reader how these changes have manifested in your everyday life.

Have you or your team actually competed in a local, state, regional, or national video game competition? If so, make sure to speak about this experience, what it entailed, and how you grew from it. Don't fall into the trap of spending your precious word count to tell a recount every detail about the event. Spend majority of your essay (60-80%) focusing on what you did during the event, how you utilized your newfound skills, why the event was meaningful, and where did you take your passion after the event (did you continue to participate in competitions)?

the world essay game

When talking with students and parents about how to utilize competitive video games in college applications, I usually ask about the student's interest in esports. It's important to realize not every student who plays a competitive video game is looking to play competitively in college (or after). The esports world is particularly competitive, and a student needs to be an exceptional player to continue competitively after the collegiate level. There will be a blog post later in the series focusing on the world of collegiate esports, but I did want to clarify for both students and parents that playing competitive video games can be an asset without a student needing to be involved in a collegiate esports program.

I hope that after reading this students feel a little more empowered to be vocal about their passions, and families feel a little more comfortable with the prospect of their student writing about the impact a competitive video game might have had on them. In part 3, we'll take a look at how a student can take their experience from social or cooperative multiplayer games and turn it into an interesting essay topic.

Subscribe to our newsletter to stay up to date on this blog post series and receive free monthly newsletters about higher education and college admissions news and advice. As always, if you have questions or a topic you'd like to hear more about, please don't hesitate to reach out to us directly.

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Essays About Video Games: Top 12 Examples and Prompts

Video games have revolutionized the way we have fun today. If you are writing essays about video games, check out our guide to inspire your writing.  

Few can contest the fact that video games have taken over the world. From the basic, almost “primitive” games of the 1970s like Pong to the mind-bending virtual reality games of the 2020s, they have been a source of entertainment for all. Moreover, they have proven quite profitable; countries like Japan and the United States have made tens of billions of dollars solely from the video game market.

Despite their popularity, much has been debated over the potentially harmful side effects that video games may have, particularly on children. One side argues that playing certain video games can lead to people exhibiting violence in the future, while others believe that video games teach players essential life skills. Regardless, they will continue to be a part of our lives for the foreseeable future. 

For engaging essays about video games, read the essay examples featured below for inspiration.

1. What electronic games can teach us by Kendall Powell

2. designers are imagining video games without guns by keith stuart, 3. playing video games all summer won’t make you feel worse by nicole wetsman, 4.  violent video games bad by andrea newman.

  • 5. ​​The health effects of too much gaming by Peter Grinspoon

Writing Prompts For Essays About Video Games

1. video games: good or bad, 2. the benefits of video games, 3. what is your favorite video game, 4. do video games cause people to become violent, 5. video games in your life, 6. video games vs. traditional games, 7. is the video game rating system enough.

“In other studies, researchers found that gamers who trained on Tetris were better at mentally rotating two-dimensional shapes than those who played a control game. Students who played two hours of All You Can E.T., an educational game designed to enhance the executive function of switching between tasks, improved their focus-shifting skills compared with students who played a word search game.”

Powell explains a few possibilities of applying video games to education. As it turns out, certain video games can improve players’ skills, depending on the mechanics. Researchers are inspired by this and hope to take advantage of the competitive, motivational nature of gaming to encourage children to learn. New games are designed to help kids improve their focus, coordination, and resilience, and game designers hope they will succeed. 

“Imagine a game where you’re a war reporter seeking to capture the most iconic, representative images in a battle environment: You’d still get the sense of peril that audiences expect from action adventures, but your relationship with the environment would be more profound. It would be Call of Duty from the perspective of a creative participant rather than a violent interloper.”

The graphic nature of some video games is said to make kids violent, so it is only natural that some creators try to change this. Stuart writes that it is possible to maintain the fun that shooter-type games induce without using guns. He gives examples of games where you do not kill your enemy, simply stunning or capturing them instead. He also suggests photography as an alternative to killing in a “shooting” game. Finally, he suggests basing video games around helping others, making friends, and doing more peaceful, creative tasks.

“Any role video games play in skewing well-being that did pop up in the study was too small to have a real-world impact on how people feel, the authors said. People would have to play games for 10 more hours per day than their baseline to notice changes in their well-being, the study found.”

Wetsman counters the widespread belief that video games “destroy your brain.” Research done with a sample of 39,000 players over six weeks has shown that whether one plays video games for long or short periods, their mental health is not impacted much. There are some exceptions; however, there are not enough to conclude that video games are, in fact, harmful.

“Some people believe that the connection between violent games, and real violence is also fairly intuitive. In playing the games kids are likely to become desensitized to gory images;which could make them less disturbing, and perhaps easier to deal with in real life. While video games aren’t about violence their capacity to teach can be a good thing.”

In her essay, Newman writes about the supposed promotion of violence in some video games. However, she believes this violence does not cause people to be more aggressive later. Instead, she believes these games expose children to certain atrocities so they will not be traumatized if they see them in real life. In addition, these games supposedly promote connections and friendships. Finally, Newman believes that these “harmful” can make you a better person.

5. ​​ The health effects of too much gaming by Peter Grinspoon

“Gamers need to be educated on how to protect their thumbs, wrists, and elbows, their waistlines, their emotional state, their sleep, and their eyes. Simple education around taking breaks, stretching, eating healthy snacks, and resting and icing your thumb, wrist, or elbow when it starts hurting can address injuries early, before they become significant. For the eyes, gamers can try the 20-20-20 rule: every 20 minutes, try to look at something 20 feet away for 20 seconds.”

Grinspoon discusses both the benefits and the health risks of gaming. Video games allow people to interact with each other remotely and bond over specific missions or tasks, and some research shows that they have cognitive benefits. However, some gamers may develop vision problems and hand and wrist injuries. Gaming and “staring in front of a screen the whole day” is also associated with obesity. Overall, Grinspoon believes that gaming is best done in moderation.

Looking for more? Check out these essays about hobbies .

Many parents believe that their children’s “bad behavior” is because of video games. Based on your experience and others, decide: are video games good or bad for you? Make sure to read viewpoints from both sides and write an essay based on your position. Would you encourage others to play video games? Discuss these pros and cons for an interesting argumentative essay.

Like anything else, video games have both positive and negative aspects. Explain the good that video games can do for you: the skills they can equip you with, the lessons they can teach, and anything else. Also, include whether you believe their benefits outweigh the disadvantages they may pose. 

For your essay, write about your favorite video game and why you chose it. What is its meaning to you, and how has it affected your life? Describe the gameplay mechanics, characters, storyline, and general impact on the gaming community or society. You can write about any game you want, even if you have not played it; just ensure the content is sufficient.

Many claim that playing violent video games can make you violent in the future. Research this phenomenon and conclude whether it is true or not. Is the evidence sufficient? There are many resources on this topic; support your argument by citing credible sources, such as news articles, statistics, and scientific research.

Video games have been a part of almost all our lives. Recall a treasured experience with video games and explain why it is significant. How old were you? Why do you remember it fondly? How did this experience make you feel? Answer these questions in your own words for an exciting essay.

Essays About Video Games: Video games vs. Traditional games

There are stark differences between video and traditional games, such as board games and card games. For an engaging essay, compare and contrast them and write about which is more entertaining, in your opinion. Be creative; this should be based on your own opinions and ideas.

The video game content rating system is used to classify video games based on their appropriateness for specific ages. However, parents complain that they are not strict enough and allow the display of violent content to children. Explore the criteria behind the rating system, decide whether it needs to be changed or not, and give examples to support your argument.

If you are interested in learning more, check out our essay writing tips !

Tip: If writing an essay sounds like a lot of work, simplify it. Write a simple 5 paragraph essay instead.

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Martin is an avid writer specializing in editing and proofreading. He also enjoys literary analysis and writing about food and travel.

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Chapter 6: 21st-century media and issues

6.5.4 Video games in the world of education (research essay)

Anonymous English 102 Writer

The relationship between education and new technologies, more specifically video games, has long been debated about and judged without a full understanding of the actual potential of the combination of the two. New methods such as using video games as an education tool are almost always overlooked by educators even though they may be missing out on a niche form of education that can keep students far more engaged in the subject they are learning while also encouraging them to continue learning because they are also having fun. It is also often overlooked that playing video games can potentially in some way increase the players’ skills in communication through the usage and improvement of communication required in some games. I share the belief that video games have great potential to be used as a tool for education if more educators would give them a shot and test them out. I also believe that video games have very high potential to improve the communication skills of those who play them. There are also many researchers and educators who share these beliefs and would like to see the use of video games as an education tool more widespread in the future. Many of these researchers and educators that believe in the use of video games as an education tool are of this opinion because they have tested this on students and found results that sway them to see the potential of this form of teaching. Though obviously video games could never become a primary education tool or mainstream form of communication, I think that video games could be utilized well as a form of education and that they could be used by many as a way to improve their communication skills.

Personally, I think video games have a good positive effect on the communication skills of those who play them. I have been playing video games for a large portion of my life and I think the form of communication within some of the more competitive games can have an effect on my communication skills. I think they do this by forcing the player to communicate in the typical form of the game which then have an effect on real world communication skills. In my experience, this increase in communication skill comes from the specific form of communication that happens in competitive video games. This includes games such as one of my personal favorites, Call of Duty Warzone. In order to communicate effectively, the players must communicate through quick and effective bursts of information. In Warzone, my teammates and I must communicate quickly to tell each other important information such as the location of enemies, or where to find valuable resources such as weapons, ammunition and armor. I can do this by either talking to the teammates through a microphone, or using a system called pinging. Pinging is an in game system where you look at an item or location you want to show to your teammates, then hit a button to place a ping there that is displayed to the rest of your team. The most effective way to communicate in Warzone is a combination of both pinging and rapid verbal communication. This way a player can verbally tell their teammates exactly what they are talking about while simultaneously pinging it to show their teammates visually. With the visual indicator on the screen from the ping, and the verbal description from teammates, it should be the most efficient way to tell a teammates something quickly. While some other games also have a pinging system, most force the players to be most reliant on communicating verbally with quick and information packed sentences. This is because while playing these games, the players do not have time to communicate with each other in long detailed sentences. They need to cut down the time it takes to relay information to teammates or often it will be too late for that information to be important anymore. In the time I have played video games I find most of this to be accurate and I believe it has had at least some effect on my communication skills in high stress situations. I also have personal experience with the use of video games education. When I was in elementary school, I frequently used a computer game to help me practice my speed of completing math equations. Even though I was learning the same thing that the teacher was teaching at school, I was much more engaged and interested because a game was more fun that simply doing equations on a sheet of paper. I think that this kind of education can be used much more often to keep students engaged with the subject they are learning. Overall, I have a good connection to this subject and feel confident in the positive relationship between video games and education as well as communication skills.

First, I will explore the research on the topic of the relationship between playing video games and communication skills. A question that I think is important to answer about this topic is how does video game communication effect real world communication skills. Many researchers have studied this relationship to examine video games effects on communication. One such researcher is Kenneth Horowitz in his article “Video Games and English as a Second Language: The Effect of Massive Multiplayer Online Video Games on The Willingness to Communicate and Communicative Anxiety of College Students in Puerto Rico”. In this article Horowitz studies a group of students from Puerto Rico who are attempting to learn English while using video games as one of their forms of learning. As they play these games it works on their English communication skills furthering their knowledge of the language. Horowitz regards new technology and the internet as a whole as a fascinating new potential form of education and more specifically a form of improving the communication skills in those who are learning a new language (Horowitz 379). Because this study revolves around students who are learning English rather than improving on the English skills they already have it is a slightly different situation than the research question asks but still mostly related enough to be relevant. The research was gathered through two questionaries given through the internet to the research participants further relating the connection to the internet and technology to education (Horowitz 391). This means there was a variety of ways for the participants of the study to express the affect the study had on them to diversify the results. While the participants played a wide variety of video game titles and genres, the results and levels of communication between the players did not change but stayed at a similar level relative to each other (Horowitz 398). While the messages players communicate to each other in these different games titles and genres may be different it still requires the same kind of communicative skill to get the message across to teammates effectively. Overall, the relationship between the time of video games played and the skill in communication is a positive correlation (Horowitz 398). When applied to the research question about Video Games correlation to real world communication skills, Horowitz’s research would seem to suggest that Video games do in fact have a positive effect on a person’s real life communication skills in a significant way. Another article that deals with this research question is “Games at Work: Examining a Model of Team Effectiveness in an Interdependent Gaming Task” by Sylvia Luu and Anupama Narayan. This article is another one that deals with how video games and gamification can help people work better as a team in other aspects of life other than video games. The term gamification is used frequently throughout the article, and I think this term is a great term to relate to this essay and the research questions within it as a whole. As stated in the article, gamification could be described as a way of applying skills and aspects of video game behavior into real life situations and circumstances as a way to more efficiently handle them when the need arises (Luu and Narayan 110). The gamification of everyday tasks or especially tasks that have to do with communication and education relates directly to the research question of video games having an effect on real world communication skills. In this article’s experiment a wide range of students volunteered to take part by working together in a video game designed to specifically bring out the teamwork and communication skills of those who played it (Luu and Narayan 114). In contrast to Horowitz’s study, this experiment uses its own game in contrast with Horowitz allowing the participants in the study to play whatever game they chose by themselves. This provides a different point of view and wider range of research data to support this main concept of improvement in communication skill. In the end of the study, it was shown that more communication between the players in the game lead to better performance overall and satisfaction between teammates (Luu and Narayan 116). When the players who participated in the study communicated more it led to a higher rate of success and level of approving between teammates which could be translated to communication in real life scenarios and demonstrates how the communication in video games is not all that different from communication in real life. Yet another article that deals with the ways video games have an effect on a person’s communication skills is “Using video game to enhance English communication skills” by Alex Roach and Yeski Utami. Once again, this article similarly dives into the gamification of education and communication and how video games can incentivize and reward the improvement of communication skills. The article goes over several types of games that can benefit from good communication skills including co-operative games which are directly related to the players working together and communicating as well as they can in order to accomplish their tasks effectively (Roach and Utami 202). Multiple different genres and types of video games have varying degrees of connection to communication and how it can be improved. The research done in this article was based on two different games played by several groups of students in order to diversify and expand the range of results possible to be shown in the data of the experiment (Roach and Utami 203). With multiple different games to play it becomes easier to show and more apparent that the results of one game are not an outlier to the hypothesis. In the results of the experiment, it is believed that the communication between players had a very positive effect on the success in playing the games and that good communication was very important and incentivized for a good performance (Roach and Utami 204). When the students in the experiment communicated better, they performed better in the experiment which shows the strong connection between playing video games and communication skills. Another, more specific article on this topic is “Can game-based learning enhance engineering communication skills?” by Cheyrl Bondar and Renee Clark. Obviously, this article is of a similar topic as the last few but is more specifically relegated to the topic of engineering students using video games in a similar way as the others. This article is based on a study on several hundred engineering students who were asked to write and deliver a presentation on a subject while first using video games as a way to see how the effect the skill in communication among these engineering students (Bondar and Clark 25-26). Though the final presentation these students are composing is not about video games or communication skills, the way video games are implemented into the study still creates an effective situation for the research to show how video games can affect communication skills in these students. The way the video games were used in this study was the students developed their own games specifically designed around different types of communication such as verbal, nonverbal and written communication. These games were meant to test each student in how well they can properly use these different types of communication to complete their assigned final presentations (Bondar and Clark 35). As the students play these several different games with varying objectives, they are also working together closely much like how they will need to for their presentations at the end of the year. In the final results of this study, it was discovered that the positive correlation in communication skills was only found in the level of out loud verbal communication skills (Bondar and Clark 39). This finding shows how playing video games improves the communication each of the players have with and between each other. It seems to show that as the players proceed through the games, they mainly communicate out loud with each other even when playing the games designed around other forms of communication therefor having a much greater effect on their verbal communication skills rather than non-verbal communication skills. Overall, this article and its research show that even when working towards an unrelated goal, video game players who are effectively communicating with each other will see a great improvement in their level of skill in that same kind of verbal communication. My second to last piece of writing on this particular research question is a CNN article titled “Video Games Help Children Improve Literacy, Communication and Mental Well-Being, Survey Finds” by Alaa Elassar. This article and its message are based on a survey administered to several thousand teenagers in a small range of different ages on how they believe playing video games effects their lives. They are asked about how they think playing video games has an effect on multiple different aspects including their skill in reading as well as their writing ability (Elassar). Many people including those in the age range of this survey know that playing video games and reading and writing skills are much more closely related than most would think. These teenagers who participated in the survey also report that the video games they play are a major topic of discussion between them and their friends when they talk (Elassar). While this particular finding may not show direct increase in communication skill related to video games, it does show that playing video games can increase the amount of communicating a person does throughout their day both while playing and when they are not. Many of these teens think playing their video games are a fun and entertaining way for them to build connections and friendships both with people they know in real life and with new people they meet online through the games (Elassar). This shows that playing video games creates and strengthens connections between those who play them together. In a somewhat unrelated note, the participants of the survey also report that playing video games helps reduce their stress and other negative feelings (Elassar). Overall, the playing of video games has a positive effect on most children who play them both in their ability to communicate and on their mental well being. Finally, I have one more online article titled “Video Games Level up Life Skills” by Kathryn Hulick. This article is a simple online piece of writing that conveys the message of how video games can build their valuable life skills such as communication and improvisation or resourcefulness (Hulick). As players play video games, they work on these skills by stimulating their minds in a casual and entertaining way. The article references a study conducted in Scotland about students who played video games during their school week to see if it had any effect on their school performance (Hulick). In comparison to the control group that played no video games during the study did not show as big of an improvement in the traits they were asked to report on, resourcefulness, adaptability and communication skills, as the group of students who did play video games consistently throughout the two months the study was conducted over (Hulick). All of these articles display a very strong connection between communication skills and the amount of video games the players play.

The second part of this essay will be focused around a different connection to video games. The research question for this portion is can video games be used as an effective education tool. The first source I would like to use for this topic is “Video Games Can Develop Graduate Skills in Higher Education Students: A Randomized Trial” by Matthew Barr. This article is based on a trail to show how video games can be used as an education tool. The study is about a group of subjects who were asked to play video games and report how they were affected in a cognitive and social context (Barr 86). The participants play a wide variety of games that have the potential to have educational value to explore many different methods of teaching from a video game. By the end of the research, it was shown that the students involved in the study did show good results for a test administered by the researchers possibly indicating a link between video games and effective communication skills (Barr 90). This shows what my research question aims to ask that video games while not a main source of education can be used as a tool for educating in some instances where it applies and for specific skills. The next source for this research question is titled quite simply “Gaming as a Teaching Tool” written by Brandon Baker. This source is another website article that aims to point out a positive connection between video game playing and engaging education for students. The article discusses many ways video games are being used in various different environments including the military, fitness, and of course schools themselves (Baker). With such a diverse range of games and genres it is possible for video games to be used in hundreds of different contexts and environments as an educational tool in one way or another. Professor Yasmin Kafai certifies that video games have a long extensive history in education and that their modern surge in use is nothing new as Professor Kafai verifies with the course she created titled Video Games and the Virtual World which deals extensively with how video games can be used for educational purposes in many different scenarios (Baker). As Professor Kafai’s course most likely verifies, video games have had a long history of educational purposes even when it may not seem very obvious or apparent. There are many games that have very specific educational values and themes that were made exclusively for classroom education purposes rather than for entertainment purposes such as a game titled Math Blasters (Baker). Although there are some games that are made specifically for educational purposes and not for entertainment purposes, it is still possible and even likely that more entertainment focused video game titles are capable of having educational value whether it is intended or not. Recent events, especially the COVID-19 pandemic, have shown that video games and other technology based methods can be extremely effective and sometimes vital to a learning environments benefit (Baker). When the world of education suddenly became almost entirely reliant on technology to administer its lessons to students it is possible that many educators became at least somewhat aware that video games have a much higher potential of educational use than many would have previously thought. In summation, Baker’s article is very aware and expressive of how the world of education is already very much connected to video games and that they have a bright future in the educational field now that technology has taken on such a crucial role in the field. Another source that deals with this topic is “A New Venue for Video Games: K-12 Classrooms” written by Carolyn Jones. This article begins by describing a teacher who struggled to keep his students engaged and interested in the subject matter until he instituted video games as a way to make his class more engaging and fun for the students. He began to use Minecraft: Education Edition as a part of his history class and witnessed as it drastically increased his student’s engagement with the course material (Jones). When students are given a more entertaining way to learn the same material as a more traditional classroom experience can offer, the entertaining option will usually be much more appealing and effective at keeping the students interested in the material. Other educational games such as Dragon Box focus around other school subjects such as math to provide a wider range of teaching ability across multiple different possible forms of presentation (Jones). Many games have specialty areas of education just like different teachers are more informed on certain subjects. My last source for this question is “The Benefits of Gaming in Education: the Build A World Case” which has no listed author. The article states that gaming has numerous social and psychological benefits to its players and that these benefits have countless positive effects even in the area of education (The Benefits of Gaming). These benefits are often somewhat overlooked but have a very great impact on students and other young people who play video games. As students play video games they are idly and subconsciously improving their critical thinking and technical skills due to the quick snap decisions and puzzle solving that many games have included within them (The Benefits of Gaming). Video games are not often made purposfully with the goal of education in mind but they very often include puzzles and other stimulating challenges that require the player to think critically. Overall These sources all seem to indicate that there is a strong relationship between video games and the field of education.

Works Cited

Horowitz, Kenneth S. “Video Games and English as a Second Language: The Effect of Massive Multiplayer Online Video Games on The Willingness to Communicate and Communicative Anxiety of College Students in Puerto Rico.”  American Journal of Play , vol. 11, no. 3, Jan. 2019, pp. 379–410.  EBSCOhost , search.ebscohost.com/login.aspx?direct=true&db=eric&AN=EJ1220304&site=eds-live&scope=site.

Luu, Sylvia, and Anupama Narayan. “Games at Work: Examining a Model of Team Effectiveness in an Interdependent Gaming Task.”  Computers in Human Behavior , vol. 77, Dec. 2017, pp. 110–120.  EBSCOhost , doi:10.1016/j.chb.2017.08.025.

Barr, Matthew. “Video Games Can Develop Graduate Skills in Higher Education Students: A Randomized Trial.”  Online Submission , vol. 113, Jan. 2017, pp. 86–97.  EBSCOhost , search.ebscohost.com/login.aspx?direct=true&db=eric&AN=ED608315&site=eds-live&scope=site.

Roach, Alex, and Yeski Utami. “Using video game to enhance English communication skills.”  Proceedings of ISELT FBS Universitas Negeri Padang  5 (2017): 200-204.

Bodnar, Cheryl A., and Renee M. Clark. “Can game-based learning enhance engineering communication skills?.”  IEEE transactions on professional communication  60.1 (2017): 24-41.

Squire, Kurt. “Video games in education.”  Int. J. Intell. Games & Simulation  2.1 (2003): 49-62.

Baker, Brandon, “Gaming as a Teaching Tool.”  Penn Today , 6 May 2020, penntoday.upenn.edu/news/gaming-teaching-tool.

Jones, Carolyn. “A New Venue for Video Games: K-12 Classrooms  .”  EdSource , EdSource, 7 May 2018, edsource.org/2018/a-new-venue-for-video-games-k-12-classrooms/597100.

“The Benefits of Gaming in Education: the Build A World Case.”  Acer for Education , 27 Jan. 2017, acerforeducation.acer.com/education-trends/gamification/the-benefits-of-gaming-in-education-the-build-a-world-case/.

Elassar, Alaa. “Video Games Help Children Improve Literacy, Communication and Mental Well-Being, Survey Finds.”  CNN , Cable News Network, 5 Sept. 2020, www.cnn.com/2020/09/05/health/video-games-literacy-creativity-children-trnd/index.html.

Hulick, Kathryn. “Video Games Level up Life Skills.”  Science News for Students , 3 Dec. 2019, www.sciencenewsforstudents.org/article/video-games-level-life-skills.

Fishman, Andrew. “Video Games Are Social Spaces: How Video Games Help People Connect.”  Video Games Are Social Spaces: How Video Games Help People Connect | ResponseCenter , www.jcfs.org/response/blog/video-games-are-social-spaces-how-video-games-help-people-connect.

Understanding Literacy in Our Lives by Anonymous English 102 Writer is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License , except where otherwise noted.

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The Worlds Easiest Game

Worlds Easiest Game

The Worlds Easiest Game : The focus objective of this game is to move the ball from one end to the other end. The fun is built around the variety of methods available to get the ball through to the other end. The Worlds’ Easiest Game is indeed one of the world simplest games. For flash game lovers this is an explosive and exciting game.

The interface is user friendly and just like many flash based games with this game you do not necessarily have to download any applications as you can play this game online. You will learn the ropes of this game quite quickly and then cruise until you get to level 37. Level 37 is more exciting and challenging as you have to face enemies. Before you get a good grip of the game level 37 may just give you the feeling that this is the world’s hardest game yet it is not.

As you complete levels and climb up thorough higher levels brace yourself to face three blue balls of terror in the infamous level 37. This is where you can make it or break it. The World’s Easiest Game comes from the popular online game creator Sploder. The game is a sequel to the World’s Hardest Game. Simplicity is what defines the game. There are no physics hurdles and riddles to get around until the player gets frustrated.

The game does not come with the clutter of endless attacks and hence it is easy to score points, win challenges and complete the levels. When you surmount level 37 which is the most challenging you will experience a wave of accomplishment that comes with winding up the challenges in this stress free flash game. For the beginners the game comes with a music-accompanied introduction designed to walk the new gamer through the basics and objectives of the challenge. The game is the World’s Easiest Game somewhat literally especially if the player can stick to what they are told.

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The Craft of Turning Video Games into Literary Essays

the world essay game

J. Robert Lennon and Carmen Maria Machado discuss how their anthology "Critical Hits: Writers Playing Video Games" came together

the world essay game

On March 20th, 2020, Animal Crossing: New Horizons was released. Just a few days after the majority of the world shut down, marking the beginning of the COVID-19 pandemic, millions of people fell into a virtual world in which sickness was not rampant and you could pay back the construction costs on your home at your own pace.

the world essay game

It felt like more people than ever were playing and talking about video games; it makes sense, then, that Critical Hits: Writers Playing Video Games was birthed from quarantine conversations. But, escapism and playing-in-isolation only scratches the surface of what the eighteen essays in this anthology take on. With refreshing diversity of both form and approach to thinking about games, each piece comes from a place of fact and understanding: video games are art, worthy of both our pleasure and our curiosity. To have comics and stunning personal narratives alongside thoroughly researched critical works makes sense—video games are vast and varied, and Critical Hits complements the enormity of the field.

I spoke with J. Robert Lennon and Carmen Maria Machado over Zoom and e-mail to talk about the crafting of the collection and their own relationships to video games. 

Summer Farah: How did this project come together? How did you come to the topic of video games and the partnership with your co-editor? 

Carmen Maria Machado: Early COVID, Graywolf was doing these very sweet little Zoom hangouts where we were all catching up. Just talking about what we were doing for our quarantine, stuff like that. For me, that was video games. John is also obviously a big video game person, so we were all kind of just talking about it. And my editor, Ethan, made some comment about it: “has there ever been a video game anthology? Writers writing about video games? “ And then at some point people started following up more earnestly. They told us, “Hey, we actually looked and like there isn’t really anything like it, would you guys wanna co-edit one?”

J. Robert Lennon: Yeah, I recall someone saying in the Zoom, “Maybe we should do an anthology, ha ha,” and us responding, “You totally should, ha ha.” And then before we knew it they were saying, “no, actually, you should do an anthology!” Ander Monson was also in on these conversations, too, and he was an obvious person to ask for an essay—his Predator piece was one of the first that came in. I’m grateful for the Wolves for running with this idea and trusting us to make it a reality.

SF: What was doing the preliminary work for the anthology like, especially as video game writing is a newer creative space? 

CMM: I’ve edited anthologies before, but only ever in the capacity of a prize, or Best American Science Fiction Fantasy. But this was a totally different animal. So it involved a lot of us brainstorming a list of other writers we know who are big video game fans. We were also very purposeful about getting a wide representation in this book, not just of types of authors but types of gamers—there’s hardcore gamers, and then there’s casual gamers. (Personally, I feel like I’m somewhere in between.) We were curious what people would have to say about how games fit creatively in writers’ lives. How do video games fit into a creative practice—or, do they? Or is it just like, stress relief?

CMM: Could you speak to the choice of doing a curated anthology rather than putting out an open call? 

JRL: An open call was definitely on the table, but there were so many writers who seemed like promising solicitations that we figured we should ask them first and see what happened. Personally, I expected that most the writers we contacted would say no, and we’d spend a lot of time reading through stuff from the call. But the response to our emails was overwhelming. There seemed to be a lot of pent-up desire to write about games, and the majority of people we asked gave us something great.

SF: Eleanor Henderson’s essay “The Great Indoorsmen” was one of my favorites, it was a really refreshing take. There are a lot of tired narratives about video games, unnuanced discussions that make me go, okay, what’s next? Were there narratives you were hoping to avoid or themes that people brought in that you were surprised by?

CMM: We said this early on, that the thing we wanted to avoid was the question of video games being art. They are art. We’re not debating that. “Are video games art?” is a question that reminds me of the literary-versus-genre question. And I fucking hate conversation, it makes me crazy. It’s such a non-issue, it feels exhausting to have it over and over again because it’s settled. Thinking of these things is like being on opposite sides combative of each other… It’s not interesting. It’s not useful. We assume video games are art. We know they are. 

We were curious what people would have to say about how games fit creatively in writers’ lives.

JRL: Agree, I think the first person from the literary world who tried to settle that question was Tom Bissell, with his terrific book Extra Lives. That was in 2010. Since then I’ve talked with lots of writers about games, and everyone skips that subject—we all know they’re an important artistic form, and have influenced our writing. There are few faculty members in my academic department creating a scholarly literature about games, as well. That ship has sailed, we really wanted to jump into the next phase of the popular conversation.

SF: Do you feel like your relationship to games changed over the course of editing anthology?

CMM: Early on, we decided John would contribute a reprinted essay. And then [the team was like], do you want to do your own essay? Do you want to reprint something, or write a new thing? And I was like, I’ll do an intro. It’s fine. I had some small theories and ideas about gaming, but nothing I was really ready to develop into a full essay. I decided to take more of a survey approach; thinking back to my own life, my own childhood, my adolescence. It ended up being a deep dive into my own [history] and where certain games were pegged to event in my life. Like all media—like with a book or a movie an album—you might be like, oh yeah, I remember reading that during a bad breakup or whatever. So I used games as a way of organizing my life. It was an interesting feeling—really nostalgic and fun and sad. 

JRL: With books and literature, I always felt like my impressions were part of a worldwide conversation. I read book reviews, I went to school, everyone around me was talking about books–there was an established literate culture to be a part of. My interest in games always felt more private, maybe because no one in authority ever rewarded me for talking about them. It was always more like, “Okay, John, that’s enough about Ms. Pac-Man.” Reading these essays made me feel, for the first time, like part of a community of people thinking and feeling things about the art form, and has made playing games seem more like a communal activity, even when I’m doing it alone. Now, when I kill twenty minutes in the Spiral Abyss in Genshin Impact , I’m thinking of Larissa! When I dip back into Red Dead, I’m thinking of Hanif.

SF: Are you interested in writing on games more in the future? 

CMM: Oh yeah, for sure. I mean, honestly, to be able to work on a video game, writing for a game, is definitely a big goal. 

JRL: Yeah, it’s funny that Carmen vaulted right over the question of writing about games to writing games themselves. I feel the same way—I’ve got a lot on my plate, but if somebody asked me to write a game I’d put everything aside to take a crack at it.

SF: Does the act of playing games contribute to your writing practice? I mean, I guess it can also hurt. 

JRL: My last novel, Subdivision , was definitely a direct response to a few years spent reimmersing myself in games after a long drought. I absorbed a lot about how puzzle games and open-world games are structured, how a game defines the boundaries of its world and evokes emotion, what imaginative control a player or reader gets to have over the work. Subdivision is essentially a gamification of the concepts of trauma and loss. I’ve also retroactively realized how much the games of my youth influenced my earlier work, as well and more broadly made me think a lot about how many of my literary influences aren’t literature.

CMM: Sometimes, it’s like watching a movie or reading a book. It’s not quite exactly the same, but I am engaging with a narrative. Some games are more artistically stimulating than others. And sometimes I’m just playing a game that’s not very narratively interesting, but pleasurable in some other way. Sometimes they help with my practice, sometimes they don’t. But either way, I do really love playing them. I have to be careful not to fall into a hole. It’s easy to lose time.

SF: What kind of life do you hope for this anthology?

CMM: The crazy thing about being a writer—and also an editor—is that you just have no way of knowing what life a book will have. So I don’t know. I mean, I hope that gamers read it. I hope that people who aren’t gamers read it. I hope people teach it.

JRL: Game journalism for gamers has existed for decades, and game scholarship is an active and exciting field, but literary essays about gaming for a general readership have been kind of a subgenre without a home. Like, where else would you have put Nana’s essay processing his father’s death through Disco Elysium, or Elissa’s about playing The Last of Us while pondering the question of parenthood? It’s been a pleasure creating the space for these great writers to say things they might not otherwise have done.

SF: What are you playing right now? 

CMM: Tears of the Kingdom . What’s the one that’s coming from Xbox everyone’s freaking out about– Starfield ? I don’t own an Xbox, but this game looks really cool. I’m considering getting an Xbox.

JRL: Oh man, yes, my reward for finishing the novel draft I’m working on will be buying an Xbox and playing Starfield . It’s probably good that I won’t be done on launch day, though, I’ve been burned by Bethesda before! Best to chill until the bugs are gone. Since we started working on Critical Hits , I got a Steam Deck, and have been playing lots of little games by indie developers: Meredith Gran’s Perfect Tides , Lucas Pope’s Return of the Obra Dinn , Sam Barlow’s Immortality . Kind of a parallel anthology of small, great things.

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The world as a game, justin e. h. smith.

What is a game? Ludwig Wittgenstein famously chose this nebulous concept to illustrate what he meant by “family resemblance,” where the individual members of a class can be determined to fulfill no necessary and sufficient conditions for admission, and instead only share some traits with some others in the class, others with others. Yet we can at least identify two types of game, which seem not just distinct from one another but very nearly opposite. One class of games, which includes peek-a-boo, charades, and musical improvisation as representative instances, is characterized by free expressivity. It is the manifestation of what Friedrich Schiller called the Spieltrieb, the “play-drive,” which is innate in all human beings insofar as they are free. The other class includes chess, fencing, and wargames as its representative instances. If there is still some dose of freedom operating in this sort of game, it is freedom under severe constraints. The purpose here is to win, and one does so by means of strategy aforethought. In such games, serendipity and spontaneity are disadvantages. While some such games may, like Schillerian free play, be “fun” (especially when you win and the other guy loses), at their outer edge they shade over into a domain of human endeavor that has little to do with leisure at all. At their most serious they can determine the fate of the world. It is this latter sort of game alone that machines are capable of “understanding.” Strategy games, in other words, are essentially algorithmic. A good portion of the history of computing has been dedicated in fact to training machines up algorithmically in such narrow domains as chess, then Go, and more recently a full array of natural-language processing tasks. This training has facilitated the gradual progress of the machines from domain-specific “weak artificial

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Essay on Games

Games are an essential part of everyone’s childhood. Games are a fun way to keep kids entertained. They provide an interactive and engaging way to learn something new while considering themselves and others. They give children a break from daily study routines. Playing games improves kids’ immunity and helps them stay strong. BYJU’S essay on games allows the little ones to understand the difference between indoor and outdoor games and the importance of playing games.

Essay on Games

Table of Contents

Indoor games, outdoor games, importance of playing games.

The essay on games is an article that explains why playing indoor games is vital for the development of kids in their early years. Indoor games are essential for kids who spend a lot of time indoors. There are many benefits to playing these games, like improving a child’s vision and developing memory skills. These skills help them in academics. While playing indoor games, kids can have a friendly competition.

The importance of indoor games is something that many people have probably not thought about. Indoor games can teach children how to move a coin, improve coordination, and use their imaginations. Examples of indoor games are carrom board, table tennis, chess, scrabble, charades, paper games, ludo, etc.

Outdoor games are essential to children’s health and development. Children who play outdoors experience nature, which is good for their physical, social, and mental health. Outdoor games are a fun way to get out of the house, meet new people, and take an opportunity to bond with new friends.

The little ones need to engage in physical activities to stay healthy. They help children develop problem-solving, teamwork, communication, cooperation, flexibility, and physical activity skills. Outdoor activities can be more beneficial than indoor activities because they provide more exposure to sunlight. Examples of outdoor games are kabaddi, cricket, football, kho kho , etc.

Playing games is an excellent way for kids to learn about the world and make new friends. Games improve kids’ learning experience and interest in studies, which helps them score better grades. Experts say playing games has cognitive benefits and can help increase social skills.

When playing games, kids’ brains grow stronger and wiser. Games teach children how to interact with others and think strategically while they are still young and learning new things. They also provide a safe place for kids to learn and explore without fear of judgement. You can also use games to teach your child how to communicate using a game board or cards.

To conclude, games are an essential part of early childhood, and an essay on games helps children understand the value of playing games. When kids soak in the sun while playing, they become strong, improving their vitamin D levels. In addition, playing games keep the kids engaged and entertained. For more kid-friendly activities, stories , GK questions and other games visit, BYJU’S website.

Frequently Asked Questions on Essay on Games

What are the benefits of playing indoor games.

Indoor games provide kids with a way to exercise their minds while playing. Solving puzzles or educational games help children learn new skills, strengthen maths skills and improve memory. Research is also being conducted to see how playing indoor board games can improve children’s literacy skills.

Why are outdoor games important for children?

Parents should encourage their children to participate in outdoor games to teach them the importance of teamwork and cooperation. Games like kabaddi, cricket, and hockey are fun ways for children to stay active during the summer. They also help children build their physical strength.

Why is BYJU’S essay on games vital for kids?

BYJU’S essay on games is essential for children because it explains the significance of playing and how games allow them to release stress, have fun, and learn valuable skills.

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If I Could Change the World Essay: Examples & Writing Guide

To write an engaging “If I Could Change the World” essay, you have to get a few crucial elements:

Our specialists will write a custom essay specially for you!

  • What? How? Whom? When? Where?
  • The essay structure that determines where each answer should be;
  • Some tips that can make your writing unique and original.

Let us help you a bit and give recommendations for “If I Could Change the World” essays with examples. And bookmark our writing company website for excellent academic assistance and study advice.

  • 🗯 What Would You Change?
  • 💁‍♂️ How Would You Do It?

👉 Whom Would Your Changes Affect?

⏱️ when would you change the world, 🌎 where would you make changes, 📦 out-of-the-box thinking, 🤔 deep understanding, 🧠 an intelligible structure, 🗣️ excellent language.

  • 📝 Essay Example

✏️ Change the World Essay FAQ

🔗 references, 💡 if i could change the world essay: essential questions.

What do you think about the world we are all living in? The vast majority of people love their lives, being human, and living on the Earth. They may have no time to think about the world around them or notice that this world requires changes.

And do you have time to notice this? Do you believe that our world is no longer the best and safest place to live in? If you do and have some suggestions on how our world can be changed, you can write a good “If I Could Change the World” essay.

Start crafting your paper by considering these questions:

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If I could change the world essay questions.

Answering them will boost your imagination and help with outlining your essay. Besides, you may find something new about yourself and your mind.

🗯 If You Could Change the World, What Would You Change?

What do I want to change in the world? Start this essay with those particular things that you believe require fixing. We are sure you will not have difficulties with this point because the problems we face these days seem endless.

We’ve gotten used to having such problems, and many people are sure that nothing can ever change. But what if millions of people became more conscious and decided to make even a minor effort to solve just one problem? In that case, we would already live in a better place.

For example:

Why not mention global warming or air pollution? There are plenty of problems common to humanity that require our intervention, so essay writing about global issues is also a great opportunity to narrow down your topic.

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Use your imagination and describe your great ideas in your essay about changing the world for better. You could build up a fantastic paper—or maybe even change the world.

💁‍♂️ How Would You Change the World?

What ways do you think would be the most effective to make necessary changes? Whose help might you need? You have to speculate, “How can I change the world?” for the essay.

You’ll have to use your imagination here again:

  • Delve deeper into the topic. List the ways, methods, or strategies you’d utilize to help the world we live in.
  • Make a list of these people or organizations.
  • Explain how they could contribute to achieving your aim.

For instance, you could consider involving global charities or celebrities to assist you on your path to a better world.

Would your changes influence society in the world? Or some particular groups of people would need them more than all the others?

Get an originally-written paper according to your instructions!

This is another exciting idea that you could develop in your essay. Give insight into whose lives your actions would change. For example, you could think of improving the lives of poor, hungry children in Africa or helping animals suffering from global warming.

Do you think that the problems you are talking about require immediate solutions? There are issues worldwide that can’t wait any longer and need to be changed urgently.

Why not discuss them?

Here’s an idea: Bring up a topic related to a pressing global health issue. For example, focus your main point on incurable diseases or infectious diseases that annually kill more than 17 million people .

In what part of the world would you change something?

It’s essential to touch on the location of your global changes. Are you audacious enough to implement your great ideas worldwide? Or would you be better off starting in a small area and eventually growing it into something on a larger scale?

Consider these ideas as well, and don’t forget to mention the location in your paper.

You can also read our article on world peace to learn more about current problems and issues that require changes.

✒️ If I Could Change the World Essay: Writing Guide

What are the criteria that guide your professor when evaluating your “If I Could Change the World” essay? Are there any one-size-fits-all characteristics you can safely incorporate to end up with a breathtaking paper?

There are! And knowing them will help you write more convincing essays that earn better grades.

If I could change the world essay tips.

Representing your original thinking as an author doesn’t mean that you have to invent something new or discover some unknown theory. Not to discourage you, but chances of doing that are pretty small.

Try writing a “changing the world” essay different from other students’ papers because of its original approach . You could look at things from an unusual angle or come up with a new hypothesis. Even the purpose of your writing can differ if you add creativity.

Your “If I Could Change the World” essay topic is a platform for unlimited imagination and original thinking. Go ahead and make the most of it!

A perfect essay about the world’s problems—just like any other essay—shows in-depth knowledge. Demonstrate the comprehension of all the facts, concepts, and issues you’re talking about. You also need to clearly understand why these ideas matter, both to you and your reader.

To end up with a fantastic “changing the world” essay, you should do the following:

  • Craft and polish a persuasive thesis, stating your position clearly.
  • Find credible sources to add quotes and value to your writing.
  • Use engaging, relevant facts for your arguments and central hypothesis.
  • Consider and analyze different viewpoints.
  • Summarize and synthesize data from various sources.
  • Double-check information that you’re uncertain about.
  • Write a reference list at the bottom of your essay.

Don’t forget to analyze and consider all points of view and include quotations from reputable sources.

The first and foremost thing to bear in mind when outlining your essay is that it should answer the following three questions:

Also, a high-quality essay contains all of the necessary parts of an academic paper:

  • Introduction : Starts with a hook that grabs the reader’s attention. Directs the reader, identifies the focus, and provides the context of the issue. Most importantly, it includes a thesis statement. If you struggle with this part, try to make use of a thesis statement generator .
  • Main body : Provides the argumentation for your thesis and supporting details. Includes quotes and other data that you’ve gathered. Every paragraph starts with a topic sentence and ends with a concluding one, tying the text together.
  • Conclusion : Restates and develops the thesis and summarizes the arguments. Gives the last impression on the reader, leaving the final thoughts in the concluding sentences. May include a call for action.

Your “If I Could Change the World” essay should have a consistent discussion and a balanced argument. Relevant facts and data should support all the points. The conclusion weighs your evidence and provides your final opinion about the paper’s central idea.

Your discussion should be smooth and effortless so that your readers feel like they are in safe hands. The sentences should be flowing naturally and logically from one to the other. The reader should understand everything from the first read. Do not deviate from your topic, or else the focus of your essay will be lost.

You should strive for flawless grammar, spelling, and punctuation, without mistakes or typos. To ensure its flawlessness, proofread your paper or ask someone to do it for you.

If I Could Change the World: Essay Topics

  • Can one person change the world?  
  • What can we do to eliminate the global violence ?  
  • How I would change animal rights and welfare laws .  
  • Helping homeless people is a critical task for humanity.  
  • Becoming a social service assistant is the best way to change the world.  
  • Creativity can change the world and make it a better place to live in.  
  • If I could change the world, I would destroy nuclear weapons .  
  • Can courage change the world when the cost is so great?  
  • We need to stop climate change to save the world.  
  • What I can do to save the world from global warming .  
  • The things I would do to eliminate gaming addiction from the world.  
  • I would save the Earth from destruction by making changes in an energy crisis .  
  • Why we should pay more attention to the overpopulation problem .  
  • Fighting inflation and unemployment is a way to change the world.  
  • What I can do today to help integration of children with special needs . 
  • Elimination of smoking will change the population’s health for the better.  
  • If we want to save the Earth, we should reduce air polution .  
  • The best career choice to change the world.  
  • If I could change the world, I would improve the humanity and nature relationship .  
  • The most important thing I would change about this world is the disease prevention level .  
  • Combat the growing trend of obesity to improve health in the community.  
  • Should we ban consumable plastics to save oceans wildlife?  
  • Using electric vehicles instead of gas cars will improve people’s life quality.  
  • Removing domestic violence and abuse is the thing I would do to change the world.  
  • What I would change to create an ideal society .  
  • Becoming a teacher is my way of improving schooling for young learners .  
  • How I would change the economic situation in modern Latin America .  
  • My plans on banning experiments on animals .  
  • Preparing effective tools to change the children’s world . 
  • We need to change the system to remove health disparities .  
  • What I would do to change the situation with alcohol abuse in the world.  
  • Racism is the global issue that requires an immediate change.  
  • The things that can be done to change the level of substance abuse among adolescents .  
  • If I could change the world, I would remove gender inequality from it.  
  • The solution to social problems within educational institutions is the change we should make in this world.  
  • What changes can we make to overcome the world poverty ? 
  • Why it’s important to resolve the global water crisis .  
  • The solution of immigrant problems is a step towards a better society.  
  • How eliminating corruption will make this world better. 
  • What can I do to help resolve the problems of older adults ?   
  • Lowering crime rates will change the world.  
  • How I would change the situation with indigenous Australians .  
  • Preventing and curing breast cancer is one of the greatest concerns in modern society.  
  • What can we do to prevent disease outbreaks ?  
  • Why the problem of school violence requires our immediate attention.   
  • How I would change the food distribution to combat the issue of world hunger .  
  • Why we should promote renewable energy sources.  
  • Terrorism is the most urgent problem in modern society.  
  • What would I do to change the situation with school bullying?   
  • What should we change in the world to resolve the problems of LGBT people ? 

📝 If I Could Change the World: Essay Example

In this section, you’ll find an essay example on the topic. The downloadable PDF version is under the preview. Hope it will inspire you to write your own If I Could Change the World essay!

If I Could Change the World: Pros and Cons (Essay Example)

The idea of having a tremendous influence on the course of the world history is rather tempting since it implies huge power and the availability of any resource possible. Thus, the possibility of changing the world might be perceived solely as a positive concept at first. However, without the ability to encompass and understand the global implications of the changes that I would make, I would take the actions that would most likely result in the suffering of multiple people, which is why the described scenario is highly undesirable.

Now that you know a little more, it’s easy to come up with even more “If I Could Change the World” essay topics. Just think about them carefully or surf the web for some inspiration.

Thank you for reading till the end! Leave your comment in the section below. Share the article with friends who also have to write an “If I Could Change the World” essay.

Further reading:

  • World Peace Essay in Simple English: How-to + Topic Ideas

It is a paper that deals with a controversial question “Can we change the world” (or similar). There are many ways to develop this topic: from telling about a person, invention, or idea of speaking about skills for changing the world.

To be concise within such a broad topic might be a challenge. One strategy might be to think about who or what in human history has changed something in society a lot. It might be an invention, a politician, a scientist, etc. Then, focus just on that subject.

There many ways to change something, both negatively and positively. If we do not care about ecology, we ruin the world’s biosphere. If we do our best to stay eco-friendly, we make it a better place. We can also change the world with the help of education, science, medicine, etc.

If you do not like the topic you are given, there are always ways to divert from it. Meanwhile, you will formally keep it the same. You can, for example, start by introducing a correlated idea. Then, write about that idea and its connection to the topic.

  • One Person Can Change The World
  • Essay about Three Things I Would Change in the World
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  • To Change the World, Change Yourself
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Hey, Julia! Really appreciate your efforts And amazing and useful information has been provided. Just a suggestion: if you would write a sample essay for more clear understanding. But, anyway, it was great and time-consuming reading. Thnx, dude??

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Glad to help, Prachi! 🙂

Really mind-blowing service. Thank you so much!

Thank you for your kind words, Ahmad! Much appreciated.

This website has really helped me. Thank you so so so much and I really appreciate it. Thank you, Thank you, Thank you, Thank you 🙂 🙂

Thank you for your kind words about the blog, Marylou! I’m glad it was helpful.

Good speech and very easy

Thank you for kind words, Ibrahim!

I want to compose a full-fledged essay about a different topic. I read your guidelines to get some ideas to write something valid and meaningful. Really these are helpful.

Julia Reed

Hi, Bibi! Thanks for the feedback.

This was very useful for me. Thank you!

Thank you for the inspirational advice!

Thanks for the feedback!

Essay “if you could change the world”: what would you do and why?

Very nice essay about the world B-)

That’s a pleasure to hear it 🙂

Hi Pragati! Are you writing an essay on this topic? Did you find the article helpful or you need additional help? Always happy to answer 🙂

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'New York Times' and the puzzle wars

The New York Times is dominating a gaming business that many other media organizations are trying to break into.

SCOTT DETROW, HOST:

There's a pretty good chance you have recently played one of the New York Times puzzles because their games were played 8 billion times last year alone. The puzzles include Wordle, Spelling Bee, Connections and, of course, the crossword. But this is not all fun and games, though. Puzzles are a big business, and that is key in a moment where just about every media organization is feeling the financial crunch.

Before we talk about the New York Times and their strategy here, it is worth mentioning, especially on a Sunday, that NPR has a long relationship with the times puzzle editor Will Shortz, who we know better as our Weekend Edition puzzle master. Charlotte Klein is a media reporter for Vanity Fair. She's an author of the magazine's recent article "Inside The New York Times' Big Bet On Games." Welcome to ALL THINGS CONSIDERED.

CHARLOTTE KLEIN: Thank you. Thanks for having me.

DETROW: How would you best frame just how dominant The New York Times is and how many people are playing these games?

KLEIN: I mean, I think the interesting part of it is I feel like the popularity is sort of self-perpetuating. Like, I think that a lot of people play because other people are talking to them about it. For this piece I wrote, when I spoke to, like, the TikTok influencers, for example, they were talking about the fact that playing games by other news organizations - not to say they're necessarily better or worse, but because other people aren't playing them as much, you don't have that sort of competitiveness, versus everyone is playing Wordle. Everyone is playing Connections. So it's sort of a - this sort of more universal language.

DETROW: What are some of the factors that the Times is thinking about when they're thinking about adding a new game?

KLEIN: I mean, one of the first questions is, is this game fun? And obviously, that's a very hard question because fun is sort of different for everybody, but they need it to be both fun and also have people coming back for it, if that makes sense. So I think, you know, for Spelling Bee, I - even, you know, personally when I first started playing it, I would come back the next day in part even just to see the list of the words from the day before to see what I missed. So that's something that I think gets people coming back - Wordle, obviously, with streaks. So that's also, you know, a consideration.

DETROW: When you're talking about they, describe how big the games staff is at The New York Times at this point.

KLEIN: So the games staff of The New York Times is about 100 people right now. And for context, the games department now is about the same size as the business desk at the Times. The games department was initially just really the crossword. And then they realized, you know, the power of this audience they had because they had people who were already coming to them for just games. And I think that's where other news organizations are at a disadvantage, because the Times crossword has been such a, you know, part of the Times' brand and offering, you know, since World War II, which - when it was initially - it first ran, as, like, a way to give people some joy in the midst of very dire news.

DETROW: You're talking about the branding advantage that The New York Times has, but it seems like it's also the financial resources. Like, talking about a team of 100 people, it's going to be hard for many other outlets to scale up.

KLEIN: Yeah, definitely. I obviously think the resources are a big part, and the branding, of course. Like, it looks really, really good, and they play really well. And also, the people that the Times have hired are not, you know, newspaper people for the games department. It's like, their head of games is - Jonathan Knight is an industry veteran who worked on FarmVille and The Sims.

But yeah, I mean, it's definitely a consideration. I feel like places - you know, for example, The Washington Post, they have a few games. I think people like them. I don't know if they have an app. I don't think they have an app just for their games. That obviously takes a lot of time and resources to figure out how to do, and - but it also makes it easier for people to play. But I think it's like, if you're thinking about investing in a product, obviously, that will take away, to some degree, from other things. So like, that is, of course, a consideration that organizations will have to make, and probably one that the Times has an easier choice making because they have - they do have more money.

DETROW: Do you - are you coming through the other side of working on the story thinking this is the future for media organizations? - because we are obviously talking at a point when it's pretty dire for a lot of news outlets when it comes to revenue, when it comes to layoffs. Do you see a world where more and more big news organizations try and subsidize their journalism by growing out the gaming section?

KLEIN: I mean, yes and no. I think games is a big part of the Times' success, and it's only growing. And in that way, it's not really a contentious part of the newsroom because it's, you know, supporting the journalism. So I think a lot of - you know, while maybe in the past, some people would have sort of turned their nose up at the idea that their newspaper was putting out these games and was becoming known as a games factory instead of being known for, like, the investigative work they're doing, this - the reality in this - you know, at this point in the business is that you sort of need that.

I will say, though, like, I don't think games - it's that easy to just say that, you know, all these other news organizations struggling. If they put a lot of resources into games, they're going to find, you know, success. The future, I think, is not so much games, but it's just other revenue streams. I mean, we've seen the Times do this with other lifestyle things as well, like Wirecutter and Cooking, and it's more about a place leaning into whatever - you know, finding a niche and then leaning into that. And the niche would obviously have to make sense for the publication.

DETROW: Charlotte Klein is a media reporter with Vanity Fair. Thank you so much.

KLEIN: Thanks so much for having me.

(SOUNDBITE OF BEASTIE BOYS SONG, "B FOR MY NAME")

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Atlas Shrugged Essay Contest

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The astounding story of a man who said that he would stop the motor of the world—and did.

Tremendous in scope, breathtaking in its suspense, Atlas Shrugged is unlike any other book you have ever read. It is a mystery story, not about the murder of a man’s body, but about the murder—and rebirth—of man’s spirit.

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Understanding, contest timeline, discover the power of atlas shrugged.

Atlas Shrugged  is a mystery novel like no other. You enter a world where scientists, entrepreneurs, artists, and inventors are inexplicably vanishing—where the world is crumbling.

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Jacob Fisher

Graduate Student

Stanford University

Stanford, California

United States

Mariah Williams

Regis University

Denver, Colorado

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Nathaniel Shippee

University of Illinois

Chicago, Illinois

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Samuel Weaver

St. John’s College

Annapolis, Maryland

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Patrick Mayles

Graduate student

Universidad Nacional de Colombia

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Christina Jeong

College Student

University of Notre Dame

Notre Dame, Indiana

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the world essay game

IMAGES

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COMMENTS

  1. The World's Easyest Game ️ Play on CrazyGames

    Cute. C. Cat. F. Flash. The World's Easyest Game is a puzzle game that is known as the easiest quiz in the world. The questions are super easy to answer and it is almost impossible to get the wrong, or is it? Work your way through the quiz helping queasy the cat answer all of the questions correctly to keep him happy.

  2. The Worlds Easyest Game

    Just like a cat, you've got nine lives, which means that if you get nine questions wrong, you lose the easiest game in the world, which is quite a shame, and we hope it does not happen! Each new level gives you something new to make. For example, you have a simple riddle to solve with a quick story, where you have to guess Alice's age ...

  3. The World's Easyest Game

    The World's Easyest Game is a brain teaser that requires thinking outside the box to arrive at the solution. Take a break from high-intensity gaming and enjoy an effortless victory with this game. The game features a straightforward set of questions - just over a hundred - that stand between you and that rewarding feeling of triumph. ...

  4. The World's Easy-est Game

    This game is so easy that you can play it with your eyes closed (well, maybe not literally). It has a bunch of simple questions that even young children can answer. Your job is to answer the questions as quickly as possible to earn points and unlock the next level. But be careful, some questions are tricky, and you'll need to think carefully ...

  5. The World's Easyest Game

    Description. The World's Easyest Game is a very popular game, published by Addicting Games, in which you have to answer the simplest questions and easy questions that the creators of the game have thought to put in this game. You will have the following questions: 1. Fill in the missing letter from the hangman game. 2.

  6. Essay On World

    The world is a beautiful place for about 7 billion people. All the people are fortunate to have access to resources and a place where they can live peacefully. Our world is filled with amazing people who can speak different languages, live in different places, and follow different traditions. But the morals, values, and compassion towards each ...

  7. GeoGuessr

    GeoGuessr - Let's explore the world! GeoGuessr is the most fun game out there! Easy to learn but really hard to master, so is really addictive! And you learn lots about the world at the same time! Love the new play with friends game mode where you can create parties and play vs friends and family! This is the best thing that has happened to my ...

  8. Quill.org

    The Quill Lessons tool enables teachers to lead whole-class and small-group writing instruction. Teachers control interactive slides that contain writing prompts, and the entire class responds to each prompt. Each Quill Lessons activity provides a lesson plan, writing prompts, discussion topics, and a follow up independent practice activity.

  9. World Geography Games Online

    World Geography Games brings entertaining, educational quiz games for kids, students, adults and seniors to challenge your brain and give your geographical knowledge a boost. Our online quizzes include questions about places and physical geography that will improve your memory. Whether you are practicing for a geography test, searching for free ...

  10. 10 Fun Classroom Writing Games to Improve Literacy Skills

    Make a question. Provide two adjectives. Provide two verbs. Create a noun group (e.g. article, adjective/s noun) Provide a noun and an adverb. Students select a subject ( noun) from a tin. They throw the cube, and whichever side of the cube faces up is the task they must attempt. Boost writing skills with a mix of individual and group tasks ...

  11. Interesting College Essay Topics: Video Games & Esports Part 2

    Welcome to part 2 of our blog series about video games and esports in the college application process. If you've already read part 1, feel free to skip to the new material focusing on competitive multiplayer games.If you haven't read part 1, I highly recommend reading that post first, as I tackle some foundational ideas about how a single piece of culture can affect a person's values.

  12. Essays About Video Games: Top 12 Examples And Prompts

    If you are writing essays about video games, check out our guide to inspire your writing. Few can contest the fact that video games have taken over the world. From the basic, almost "primitive" games of the 1970s like Pong to the mind-bending virtual reality games of the 2020s, they have been a source of entertainment for all.

  13. Inside the world of Wordle at the New York Times

    One word. Five letters. Six tries. Countless moments of triumph and dismay. Wordle — the daily word game that became a cultural phenomenon during the pandemic — will release its 1000th puzzle ...

  14. 6.5.4 Video games in the world of education (research essay)

    6.5.4 Video games in the world of education (research essay) Anonymous English 102 Writer. April 2021. The relationship between education and new technologies, more specifically video games, has long been debated about and judged without a full understanding of the actual potential of the combination of the two.

  15. Worlds Easiest Game

    The World's Easiest Game comes from the popular online game creator Sploder. The game is a sequel to the World's Hardest Game. Simplicity is what defines the game. There are no physics hurdles and riddles to get around until the player gets frustrated. The game does not come with the clutter of endless attacks and hence it is easy to score ...

  16. The Craft of Turning Video Games into Literary Essays

    To have comics and stunning personal narratives alongside thoroughly researched critical works makes sense—video games are vast and varied, and Critical Hits complements the enormity of the field. I spoke with J. Robert Lennon and Carmen Maria Machado over Zoom and e-mail to talk about the crafting of the collection and their own ...

  17. Olympics Essay for Students and Children in English

    February 13, 2024 by Prasanna. Essay on Olympics: The Olympic Games are known as the world's foremost athletic competition. Over 200 nations participate in this event that happens once in 4 years. And in these four years, every two years, they alternate with the Summer and Winter Olympics. There has also been the addition of the Paralympic ...

  18. The World as a Game

    It is the manifestation of what Friedrich Schiller called the Spieltrieb, the "play-drive," which is innate in all human beings insofar as they are free. The other class includes chess, fencing, and wargames as its representative instances. If there is still some dose of freedom operating in this sort of game, it is freedom under severe ...

  19. GeoGuessr Free

    GeoGuessr is a geography game which takes you on a journey around the world and challenges your ability to recognize your surroundings. GeoGuessr Free - GeoGuessr Upgrade your account to access this feature

  20. The World's Game Essay

    The World's Game Essay. The World's Game I was five years old when I unlocked my love for the beautiful game. Starting at one small, rundown pitch on Kellogg Avenue, I discovered the satisfaction, enjoyment, and passion the simple game offered me. I absorbed every moment I could when I was on that field, from scoring goals to waving at my ...

  21. Essay on Games

    The essay on games is an article that explains why playing indoor games is vital for the development of kids in their early years. Indoor games are essential for kids who spend a lot of time indoors. ... Playing games is an excellent way for kids to learn about the world and make new friends. Games improve kids' learning experience and ...

  22. If I Could Change the World Essay: Examples & Writing Guide

    May include a call for action. To sum up: Your "If I Could Change the World" essay should have a consistent discussion and a balanced argument. Relevant facts and data should support all the points. The conclusion weighs your evidence and provides your final opinion about the paper's central idea.

  23. Essay Games

    Essay Games is a game developer who makes games about American civic history, globalism, and technology. The games explore themes of power, control, and resistance through interactive fiction, strategy, and visual novel genres.

  24. "The Hunger Games": A Reflection of Our Society

    The essay explores the connection between "The Hunger Games" storyline and real-world societal divides, particularly the rich-poor dichotomy. The writer effectively draws parallels between the movie's portrayal of districts' inequality and real-world economic disparities.

  25. 'New York Times' and the puzzle wars : NPR

    There's a pretty good chance you have recently played one of the New York Times puzzles because their games were played 8 billion times last year alone. The puzzles include Wordle, Spelling Bee ...

  26. Atlas Shrugged Essay Contest

    The astounding story of a man who said that he would stop the motor of the world—and did. Tremendous in scope, breathtaking in its suspense, Atlas Shrugged is unlike any other book you have ever read. It is a mystery story, not about the murder of a man's body, but about the murder—and rebirth—of man's spirit.