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Different Forms of Assignment Statements in Python

We use Python assignment statements to assign objects to names. The target of an assignment statement is written on the left side of the equal sign (=), and the object on the right can be an arbitrary expression that computes an object.

There are some important properties of assignment in Python :-

  • Assignment creates object references instead of copying the objects.
  • Python creates a variable name the first time when they are assigned a value.
  • Names must be assigned before being referenced.
  • There are some operations that perform assignments implicitly.

Assignment statement forms :-

1. Basic form:

This form is the most common form.

2. Tuple assignment:

When we code a tuple on the left side of the =, Python pairs objects on the right side with targets on the left by position and assigns them from left to right. Therefore, the values of x and y are 50 and 100 respectively.

3. List assignment:

This works in the same way as the tuple assignment.

4. Sequence assignment:

In recent version of Python, tuple and list assignment have been generalized into instances of what we now call sequence assignment – any sequence of names can be assigned to any sequence of values, and Python assigns the items one at a time by position.

5. Extended Sequence unpacking:

It allows us to be more flexible in how we select portions of a sequence to assign.

Here, p is matched with the first character in the string on the right and q with the rest. The starred name (*q) is assigned a list, which collects all items in the sequence not assigned to other names.

This is especially handy for a common coding pattern such as splitting a sequence and accessing its front and rest part.

6. Multiple- target assignment:

In this form, Python assigns a reference to the same object (the object which is rightmost) to all the target on the left.

7. Augmented assignment :

The augmented assignment is a shorthand assignment that combines an expression and an assignment.

There are several other augmented assignment forms:

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CS105: Introduction to Python

Variables and assignment statements.

Computers must be able to remember and store data. This can be accomplished by creating a variable to house a given value. The assignment operator = is used to associate a variable name with a given value. For example, type the command:

in the command line window. This command assigns the value 3.45 to the variable named a . Next, type the command:

in the command window and hit the enter key. You should see the value contained in the variable a echoed to the screen. This variable will remember the value 3.45 until it is assigned a different value. To see this, type these two commands:

You should see the new value contained in the variable a echoed to the screen. The new value has "overwritten" the old value. We must be careful since once an old value has been overwritten, it is no longer remembered. The new value is now what is being remembered.

Although we will not discuss arithmetic operations in detail until the next unit, you can at least be equipped with the syntax for basic operations: + (addition), - (subtraction), * (multiplication), / (division)

For example, entering these command sequentially into the command line window:

would result in 12.32 being echoed to the screen (just as you would expect from a calculator). The syntax for multiplication works similarly. For example:

would result in 35 being echoed to the screen because the variable b has been assigned the value a * 5 where, at the time of execution, the variable a contains a value of 7.

After you read, you should be able to execute simple assignment commands using integer and float values in the command window of the Repl.it IDE. Try typing some more of the examples from this web page to convince yourself that a variable has been assigned a specific value.

In programming, we associate names with values so that we can remember and use them later. Recall Example 1. The repeated computation in that algorithm relied on remembering the intermediate sum and the integer to be added to that sum to get the new sum. In expressing the algorithm, we used th e names current and sum .

In programming, a name that refers to a value in this fashion is called a variable . When we think of values as data stored somewhere i n the computer, we can have a mental image such as the one below for the value 10 stored in the computer and the variable x , which is the name we give to 10. What is most important is to see that there is a binding between x and 10.

The term variable comes from the fact that values that are bound to variables can change throughout computation. Bindings as shown above are created, and changed by assignment statements . An assignment statement associates the name to the left of the symbol = with the value denoted by the expression on the right of =. The binding in the picture is created using an assignment statemen t of the form x = 10 . We usually read such an assignment statement as "10 is assigned to x" or "x is set to 10".

If we want to change the value that x refers to, we can use another assignment statement to do that. Suppose we execute x = 25 in the state where x is bound to 10.Then our image becomes as follows:

Choosing variable names

Suppose that we u sed the variables x and y in place of the variables side and area in the examples above. Now, if we were to compute some other value for the square that depends on the length of the side , such as the perimeter or length of the diagonal, we would have to remember which of x and y , referred to the length of the side because x and y are not as descriptive as side and area . In choosing variable names, we have to keep in mind that programs are read and maintained by human beings, not only executed by machines.

Note about syntax

In Python, variable identifiers can contain uppercase and lowercase letters, digits (provided they don't start with a digit) and the special character _ (underscore). Although it is legal to use uppercase letters in variable identifiers, we typically do not use them by convention. Variable identifiers are also case-sensitive. For example, side and Side are two different variable identifiers.

There is a collection of words, called reserved words (also known as keywords), in Python that have built-in meanings and therefore cannot be used as variable names. For the list of Python's keywords See 2.3.1 of the Python Language Reference.

Syntax and Sema ntic Errors

Now that we know how to write arithmetic expressions and assignment statements in Python, we can pause and think about what Python does if we write something that the Python interpreter cannot interpret. Python informs us about such problems by giving an error message. Broadly speaking there are two categories for Python errors:

  • Syntax errors: These occur when we write Python expressions or statements that are not well-formed according to Python's syntax. For example, if we attempt to write an assignment statement such as 13 = age , Python gives a syntax error. This is because Python syntax says that for an assignment statement to be well-formed it must contain a variable on the left hand side (LHS) of the assignment operator "=" and a well-formed expression on the right hand side (RHS), and 13 is not a variable.
  • Semantic errors: These occur when the Python interpreter cannot evaluate expressions or execute statements because they cannot be associated with a "meaning" that the interpreter can use. For example, the expression age + 1 is well-formed but it has a meaning only when age is already bound to a value. If we attempt to evaluate this expression before age is bound to some value by a prior assignment then Python gives a semantic error.

Even though we have used numerical expressions in all of our examples so far, assignments are not confined to numerical types. They could involve expressions built from any defined type. Recall the table that summarizes the basic types in Python.

The following video shows execution of assignment statements involving strings. It also introduces some commonly used operators on strings. For more information see the online documentation. In the video below, you see the Python shell displaying "=> None" after the assignment statements. This is unique to the Python shell presented in the video. In most Python programming environments, nothing is displayed after an assignment statement. The difference in behavior stems from version differences between the programming environment used in the video and in the activities, and can be safely ignored.

Distinguishing Expressions and Assignments

So far in the module, we have been careful to keep the distinction between the terms expression and statement because there is a conceptual difference between them, which is sometimes overlooked. Expressions denote values; they are evaluated to yield a value. On the other hand, statements are commands (instructions) that change the state of the computer. You can think of state here as some representation of computer memory and the binding of variables and values in the memory. In a state where the variable side is bound to the integer 3, and the variable area is yet unbound, the value of the expression side + 2 is 5. The assignment statement side = side + 2 , changes the state so that value 5 is bound to side in the new state. Note that when you type an expression in the Python shell, Python evaluates the expression and you get a value in return. On the other hand, if you type an assignment statement nothing is returned. Assignment statements do not return a value. Try, for example, typing x = 100 + 50 . Python adds 100 to 50, gets the value 150, and binds x to 150. However, we only see the prompt >>> after Python does the assignment. We don't see the change in the state until we inspect the value of x , by invoking x .

What we have learned so far can be summarized as using the Python interpreter to manipulate values of some primitive data types such as integers, real numbers, and character strings by evaluating expressions that involve built-in operators on these types. Assignments statements let us name the values that appear in expressions. While what we have learned so far allows us to do some computations conveniently, they are limited in their generality and reusability. Next, we introduce functions as a means to make computations more general and reusable.

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1.7 Java | Assignment Statements & Expressions

An assignment statement designates a value for a variable. An assignment statement can be used as an expression in Java.

After a variable is declared, you can assign a value to it by using an assignment statement . In Java, the equal sign = is used as the assignment operator . The syntax for assignment statements is as follows:

An expression represents a computation involving values, variables, and operators that, when taking them together, evaluates to a value. For example, consider the following code:

You can use a variable in an expression. A variable can also be used on both sides of the =  operator. For example:

In the above assignment statement, the result of x + 1  is assigned to the variable x . Let’s say that x is 1 before the statement is executed, and so becomes 2 after the statement execution.

To assign a value to a variable, you must place the variable name to the left of the assignment operator. Thus the following statement is wrong:

Note that the math equation  x = 2 * x + 1  ≠ the Java expression x = 2 * x + 1

Java Assignment Statement vs Assignment Expression

Which is equivalent to:

And this statement

is equivalent to:

Note: The data type of a variable on the left must be compatible with the data type of a value on the right. For example, int x = 1.0 would be illegal, because the data type of x is int (integer) and does not accept the double value 1.0 without Type Casting .

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Kenneth Leroy Busbee

An assignment statement sets and/or re-sets the value stored in the storage location(s) denoted by a variable name; in other words, it copies a value into the variable. [1]

The assignment operator allows us to change the value of a modifiable data object (for beginning programmers this typically means a variable). It is associated with the concept of moving a value into the storage location (again usually a variable). Within most programming languages the symbol used for assignment is the equal symbol. But bite your tongue, when you see the = symbol you need to start thinking: assignment. The assignment operator has two operands. The one to the left of the operator is usually an identifier name for a variable. The one to the right of the operator is a value.

Simple Assignment

The value 21 is moved to the memory location for the variable named: age. Another way to say it: age is assigned the value 21.

Assignment with an Expression

The item to the right of the assignment operator is an expression. The expression will be evaluated and the answer is 14. The value 14 would be assigned to the variable named: total_cousins.

Assignment with Identifier Names in the Expression

The expression to the right of the assignment operator contains some identifier names. The program would fetch the values stored in those variables; add them together and get a value of 44; then assign the 44 to the total_students variable.

  • cnx.org: Programming Fundamentals – A Modular Structured Approach using C++
  • Wikipedia: Assignment (computer science) ↵

Programming Fundamentals Copyright © 2018 by Kenneth Leroy Busbee is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License , except where otherwise noted.

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2. Assignment Statements

One of the most common statements (instructions) in C++ is the assignment statement , which has the form:

= is the assignment operator . This statement means that the expression on the right hand side should be evaluated, and the resulting value stored at the desitnation named on the left. Most often this destination is a variable name, although in come cases the destination is itself arrived at by evaluating an expression to compute where we want to save the value.

Some examples of assignment statements would be

Now, a few things worth noting:

These statements manipulate 4 different variables: pi , r , areaOfCircle and circumferenceOfCircle .

We have to assume that r already contains a sensible value if we are to believe that these assignments will do anythign useful.

The last two only make sense if the first assignment has been performed already. Luckily, when we arrange statements into a straightline arrangement like this, they are performed in that same order.

Note that we have reused pi in two different statements. We didn't need to do this. I could instead have written

but I think the original version is easier to read.

When using variables on either side of an assignment, we need to declare the variables first:

Actually, we can combine the operations of declaring a varable and of assigning its first, or initial value:

Technically these are no longer assignments. Instead they are called initialization statements. But the effect is much the same.

I actually prefer this second, combined version, by the way. One of the more common programming errors is declarign a variable, forgetting to assign it a value, but later trying to use it in a computation anyway. If the variable isn't initialized, you basically get whatever bits happened to be left in memory by the last program that used that address. So you wind up taking an essentially random group of bits, feeding them as input to a calculation, feeding that result into another calculation, and so on, until eventually some poor schmuck gets a telephone bill for $1,245,834 or some piece of expensive computer-controlled machinery tears itself to pieces.

By getting into a habit of always initializing variables while declaring them, I avoid most of the opportunities for ever making this particular mistake.

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  • Python »
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  • 7. Simple statements
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7. Simple statements ¶

A simple statement is comprised within a single logical line. Several simple statements may occur on a single line separated by semicolons. The syntax for simple statements is:

7.1. Expression statements ¶

Expression statements are used (mostly interactively) to compute and write a value, or (usually) to call a procedure (a function that returns no meaningful result; in Python, procedures return the value None ). Other uses of expression statements are allowed and occasionally useful. The syntax for an expression statement is:

An expression statement evaluates the expression list (which may be a single expression).

In interactive mode, if the value is not None , it is converted to a string using the built-in repr() function and the resulting string is written to standard output on a line by itself (except if the result is None , so that procedure calls do not cause any output.)

7.2. Assignment statements ¶

Assignment statements are used to (re)bind names to values and to modify attributes or items of mutable objects:

(See section Primaries for the syntax definitions for attributeref , subscription , and slicing .)

An assignment statement evaluates the expression list (remember that this can be a single expression or a comma-separated list, the latter yielding a tuple) and assigns the single resulting object to each of the target lists, from left to right.

Assignment is defined recursively depending on the form of the target (list). When a target is part of a mutable object (an attribute reference, subscription or slicing), the mutable object must ultimately perform the assignment and decide about its validity, and may raise an exception if the assignment is unacceptable. The rules observed by various types and the exceptions raised are given with the definition of the object types (see section The standard type hierarchy ).

Assignment of an object to a target list, optionally enclosed in parentheses or square brackets, is recursively defined as follows.

If the target list is a single target with no trailing comma, optionally in parentheses, the object is assigned to that target.

If the target list contains one target prefixed with an asterisk, called a “starred” target: The object must be an iterable with at least as many items as there are targets in the target list, minus one. The first items of the iterable are assigned, from left to right, to the targets before the starred target. The final items of the iterable are assigned to the targets after the starred target. A list of the remaining items in the iterable is then assigned to the starred target (the list can be empty).

Else: The object must be an iterable with the same number of items as there are targets in the target list, and the items are assigned, from left to right, to the corresponding targets.

Assignment of an object to a single target is recursively defined as follows.

If the target is an identifier (name):

If the name does not occur in a global or nonlocal statement in the current code block: the name is bound to the object in the current local namespace.

Otherwise: the name is bound to the object in the global namespace or the outer namespace determined by nonlocal , respectively.

The name is rebound if it was already bound. This may cause the reference count for the object previously bound to the name to reach zero, causing the object to be deallocated and its destructor (if it has one) to be called.

If the target is an attribute reference: The primary expression in the reference is evaluated. It should yield an object with assignable attributes; if this is not the case, TypeError is raised. That object is then asked to assign the assigned object to the given attribute; if it cannot perform the assignment, it raises an exception (usually but not necessarily AttributeError ).

Note: If the object is a class instance and the attribute reference occurs on both sides of the assignment operator, the right-hand side expression, a.x can access either an instance attribute or (if no instance attribute exists) a class attribute. The left-hand side target a.x is always set as an instance attribute, creating it if necessary. Thus, the two occurrences of a.x do not necessarily refer to the same attribute: if the right-hand side expression refers to a class attribute, the left-hand side creates a new instance attribute as the target of the assignment:

This description does not necessarily apply to descriptor attributes, such as properties created with property() .

If the target is a subscription: The primary expression in the reference is evaluated. It should yield either a mutable sequence object (such as a list) or a mapping object (such as a dictionary). Next, the subscript expression is evaluated.

If the primary is a mutable sequence object (such as a list), the subscript must yield an integer. If it is negative, the sequence’s length is added to it. The resulting value must be a nonnegative integer less than the sequence’s length, and the sequence is asked to assign the assigned object to its item with that index. If the index is out of range, IndexError is raised (assignment to a subscripted sequence cannot add new items to a list).

If the primary is a mapping object (such as a dictionary), the subscript must have a type compatible with the mapping’s key type, and the mapping is then asked to create a key/value pair which maps the subscript to the assigned object. This can either replace an existing key/value pair with the same key value, or insert a new key/value pair (if no key with the same value existed).

For user-defined objects, the __setitem__() method is called with appropriate arguments.

If the target is a slicing: The primary expression in the reference is evaluated. It should yield a mutable sequence object (such as a list). The assigned object should be a sequence object of the same type. Next, the lower and upper bound expressions are evaluated, insofar they are present; defaults are zero and the sequence’s length. The bounds should evaluate to integers. If either bound is negative, the sequence’s length is added to it. The resulting bounds are clipped to lie between zero and the sequence’s length, inclusive. Finally, the sequence object is asked to replace the slice with the items of the assigned sequence. The length of the slice may be different from the length of the assigned sequence, thus changing the length of the target sequence, if the target sequence allows it.

CPython implementation detail: In the current implementation, the syntax for targets is taken to be the same as for expressions, and invalid syntax is rejected during the code generation phase, causing less detailed error messages.

Although the definition of assignment implies that overlaps between the left-hand side and the right-hand side are ‘simultaneous’ (for example a, b = b, a swaps two variables), overlaps within the collection of assigned-to variables occur left-to-right, sometimes resulting in confusion. For instance, the following program prints [0, 2] :

The specification for the *target feature.

7.2.1. Augmented assignment statements ¶

Augmented assignment is the combination, in a single statement, of a binary operation and an assignment statement:

(See section Primaries for the syntax definitions of the last three symbols.)

An augmented assignment evaluates the target (which, unlike normal assignment statements, cannot be an unpacking) and the expression list, performs the binary operation specific to the type of assignment on the two operands, and assigns the result to the original target. The target is only evaluated once.

An augmented assignment expression like x += 1 can be rewritten as x = x + 1 to achieve a similar, but not exactly equal effect. In the augmented version, x is only evaluated once. Also, when possible, the actual operation is performed in-place , meaning that rather than creating a new object and assigning that to the target, the old object is modified instead.

Unlike normal assignments, augmented assignments evaluate the left-hand side before evaluating the right-hand side. For example, a[i] += f(x) first looks-up a[i] , then it evaluates f(x) and performs the addition, and lastly, it writes the result back to a[i] .

With the exception of assigning to tuples and multiple targets in a single statement, the assignment done by augmented assignment statements is handled the same way as normal assignments. Similarly, with the exception of the possible in-place behavior, the binary operation performed by augmented assignment is the same as the normal binary operations.

For targets which are attribute references, the same caveat about class and instance attributes applies as for regular assignments.

7.2.2. Annotated assignment statements ¶

Annotation assignment is the combination, in a single statement, of a variable or attribute annotation and an optional assignment statement:

The difference from normal Assignment statements is that only a single target is allowed.

For simple names as assignment targets, if in class or module scope, the annotations are evaluated and stored in a special class or module attribute __annotations__ that is a dictionary mapping from variable names (mangled if private) to evaluated annotations. This attribute is writable and is automatically created at the start of class or module body execution, if annotations are found statically.

For expressions as assignment targets, the annotations are evaluated if in class or module scope, but not stored.

If a name is annotated in a function scope, then this name is local for that scope. Annotations are never evaluated and stored in function scopes.

If the right hand side is present, an annotated assignment performs the actual assignment before evaluating annotations (where applicable). If the right hand side is not present for an expression target, then the interpreter evaluates the target except for the last __setitem__() or __setattr__() call.

The proposal that added syntax for annotating the types of variables (including class variables and instance variables), instead of expressing them through comments.

The proposal that added the typing module to provide a standard syntax for type annotations that can be used in static analysis tools and IDEs.

Changed in version 3.8: Now annotated assignments allow the same expressions in the right hand side as regular assignments. Previously, some expressions (like un-parenthesized tuple expressions) caused a syntax error.

7.3. The assert statement ¶

Assert statements are a convenient way to insert debugging assertions into a program:

The simple form, assert expression , is equivalent to

The extended form, assert expression1, expression2 , is equivalent to

These equivalences assume that __debug__ and AssertionError refer to the built-in variables with those names. In the current implementation, the built-in variable __debug__ is True under normal circumstances, False when optimization is requested (command line option -O ). The current code generator emits no code for an assert statement when optimization is requested at compile time. Note that it is unnecessary to include the source code for the expression that failed in the error message; it will be displayed as part of the stack trace.

Assignments to __debug__ are illegal. The value for the built-in variable is determined when the interpreter starts.

7.4. The pass statement ¶

pass is a null operation — when it is executed, nothing happens. It is useful as a placeholder when a statement is required syntactically, but no code needs to be executed, for example:

7.5. The del statement ¶

Deletion is recursively defined very similar to the way assignment is defined. Rather than spelling it out in full details, here are some hints.

Deletion of a target list recursively deletes each target, from left to right.

Deletion of a name removes the binding of that name from the local or global namespace, depending on whether the name occurs in a global statement in the same code block. If the name is unbound, a NameError exception will be raised.

Deletion of attribute references, subscriptions and slicings is passed to the primary object involved; deletion of a slicing is in general equivalent to assignment of an empty slice of the right type (but even this is determined by the sliced object).

Changed in version 3.2: Previously it was illegal to delete a name from the local namespace if it occurs as a free variable in a nested block.

7.6. The return statement ¶

return may only occur syntactically nested in a function definition, not within a nested class definition.

If an expression list is present, it is evaluated, else None is substituted.

return leaves the current function call with the expression list (or None ) as return value.

When return passes control out of a try statement with a finally clause, that finally clause is executed before really leaving the function.

In a generator function, the return statement indicates that the generator is done and will cause StopIteration to be raised. The returned value (if any) is used as an argument to construct StopIteration and becomes the StopIteration.value attribute.

In an asynchronous generator function, an empty return statement indicates that the asynchronous generator is done and will cause StopAsyncIteration to be raised. A non-empty return statement is a syntax error in an asynchronous generator function.

7.7. The yield statement ¶

A yield statement is semantically equivalent to a yield expression . The yield statement can be used to omit the parentheses that would otherwise be required in the equivalent yield expression statement. For example, the yield statements

are equivalent to the yield expression statements

Yield expressions and statements are only used when defining a generator function, and are only used in the body of the generator function. Using yield in a function definition is sufficient to cause that definition to create a generator function instead of a normal function.

For full details of yield semantics, refer to the Yield expressions section.

7.8. The raise statement ¶

If no expressions are present, raise re-raises the exception that is currently being handled, which is also known as the active exception . If there isn’t currently an active exception, a RuntimeError exception is raised indicating that this is an error.

Otherwise, raise evaluates the first expression as the exception object. It must be either a subclass or an instance of BaseException . If it is a class, the exception instance will be obtained when needed by instantiating the class with no arguments.

The type of the exception is the exception instance’s class, the value is the instance itself.

A traceback object is normally created automatically when an exception is raised and attached to it as the __traceback__ attribute. You can create an exception and set your own traceback in one step using the with_traceback() exception method (which returns the same exception instance, with its traceback set to its argument), like so:

The from clause is used for exception chaining: if given, the second expression must be another exception class or instance. If the second expression is an exception instance, it will be attached to the raised exception as the __cause__ attribute (which is writable). If the expression is an exception class, the class will be instantiated and the resulting exception instance will be attached to the raised exception as the __cause__ attribute. If the raised exception is not handled, both exceptions will be printed:

A similar mechanism works implicitly if a new exception is raised when an exception is already being handled. An exception may be handled when an except or finally clause, or a with statement, is used. The previous exception is then attached as the new exception’s __context__ attribute:

Exception chaining can be explicitly suppressed by specifying None in the from clause:

Additional information on exceptions can be found in section Exceptions , and information about handling exceptions is in section The try statement .

Changed in version 3.3: None is now permitted as Y in raise X from Y .

Added the __suppress_context__ attribute to suppress automatic display of the exception context.

Changed in version 3.11: If the traceback of the active exception is modified in an except clause, a subsequent raise statement re-raises the exception with the modified traceback. Previously, the exception was re-raised with the traceback it had when it was caught.

7.9. The break statement ¶

break may only occur syntactically nested in a for or while loop, but not nested in a function or class definition within that loop.

It terminates the nearest enclosing loop, skipping the optional else clause if the loop has one.

If a for loop is terminated by break , the loop control target keeps its current value.

When break passes control out of a try statement with a finally clause, that finally clause is executed before really leaving the loop.

7.10. The continue statement ¶

continue may only occur syntactically nested in a for or while loop, but not nested in a function or class definition within that loop. It continues with the next cycle of the nearest enclosing loop.

When continue passes control out of a try statement with a finally clause, that finally clause is executed before really starting the next loop cycle.

7.11. The import statement ¶

The basic import statement (no from clause) is executed in two steps:

find a module, loading and initializing it if necessary

define a name or names in the local namespace for the scope where the import statement occurs.

When the statement contains multiple clauses (separated by commas) the two steps are carried out separately for each clause, just as though the clauses had been separated out into individual import statements.

The details of the first step, finding and loading modules, are described in greater detail in the section on the import system , which also describes the various types of packages and modules that can be imported, as well as all the hooks that can be used to customize the import system. Note that failures in this step may indicate either that the module could not be located, or that an error occurred while initializing the module, which includes execution of the module’s code.

If the requested module is retrieved successfully, it will be made available in the local namespace in one of three ways:

If the module name is followed by as , then the name following as is bound directly to the imported module.

If no other name is specified, and the module being imported is a top level module, the module’s name is bound in the local namespace as a reference to the imported module

If the module being imported is not a top level module, then the name of the top level package that contains the module is bound in the local namespace as a reference to the top level package. The imported module must be accessed using its full qualified name rather than directly

The from form uses a slightly more complex process:

find the module specified in the from clause, loading and initializing it if necessary;

for each of the identifiers specified in the import clauses:

check if the imported module has an attribute by that name

if not, attempt to import a submodule with that name and then check the imported module again for that attribute

if the attribute is not found, ImportError is raised.

otherwise, a reference to that value is stored in the local namespace, using the name in the as clause if it is present, otherwise using the attribute name

If the list of identifiers is replaced by a star ( '*' ), all public names defined in the module are bound in the local namespace for the scope where the import statement occurs.

The public names defined by a module are determined by checking the module’s namespace for a variable named __all__ ; if defined, it must be a sequence of strings which are names defined or imported by that module. The names given in __all__ are all considered public and are required to exist. If __all__ is not defined, the set of public names includes all names found in the module’s namespace which do not begin with an underscore character ( '_' ). __all__ should contain the entire public API. It is intended to avoid accidentally exporting items that are not part of the API (such as library modules which were imported and used within the module).

The wild card form of import — from module import * — is only allowed at the module level. Attempting to use it in class or function definitions will raise a SyntaxError .

When specifying what module to import you do not have to specify the absolute name of the module. When a module or package is contained within another package it is possible to make a relative import within the same top package without having to mention the package name. By using leading dots in the specified module or package after from you can specify how high to traverse up the current package hierarchy without specifying exact names. One leading dot means the current package where the module making the import exists. Two dots means up one package level. Three dots is up two levels, etc. So if you execute from . import mod from a module in the pkg package then you will end up importing pkg.mod . If you execute from ..subpkg2 import mod from within pkg.subpkg1 you will import pkg.subpkg2.mod . The specification for relative imports is contained in the Package Relative Imports section.

importlib.import_module() is provided to support applications that determine dynamically the modules to be loaded.

Raises an auditing event import with arguments module , filename , sys.path , sys.meta_path , sys.path_hooks .

7.11.1. Future statements ¶

A future statement is a directive to the compiler that a particular module should be compiled using syntax or semantics that will be available in a specified future release of Python where the feature becomes standard.

The future statement is intended to ease migration to future versions of Python that introduce incompatible changes to the language. It allows use of the new features on a per-module basis before the release in which the feature becomes standard.

A future statement must appear near the top of the module. The only lines that can appear before a future statement are:

the module docstring (if any),

blank lines, and

other future statements.

The only feature that requires using the future statement is annotations (see PEP 563 ).

All historical features enabled by the future statement are still recognized by Python 3. The list includes absolute_import , division , generators , generator_stop , unicode_literals , print_function , nested_scopes and with_statement . They are all redundant because they are always enabled, and only kept for backwards compatibility.

A future statement is recognized and treated specially at compile time: Changes to the semantics of core constructs are often implemented by generating different code. It may even be the case that a new feature introduces new incompatible syntax (such as a new reserved word), in which case the compiler may need to parse the module differently. Such decisions cannot be pushed off until runtime.

For any given release, the compiler knows which feature names have been defined, and raises a compile-time error if a future statement contains a feature not known to it.

The direct runtime semantics are the same as for any import statement: there is a standard module __future__ , described later, and it will be imported in the usual way at the time the future statement is executed.

The interesting runtime semantics depend on the specific feature enabled by the future statement.

Note that there is nothing special about the statement:

That is not a future statement; it’s an ordinary import statement with no special semantics or syntax restrictions.

Code compiled by calls to the built-in functions exec() and compile() that occur in a module M containing a future statement will, by default, use the new syntax or semantics associated with the future statement. This can be controlled by optional arguments to compile() — see the documentation of that function for details.

A future statement typed at an interactive interpreter prompt will take effect for the rest of the interpreter session. If an interpreter is started with the -i option, is passed a script name to execute, and the script includes a future statement, it will be in effect in the interactive session started after the script is executed.

The original proposal for the __future__ mechanism.

7.12. The global statement ¶

The global statement is a declaration which holds for the entire current code block. It means that the listed identifiers are to be interpreted as globals. It would be impossible to assign to a global variable without global , although free variables may refer to globals without being declared global.

Names listed in a global statement must not be used in the same code block textually preceding that global statement.

Names listed in a global statement must not be defined as formal parameters, or as targets in with statements or except clauses, or in a for target list, class definition, function definition, import statement, or variable annotation.

CPython implementation detail: The current implementation does not enforce some of these restrictions, but programs should not abuse this freedom, as future implementations may enforce them or silently change the meaning of the program.

Programmer’s note: global is a directive to the parser. It applies only to code parsed at the same time as the global statement. In particular, a global statement contained in a string or code object supplied to the built-in exec() function does not affect the code block containing the function call, and code contained in such a string is unaffected by global statements in the code containing the function call. The same applies to the eval() and compile() functions.

7.13. The nonlocal statement ¶

When the definition of a function or class is nested (enclosed) within the definitions of other functions, its nonlocal scopes are the local scopes of the enclosing functions. The nonlocal statement causes the listed identifiers to refer to names previously bound in nonlocal scopes. It allows encapsulated code to rebind such nonlocal identifiers. If a name is bound in more than one nonlocal scope, the nearest binding is used. If a name is not bound in any nonlocal scope, or if there is no nonlocal scope, a SyntaxError is raised.

The nonlocal statement applies to the entire scope of a function or class body. A SyntaxError is raised if a variable is used or assigned to prior to its nonlocal declaration in the scope.

The specification for the nonlocal statement.

Programmer’s note: nonlocal is a directive to the parser and applies only to code parsed along with it. See the note for the global statement.

7.14. The type statement ¶

The type statement declares a type alias, which is an instance of typing.TypeAliasType .

For example, the following statement creates a type alias:

This code is roughly equivalent to:

annotation-def indicates an annotation scope , which behaves mostly like a function, but with several small differences.

The value of the type alias is evaluated in the annotation scope. It is not evaluated when the type alias is created, but only when the value is accessed through the type alias’s __value__ attribute (see Lazy evaluation ). This allows the type alias to refer to names that are not yet defined.

Type aliases may be made generic by adding a type parameter list after the name. See Generic type aliases for more.

type is a soft keyword .

New in version 3.12.

Introduced the type statement and syntax for generic classes and functions.

Table of Contents

  • 7.1. Expression statements
  • 7.2.1. Augmented assignment statements
  • 7.2.2. Annotated assignment statements
  • 7.3. The assert statement
  • 7.4. The pass statement
  • 7.5. The del statement
  • 7.6. The return statement
  • 7.7. The yield statement
  • 7.8. The raise statement
  • 7.9. The break statement
  • 7.10. The continue statement
  • 7.11.1. Future statements
  • 7.12. The global statement
  • 7.13. The nonlocal statement
  • 7.14. The type statement

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6. Expressions

8. Compound statements

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Variable Assignment

To "assign" a variable means to symbolically associate a specific piece of information with a name. Any operations that are applied to this "name" (or variable) must hold true for any possible values. The assignment operator is the equals sign which SHOULD NEVER be used for equality, which is the double equals sign.

The '=' symbol is the assignment operator. Warning, while the assignment operator looks like the traditional mathematical equals sign, this is NOT the case. The equals operator is '=='

Design Pattern

To evaluate an assignment statement:

  • Evaluate the "right side" of the expression (to the right of the equal sign).
  • Once everything is figured out, place the computed value into the variables bucket.

We've already seen many examples of assignment. Assignment means: "storing a value (of a particular type) under a variable name" . Think of each assignment as copying the value of the righthand side of the expression into a "bucket" associated with the left hand side name!

Read this as, the variable called "name" is "assigned" the value computed by the expression to the right of the assignment operator ('=');

Now that you have seen some variables being assigned, tell me what the following code means?

The answer to above questions: the assignment means that lkjasdlfjlskdfjlksjdflkj is a variable (a really badly named one), but a variable none-the-less. jlkajdsf and lkjsdflkjsdf must also be variables. The sum of the two numbers held in jlkajdsf and lkjsdflkjsdf is stored in the variable lkjasdlfjlskdfjlksjdflkj.

Examples of builtin Data and Variables (and Constants)

For more info, use the "help" command: (e.g., help realmin);

Examples of using Data and Variable

Pattern to memorize, assignment pattern.

The assignment pattern creates a new variable, if this is the first time we have seen the "name", or, updates the variable to a new value!

Read the following code in English as: First, compute the value of the thing to the right of the assignment operator (the =). then store the computed value under the given name, destroying anything that was there before.

Or more concisely: assign the variable "name" the value computed by "right_hand_expression"

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What Is An Assignment In Computer Science

Table of Contents:

Assignment – This definition explains the meaning of Assignment and why it matters.

An assignment is a statement in computer programming that is used to set a value to a variable name. The operator used to do assignment is denoted with an equal sign (=). This operand works by assigning the value on the right-hand side of the operand to the operand on the left-hand side.

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What Is An Assignment In Computer Science

Assignment (computer science)

Certain use patterns are very common, and thus often have special syntax to support them. These are primarily syntactic sugar to reduce redundancy in the source code, but also assists readers of the code in understanding the programmer’s intent, and provides the compiler with a clue to possible optimization.

Today, probably the most generally used notation with this operation is x = expr (initially Superplan 1949–51, popularized by Fortran 1957 and C). The 2nd most generally used notation is(1) x := expr (initially ALGOL 1958, popularised by Pascal). A number of other notations will also be being used. In certain languages, the symbol used is considered being an operator (and therefore a job statement in general returns something). Other languages define assignment like a statement (and therefore it can’t be utilized within an expression).

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In computer programming, an assignment statement sets or re sets the value stored in the storage location(s) denoted by a variable name. In most imperative computer programming languages, assignment statements are one of the basic statements.…

In computer programming, an assignment statement sets or re-sets the value stored in the storage location(s) denoted by a variable name. In most imperative computer programming languages, assignment statements are one of the basic statements. Common notations for the assignment operator are = and :=.

Any assignment that changes an existing value (e. g. x := x + 1) is disallowed in purely functional languages. In functional programming, assignment is discouraged in favor of single assignment, also called name binding or initialization. Single assignment differs from assignment as described in this article in that it can only be made once, usually when the variable is created; no subsequent re-assignment is allowed. Once created by single assignment, named values are not variables but immutable objects.

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Overview – The assignment operator allows us to change the value of a modifiable data object (for beginning programmers this typically means a variable). It is associated with the concept of moving a value into the storage location (again usually a variable). Within most programming languages the symbol used for assignment is the equal symbol. But bite your tongue, when you see the = symbol you need to start thinking: assignment. The assignment operator has two operands. The one to the left of the operator is usually an identifier name for a variable. The one to the right of the operator is a value.

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What Is An Assignment In Computer Science

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In computer programming, an assignment statement sets and/or re-sets the value stored in the storage location(s) denoted by a variable name; in other words, it copies a value into the variable. In most imperative programming languages, the assignment statement (or expression) is a fundamental construct. (en)

In computer programming, an assignment statement sets and/or re-sets the value stored in the storage location(s) denoted by a variable name; in other words, it copies a value into the variable. In most imperative programming languages, the assignment statement (or expression) is a fundamental construct. Today, the most commonly used notation for this operation is x = expr (originally Superplan 1949–51, popularized by Fortran 1957 and C). The second most commonly used notation is x := expr (originally ALGOL 1958, popularised by Pascal),. Many other notations are also in use. In some languages, the symbol used is regarded as an operator (meaning that the assignment statement as a whole returns a value). Other languages define assignment as a statement (meaning that it cannot be used in an expression). Assignments typically allow a variable to hold different values at different times during its life-span and scope. However, some languages (primarily strictly functional languages) do not allow that kind of “destructive” reassignment, as it might imply changes of non-local state.

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1 QUESTION 1 Computer-programming. Computer-programming is definitely an science and art, of giving a mechanism or computer, the directions or instructions to follow along with to resolve an issue or accomplish an activity. QUESTION 2 Variations BETWEEN EVENT-DRIVEN AND OBJECT-ORIENTED AND PROCEDURAL PROGRAMMING LANGUAGES. To say the least, in the event-Driven the flow of Control is dependent upon occasions triggered through the user, (click of the mouse), although Object-Oriented Programming necessitates the programmer to pay attention to the objects the program may use to complete its goal. Finally, in Procedural Oriented Programming, the programmer only focuses on the main tasks the program must perform step-by-step. The flow of control for that program is dependent upon occasions mostly triggered by users. That’s, execution is decided for instance with a user action for example click, keypress, or perhaps a message in the Operating-system (OS) or any other user. Visual Basics and Visual C++ are specifically made to facilitate event-driven programming and supply a built-in development atmosphere (IDE) that partly automates producing code.

Encyclopedia article about Assignment (computer science) by The Free Dictionary.

assignment statement – assignment statement(ə′sīn·mənt ‚stāt·mənt) (computer science) A statement in a computer program that assigns a value to a variable. McGraw-Hill Dictionary of Scientific & Technical Terms, 6E, Copyright © 2003 by The McGraw-Hill Companies, Inc. assignment statementIn programming, a compiler directive that places a value into a variable. For example, counter=0 creates a variable named counter and fills it with zeros. The VARIABLE=VALUE syntax is common among programming languages. Copyright © 1981-2019 by The Computer Language Company Inc. All Rights reserved. THIS DEFINITION IS FOR PERSONAL USE ONLY. All other reproduction is strictly prohibited without permission from the publisher.

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Please remember that the person whose work is copied is also considered responsible for violating academic integrity principles. Take special care to protect your files, directories, and systems appropriately, and be sure to discard printouts so they cannot be retrieved by others (e. g., do not discard printouts in public recycling or garbage bins until after the assignment due date is passed).

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The “+=” and the “-=” functions add or subtract integers together before assigning them to the variable. Therefore, exampleVariableTwo += 5; is actually the same as the statement exampleVariableTwo = exampleVariableTwo + 5;. exampleVariableTwo increases by a value of 3 as a result of the program because it adds 5 and subtracts 2 before printing.

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What Is An Assignment In Computer Science

What is an assignment in computer science example?

An assignment is a statement in computer programming that is used to set a value to a variable name . The operator used to do assignment is denoted with an equal sign (=). This operand works by assigning the value on the right-hand side of the operand to the operand on the left-hand side.

What does assignment mean in programming?

In order to change the data value stored in a variable , you use an operation called assignment. This causes the value to be copied into a memory location, overwriting what was in there before. Different values may be assigned to a variable at different times during the execution of a program.

What is assignment in Python?

An assignment statement evaluates the expression list (remember that this can be a single expression or a comma-separated list, the latter yielding a tuple) and assigns the single resulting object to each of the target lists, from left to right.

What is an assignment statement explain with an example?

An assignment statement gives a value to a variable . For example, x = 5; ... the variable may be a simple name, or an indexed location in an array, or a field (instance variable) of an object, or a static field of a class; and. the expression must result in a value that is compatible with the type of the variable .

What is an assignment in Java?

Assignment in Java is the process of giving a value to a primitive-type variable or giving an object reference to an object-type variable . The equals sign acts as assignment operator in Java, followed by the value to assign.

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  1. What are Assignment Statement: Definition, Assignment Statement ...

    An Assignment statement is a statement that is used to set a value to the variable name in a program. Assignment statement allows a variable to hold different types of values during its program lifespan. Another way of understanding an assignment statement is, it stores a value in the memory location which is denoted.

  2. Assignment (computer science)

    Assignment (computer science) In computer programming, an assignment statement sets and/or re-sets the value stored in the storage location (s) denoted by a variable name; in other words, it copies a value into the variable. In most imperative programming languages, the assignment statement (or expression) is a fundamental construct.

  3. PDF The assignment statement

    The assignment statement. The assignment statement is used to store a value in a variable. As in most programming languages these days, the assignment statement has the form: <variable>= <expression>; For example, once we have an int variable j, we can assign it the value of expression 4 + 6: int j; j= 4+6; As a convention, we always place a ...

  4. Different Forms of Assignment Statements in Python

    Assignment creates object references instead of copying the objects. Python creates a variable name the first time when they are assigned a value. Names must be assigned before being referenced. There are some operations that perform assignments implicitly. Assignment statement forms :-. 1. Basic form: Unmute.

  5. CS105: Variables and Assignment Statements

    The assignment operator = is used to associate a variable name with a given value. For example, type the command: a=3.45. in the command line window. This command assigns the value 3.45 to the variable named a. Next, type the command: a. in the command window and hit the enter key. You should see the value contained in the variable a echoed to ...

  6. 1.4. Expressions and Assignment Statements

    Assignment statements initialize or change the value stored in a variable using the assignment operator =. An assignment statement always has a single variable on the left hand side. ... Confusingly ^ is an operator in Java, but it has a completely different meaning than exponentiation and isn't even exactly an arithmetic operator.

  7. The Assignment Statement

    The meaning of the first assignment is computing the sum of the value in Counter and 1, and saves it back to Counter. Since Counter 's current value is zero, Counter + 1 is 1+0 = 1 and hence 1 is saved into Counter. Therefore, the new value of Counter becomes 1 and its original value 0 disappears. The second assignment statement computes the ...

  8. PDF Resource: Variables, Declarations & Assignment Statements

    That's how assignment works. But in algebra, the equal sign means that the values on both sides are the same. So the way you know computing isn't algebra is that x = x + 1 is meaningless in algebra. No number equals itself plus one. That is a contradiction. So, when you see assignment statements in programming, realize that they mean to ...

  9. 1.7 Java

    An assignment statement designates a value for a variable. An assignment statement can be used as an expression in Java. After a variable is declared, you can assign a value to it by using an assignment statement. In Java, the equal sign = is used as the assignment operator. The syntax for assignment statements is as follows: variable ...

  10. Assignment

    An assignment statement sets and/or re-sets the value stored in the storage location(s) denoted by a variable name; in other words, it copies a value into the variable. [1] Discussion. The assignment operator allows us to change the value of a modifiable data object (for beginning programmers this typically means a variable). It is associated ...

  11. Python's Assignment Operator: Write Robust Assignments

    Python's assignment operators allow you to define assignment statements. This type of statement lets you create, initialize, and update variables throughout your code. Variables are a fundamental cornerstone in every piece of code, and assignment statements give you complete control over variable creation and mutation.

  12. 2.3: Arithmetic Operations and Assignment Statements

    An assignment statement is a line of code that uses a "=" sign. The statement stores the result of an operation performed on the right-hand side of the sign into the variable memory location on the left-hand side. 4. Enter and execute the following lines of Python code in the editor window of your IDE (e.g. Thonny):

  13. 2. Assignment Statements

    Assignment Statements. One of the most common statements (instructions) in C++ is the assignment statement, which has the form: destination = expression ; = is the assignment operator. This statement means that the expression on the right hand side should be evaluated, and the resulting value stored at the desitnation named on the left.

  14. 7. Simple statements

    An assignment statement evaluates the expression list (remember that this can be a single expression or a comma-separated list, the latter yielding a tuple) and assigns the single resulting object to each of the target lists, from left to right. ... function definition, import statement, or variable annotation. CPython implementation detail ...

  15. What is an Assignment?

    Assignment: An assignment is a statement in computer programming that is used to set a value to a variable name. The operator used to do assignment is denoted with an equal sign (=). This operand works by assigning the value on the right-hand side of the operand to the operand on the left-hand side. It is possible for the same variable to hold ...

  16. Assignment Statements · Pythonium

    A simple assignment statement consists of a variable name, an equal sign (assignment operator) and the value to be stored. >>> a = 7 # -> Assignment statement a in the above expression is assigned the value 7. >>> a = a + 2 >>> a 9 Here we see that the variable a has 2 added to it's previous value. The resulting number is 9, the addition of 7 ...

  17. 1.4. Expressions and Assignment Statements

    Assignment statements initialize or change the value stored in a variable using the assignment operator =. An assignment statement always has a single variable on the left hand side of the = sign. The value of the expression on the right hand side of the = sign (which can contain math operators and other variables) is copied into the memory ...

  18. PDF 1. The Assignment Statement and Types

    Rule 1. Name must be comprised of digits, upper case letters, lower case letters, and the underscore character "_". Rule 2. Must begin with a letter or underscore. A good name for a variable is short but suggestive of its role: Circle_Area.

  19. Programming

    Assignment means: "storing a value (of a particular type) under a variable name". Think of each assignment as copying the value of the righthand side of the expression into a "bucket" associated with the left hand side name! Read this as, the variable called "name" is "assigned" the value computed by the expression to the right of the ...

  20. What exactly are C++ definitions, declarations and assignments?

    A declaration tells the compiler, or programmer that the function or variable exists. e.g. An assignment is when a variable has its value set, usually with the = operator. e.g. Actually I would consider "int var;" to be definition, "int var = 5;" is a combined def/ass.

  21. What Is An Assignment In Computer Science

    Assignment - This definition explains the meaning of Assignment and why it matters. An assignment is a statement in computer programming that is used to set a value to a variable name. The operator used to do assignment is denoted with an equal sign (=). This operand works by assigning the value on the right-hand side of the operand to the ...

  22. Assignment Statement Definition

    Assignment Statement shall have the meaning set forth in Section 12.8 hereof. Assignment Statement means the statement of terms for any Assignment. Assignment Statement means an amendment that assigns to another person all or a part of a secured party 's power to authorize an amendment to a financing statement.

  23. What is meant by assignment is a statement in Python?

    1. A statement is code that tells the computer to do something. A statement has to be written by itself on a line. Examples are assignments, def to define functions, and while to start a loop. An expression is code that calculates a value, and can be used as part of another statement or expression. Examples are arithmetic calculations, function ...